1cb93a386Sopenharmony_ci#version 400 2cb93a386Sopenharmony_ciout vec4 sk_FragCoord_Workaround; 3cb93a386Sopenharmony_cilayout (set = 0) uniform vec4 sk_RTAdjust; 4cb93a386Sopenharmony_cilayout (location = 0) in vec4 pos; 5cb93a386Sopenharmony_civoid main() { 6cb93a386Sopenharmony_ci sk_FragCoord_Workaround = (gl_Position = pos); 7cb93a386Sopenharmony_ci gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); 8cb93a386Sopenharmony_ci} 9