1cb93a386Sopenharmony_ci#include <metal_stdlib> 2cb93a386Sopenharmony_ci#include <simd/simd.h> 3cb93a386Sopenharmony_ciusing namespace metal; 4cb93a386Sopenharmony_cistruct Uniforms { 5cb93a386Sopenharmony_ci half4 colorGreen; 6cb93a386Sopenharmony_ci half4 colorRed; 7cb93a386Sopenharmony_ci half unknownInput; 8cb93a386Sopenharmony_ci}; 9cb93a386Sopenharmony_cistruct Inputs { 10cb93a386Sopenharmony_ci}; 11cb93a386Sopenharmony_cistruct Outputs { 12cb93a386Sopenharmony_ci half4 sk_FragColor [[color(0)]]; 13cb93a386Sopenharmony_ci}; 14cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 15cb93a386Sopenharmony_ci Outputs _out; 16cb93a386Sopenharmony_ci (void)_out; 17cb93a386Sopenharmony_ci float x = 1.0; 18cb93a386Sopenharmony_ci float y = 2.0; 19cb93a386Sopenharmony_ci int z = 3; 20cb93a386Sopenharmony_ci x = (x - x) + ((y * x) * x) * (y - x); 21cb93a386Sopenharmony_ci y = (x / y) / x; 22cb93a386Sopenharmony_ci z = ((z / 2) * 3 + 4) - 2; 23cb93a386Sopenharmony_ci bool b = x > 4.0 == x < 2.0 || 2.0h >= _uniforms.unknownInput && y <= x; 24cb93a386Sopenharmony_ci bool c = _uniforms.unknownInput > 2.0h; 25cb93a386Sopenharmony_ci bool d = b != c; 26cb93a386Sopenharmony_ci bool e = b && c; 27cb93a386Sopenharmony_ci bool f = b || c; 28cb93a386Sopenharmony_ci x += 12.0; 29cb93a386Sopenharmony_ci x -= 12.0; 30cb93a386Sopenharmony_ci x *= (y /= 10.0); 31cb93a386Sopenharmony_ci x = 6.0; 32cb93a386Sopenharmony_ci y = (((float(b) * float(c)) * float(d)) * float(e)) * float(f); 33cb93a386Sopenharmony_ci y = 6.0; 34cb93a386Sopenharmony_ci z = z - 1; 35cb93a386Sopenharmony_ci z = 6; 36cb93a386Sopenharmony_ci _out.sk_FragColor = (x == 6.0 && y == 6.0) && z == 6 ? _uniforms.colorGreen : _uniforms.colorRed; 37cb93a386Sopenharmony_ci return _out; 38cb93a386Sopenharmony_ci} 39