1cb93a386Sopenharmony_ci#include <metal_stdlib> 2cb93a386Sopenharmony_ci#include <simd/simd.h> 3cb93a386Sopenharmony_ciusing namespace metal; 4cb93a386Sopenharmony_cistruct Uniforms { 5cb93a386Sopenharmony_ci half4 colorGreen; 6cb93a386Sopenharmony_ci half4 colorRed; 7cb93a386Sopenharmony_ci half2x2 testMatrix2x2; 8cb93a386Sopenharmony_ci}; 9cb93a386Sopenharmony_cistruct Inputs { 10cb93a386Sopenharmony_ci}; 11cb93a386Sopenharmony_cistruct Outputs { 12cb93a386Sopenharmony_ci half4 sk_FragColor [[color(0)]]; 13cb93a386Sopenharmony_ci}; 14cb93a386Sopenharmony_ci 15cb93a386Sopenharmony_cihalf4 half4_from_half2x2(half2x2 x) { 16cb93a386Sopenharmony_ci return half4(x[0].xy, x[1].xy); 17cb93a386Sopenharmony_ci} 18cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 19cb93a386Sopenharmony_ci Outputs _out; 20cb93a386Sopenharmony_ci (void)_out; 21cb93a386Sopenharmony_ci bool ok = true; 22cb93a386Sopenharmony_ci ok = ok && all(half4_from_half2x2(_uniforms.testMatrix2x2) == half4(1.0h, 2.0h, 3.0h, 4.0h)); 23cb93a386Sopenharmony_ci ok = ok && all(float4(half4_from_half2x2(_uniforms.testMatrix2x2)) == float4(1.0, 2.0, 3.0, 4.0)); 24cb93a386Sopenharmony_ci ok = ok && all(int4(half4_from_half2x2(_uniforms.testMatrix2x2)) == int4(1, 2, 3, 4)); 25cb93a386Sopenharmony_ci ok = ok && all(bool4(half4_from_half2x2(_uniforms.testMatrix2x2)) == bool4(true, true, true, true)); 26cb93a386Sopenharmony_ci _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed; 27cb93a386Sopenharmony_ci return _out; 28cb93a386Sopenharmony_ci} 29