1cb93a386Sopenharmony_ci 2cb93a386Sopenharmony_ciout vec4 sk_FragColor; 3cb93a386Sopenharmony_ciuniform vec4 colorGreen; 4cb93a386Sopenharmony_ciuniform vec4 colorRed; 5cb93a386Sopenharmony_ciuniform float unknownInput; 6cb93a386Sopenharmony_civec4 main() { 7cb93a386Sopenharmony_ci float x = 1.0; 8cb93a386Sopenharmony_ci float y = 2.0; 9cb93a386Sopenharmony_ci int z = 3; 10cb93a386Sopenharmony_ci x = (x - x) + ((y * x) * x) * (y - x); 11cb93a386Sopenharmony_ci y = (x / y) / x; 12cb93a386Sopenharmony_ci z = ((z / 2) * 3 + 4) - 2; 13cb93a386Sopenharmony_ci bool b = x > 4.0 == x < 2.0 || 2.0 >= unknownInput && y <= x; 14cb93a386Sopenharmony_ci bool c = unknownInput > 2.0; 15cb93a386Sopenharmony_ci bool d = b ^^ c; 16cb93a386Sopenharmony_ci bool e = b && c; 17cb93a386Sopenharmony_ci bool f = b || c; 18cb93a386Sopenharmony_ci x += 12.0; 19cb93a386Sopenharmony_ci x -= 12.0; 20cb93a386Sopenharmony_ci x *= (y /= 10.0); 21cb93a386Sopenharmony_ci x = 6.0; 22cb93a386Sopenharmony_ci y = (((float(b) * float(c)) * float(d)) * float(e)) * float(f); 23cb93a386Sopenharmony_ci y = 6.0; 24cb93a386Sopenharmony_ci z = z - 1; 25cb93a386Sopenharmony_ci z = 6; 26cb93a386Sopenharmony_ci return (x == 6.0 && y == 6.0) && z == 6 ? colorGreen : colorRed; 27cb93a386Sopenharmony_ci} 28