1cb93a386Sopenharmony_ci
2cb93a386Sopenharmony_ciout vec4 sk_FragColor;
3cb93a386Sopenharmony_ciuniform vec4 colorGreen;
4cb93a386Sopenharmony_ciuniform vec4 colorRed;
5cb93a386Sopenharmony_ciuniform float unknownInput;
6cb93a386Sopenharmony_civec4 main() {
7cb93a386Sopenharmony_ci    float x = 1.0;
8cb93a386Sopenharmony_ci    float y = 2.0;
9cb93a386Sopenharmony_ci    int z = 3;
10cb93a386Sopenharmony_ci    x = (x - x) + ((y * x) * x) * (y - x);
11cb93a386Sopenharmony_ci    y = (x / y) / x;
12cb93a386Sopenharmony_ci    z = ((z / 2) * 3 + 4) - 2;
13cb93a386Sopenharmony_ci    bool b = x > 4.0 == x < 2.0 || 2.0 >= unknownInput && y <= x;
14cb93a386Sopenharmony_ci    bool c = unknownInput > 2.0;
15cb93a386Sopenharmony_ci    bool d = b ^^ c;
16cb93a386Sopenharmony_ci    bool e = b && c;
17cb93a386Sopenharmony_ci    bool f = b || c;
18cb93a386Sopenharmony_ci    x += 12.0;
19cb93a386Sopenharmony_ci    x -= 12.0;
20cb93a386Sopenharmony_ci    x *= (y /= 10.0);
21cb93a386Sopenharmony_ci    x = 6.0;
22cb93a386Sopenharmony_ci    y = (((float(b) * float(c)) * float(d)) * float(e)) * float(f);
23cb93a386Sopenharmony_ci    y = 6.0;
24cb93a386Sopenharmony_ci    z = z - 1;
25cb93a386Sopenharmony_ci    z = 6;
26cb93a386Sopenharmony_ci    return (x == 6.0 && y == 6.0) && z == 6 ? colorGreen : colorRed;
27cb93a386Sopenharmony_ci}
28