1cb93a386Sopenharmony_ci#version 400
2cb93a386Sopenharmony_ciout vec4 sk_FragCoord_Workaround;
3cb93a386Sopenharmony_cilayout (set = 0) uniform vec4 sk_RTAdjust;
4cb93a386Sopenharmony_cilayout (location = 0) in vec4 pos;
5cb93a386Sopenharmony_civoid main() {
6cb93a386Sopenharmony_ci    sk_FragCoord_Workaround = (gl_Position = pos);
7cb93a386Sopenharmony_ci    gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
8cb93a386Sopenharmony_ci}
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