1cb93a386Sopenharmony_ci#include <metal_stdlib>
2cb93a386Sopenharmony_ci#include <simd/simd.h>
3cb93a386Sopenharmony_ciusing namespace metal;
4cb93a386Sopenharmony_cistruct Uniforms {
5cb93a386Sopenharmony_ci    half4 colorGreen;
6cb93a386Sopenharmony_ci    half4 colorRed;
7cb93a386Sopenharmony_ci    half unknownInput;
8cb93a386Sopenharmony_ci};
9cb93a386Sopenharmony_cistruct Inputs {
10cb93a386Sopenharmony_ci};
11cb93a386Sopenharmony_cistruct Outputs {
12cb93a386Sopenharmony_ci    half4 sk_FragColor [[color(0)]];
13cb93a386Sopenharmony_ci};
14cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
15cb93a386Sopenharmony_ci    Outputs _out;
16cb93a386Sopenharmony_ci    (void)_out;
17cb93a386Sopenharmony_ci    float x = 1.0;
18cb93a386Sopenharmony_ci    float y = 2.0;
19cb93a386Sopenharmony_ci    int z = 3;
20cb93a386Sopenharmony_ci    x = (x - x) + ((y * x) * x) * (y - x);
21cb93a386Sopenharmony_ci    y = (x / y) / x;
22cb93a386Sopenharmony_ci    z = ((z / 2) * 3 + 4) - 2;
23cb93a386Sopenharmony_ci    bool b = x > 4.0 == x < 2.0 || 2.0h >= _uniforms.unknownInput && y <= x;
24cb93a386Sopenharmony_ci    bool c = _uniforms.unknownInput > 2.0h;
25cb93a386Sopenharmony_ci    bool d = b != c;
26cb93a386Sopenharmony_ci    bool e = b && c;
27cb93a386Sopenharmony_ci    bool f = b || c;
28cb93a386Sopenharmony_ci    x += 12.0;
29cb93a386Sopenharmony_ci    x -= 12.0;
30cb93a386Sopenharmony_ci    x *= (y /= 10.0);
31cb93a386Sopenharmony_ci    x = 6.0;
32cb93a386Sopenharmony_ci    y = (((float(b) * float(c)) * float(d)) * float(e)) * float(f);
33cb93a386Sopenharmony_ci    y = 6.0;
34cb93a386Sopenharmony_ci    z = z - 1;
35cb93a386Sopenharmony_ci    z = 6;
36cb93a386Sopenharmony_ci    _out.sk_FragColor = (x == 6.0 && y == 6.0) && z == 6 ? _uniforms.colorGreen : _uniforms.colorRed;
37cb93a386Sopenharmony_ci    return _out;
38cb93a386Sopenharmony_ci}
39