1cb93a386Sopenharmony_ci 2cb93a386Sopenharmony_ciout vec4 sk_FragColor; 3cb93a386Sopenharmony_ciuniform vec4 colorGreen; 4cb93a386Sopenharmony_ciuniform vec4 colorRed; 5cb93a386Sopenharmony_ciuniform float unknownInput; 6cb93a386Sopenharmony_civec4 main() { 7cb93a386Sopenharmony_ci float x = 1.0; 8cb93a386Sopenharmony_ci float y = 2.0; 9cb93a386Sopenharmony_ci int z = 3; 10cb93a386Sopenharmony_ci x = (x - x) + ((y * x) * x) * (y - x); 11cb93a386Sopenharmony_ci y = (x / y) / x; 12cb93a386Sopenharmony_ci z = (((z / 2) % 3 << 4) >> 2) << 1; 13cb93a386Sopenharmony_ci x += 12.0; 14cb93a386Sopenharmony_ci x -= 12.0; 15cb93a386Sopenharmony_ci x *= (y /= 10.0); 16cb93a386Sopenharmony_ci z |= 0; 17cb93a386Sopenharmony_ci z &= -1; 18cb93a386Sopenharmony_ci z ^= 0; 19cb93a386Sopenharmony_ci z >>= 2; 20cb93a386Sopenharmony_ci z <<= 4; 21cb93a386Sopenharmony_ci z %= 5; 22cb93a386Sopenharmony_ci x = 6.0; 23cb93a386Sopenharmony_ci y = 6.0; 24cb93a386Sopenharmony_ci z = 6; 25cb93a386Sopenharmony_ci ivec2 w = ivec2(~5); 26cb93a386Sopenharmony_ci w = ~w; 27cb93a386Sopenharmony_ci return (((w.x == 5 && w.y == 5) && x == 6.0) && y == 6.0) && z == 6 ? colorGreen : colorRed; 28cb93a386Sopenharmony_ci} 29