1cb93a386Sopenharmony_ci 2cb93a386Sopenharmony_cilayout (set = 0) uniform vec4 sk_RTAdjust; 3cb93a386Sopenharmony_civoid main() { 4cb93a386Sopenharmony_ci gl_Position = vec4(1.0); 5cb93a386Sopenharmony_ci gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); 6cb93a386Sopenharmony_ci} 7