1cb93a386Sopenharmony_ci
2cb93a386Sopenharmony_ciout vec4 sk_FragColor;
3cb93a386Sopenharmony_ciuniform vec4 colorGreen;
4cb93a386Sopenharmony_ciuniform vec4 colorRed;
5cb93a386Sopenharmony_ciuniform float unknownInput;
6cb93a386Sopenharmony_civec4 main() {
7cb93a386Sopenharmony_ci    float x = 1.0;
8cb93a386Sopenharmony_ci    float y = 2.0;
9cb93a386Sopenharmony_ci    int z = 3;
10cb93a386Sopenharmony_ci    x = (x - x) + ((y * x) * x) * (y - x);
11cb93a386Sopenharmony_ci    y = (x / y) / x;
12cb93a386Sopenharmony_ci    z = (((z / 2) % 3 << 4) >> 2) << 1;
13cb93a386Sopenharmony_ci    x += 12.0;
14cb93a386Sopenharmony_ci    x -= 12.0;
15cb93a386Sopenharmony_ci    x *= (y /= 10.0);
16cb93a386Sopenharmony_ci    z |= 0;
17cb93a386Sopenharmony_ci    z &= -1;
18cb93a386Sopenharmony_ci    z ^= 0;
19cb93a386Sopenharmony_ci    z >>= 2;
20cb93a386Sopenharmony_ci    z <<= 4;
21cb93a386Sopenharmony_ci    z %= 5;
22cb93a386Sopenharmony_ci    x = 6.0;
23cb93a386Sopenharmony_ci    y = 6.0;
24cb93a386Sopenharmony_ci    z = 6;
25cb93a386Sopenharmony_ci    ivec2 w = ivec2(~5);
26cb93a386Sopenharmony_ci    w = ~w;
27cb93a386Sopenharmony_ci    return (((w.x == 5 && w.y == 5) && x == 6.0) && y == 6.0) && z == 6 ? colorGreen : colorRed;
28cb93a386Sopenharmony_ci}
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