1cb93a386Sopenharmony_ci#include <metal_stdlib> 2cb93a386Sopenharmony_ci#include <simd/simd.h> 3cb93a386Sopenharmony_ciusing namespace metal; 4cb93a386Sopenharmony_cistruct Uniforms { 5cb93a386Sopenharmony_ci half4 colorGreen; 6cb93a386Sopenharmony_ci half4 colorRed; 7cb93a386Sopenharmony_ci}; 8cb93a386Sopenharmony_cistruct Inputs { 9cb93a386Sopenharmony_ci}; 10cb93a386Sopenharmony_cistruct Outputs { 11cb93a386Sopenharmony_ci half4 sk_FragColor [[color(0)]]; 12cb93a386Sopenharmony_ci}; 13cb93a386Sopenharmony_ci 14cb93a386Sopenharmony_cithread bool operator==(const half3x3 left, const half3x3 right); 15cb93a386Sopenharmony_cithread bool operator!=(const half3x3 left, const half3x3 right); 16cb93a386Sopenharmony_ci 17cb93a386Sopenharmony_cithread bool operator==(const half2x2 left, const half2x2 right); 18cb93a386Sopenharmony_cithread bool operator!=(const half2x2 left, const half2x2 right); 19cb93a386Sopenharmony_ci 20cb93a386Sopenharmony_cithread bool operator==(const float3x3 left, const float3x3 right); 21cb93a386Sopenharmony_cithread bool operator!=(const float3x3 left, const float3x3 right); 22cb93a386Sopenharmony_ci 23cb93a386Sopenharmony_cithread bool operator==(const float2x2 left, const float2x2 right); 24cb93a386Sopenharmony_cithread bool operator!=(const float2x2 left, const float2x2 right); 25cb93a386Sopenharmony_cithread bool operator==(const half3x3 left, const half3x3 right) { 26cb93a386Sopenharmony_ci return all(left[0] == right[0]) && 27cb93a386Sopenharmony_ci all(left[1] == right[1]) && 28cb93a386Sopenharmony_ci all(left[2] == right[2]); 29cb93a386Sopenharmony_ci} 30cb93a386Sopenharmony_cithread bool operator!=(const half3x3 left, const half3x3 right) { 31cb93a386Sopenharmony_ci return !(left == right); 32cb93a386Sopenharmony_ci} 33cb93a386Sopenharmony_cithread half3x3 operator/(const half3x3 left, const half3x3 right) { 34cb93a386Sopenharmony_ci return half3x3(left[0] / right[0], left[1] / right[1], left[2] / right[2]); 35cb93a386Sopenharmony_ci} 36cb93a386Sopenharmony_cithread half3x3& operator/=(thread half3x3& left, thread const half3x3& right) { 37cb93a386Sopenharmony_ci left = left / right; 38cb93a386Sopenharmony_ci return left; 39cb93a386Sopenharmony_ci} 40cb93a386Sopenharmony_cithread bool operator==(const half2x2 left, const half2x2 right) { 41cb93a386Sopenharmony_ci return all(left[0] == right[0]) && 42cb93a386Sopenharmony_ci all(left[1] == right[1]); 43cb93a386Sopenharmony_ci} 44cb93a386Sopenharmony_cithread bool operator!=(const half2x2 left, const half2x2 right) { 45cb93a386Sopenharmony_ci return !(left == right); 46cb93a386Sopenharmony_ci} 47cb93a386Sopenharmony_cithread half2x2 operator/(const half2x2 left, const half2x2 right) { 48cb93a386Sopenharmony_ci return half2x2(left[0] / right[0], left[1] / right[1]); 49cb93a386Sopenharmony_ci} 50cb93a386Sopenharmony_cithread half2x2& operator/=(thread half2x2& left, thread const half2x2& right) { 51cb93a386Sopenharmony_ci left = left / right; 52cb93a386Sopenharmony_ci return left; 53cb93a386Sopenharmony_ci} 54cb93a386Sopenharmony_cithread bool operator==(const float3x3 left, const float3x3 right) { 55cb93a386Sopenharmony_ci return all(left[0] == right[0]) && 56cb93a386Sopenharmony_ci all(left[1] == right[1]) && 57cb93a386Sopenharmony_ci all(left[2] == right[2]); 58cb93a386Sopenharmony_ci} 59cb93a386Sopenharmony_cithread bool operator!=(const float3x3 left, const float3x3 right) { 60cb93a386Sopenharmony_ci return !(left == right); 61cb93a386Sopenharmony_ci} 62cb93a386Sopenharmony_cithread float3x3 operator/(const float3x3 left, const float3x3 right) { 63cb93a386Sopenharmony_ci return float3x3(left[0] / right[0], left[1] / right[1], left[2] / right[2]); 64cb93a386Sopenharmony_ci} 65cb93a386Sopenharmony_cithread float3x3& operator/=(thread float3x3& left, thread const float3x3& right) { 66cb93a386Sopenharmony_ci left = left / right; 67cb93a386Sopenharmony_ci return left; 68cb93a386Sopenharmony_ci} 69cb93a386Sopenharmony_cithread bool operator==(const float2x2 left, const float2x2 right) { 70cb93a386Sopenharmony_ci return all(left[0] == right[0]) && 71cb93a386Sopenharmony_ci all(left[1] == right[1]); 72cb93a386Sopenharmony_ci} 73cb93a386Sopenharmony_cithread bool operator!=(const float2x2 left, const float2x2 right) { 74cb93a386Sopenharmony_ci return !(left == right); 75cb93a386Sopenharmony_ci} 76cb93a386Sopenharmony_cithread float2x2 operator/(const float2x2 left, const float2x2 right) { 77cb93a386Sopenharmony_ci return float2x2(left[0] / right[0], left[1] / right[1]); 78cb93a386Sopenharmony_ci} 79cb93a386Sopenharmony_cithread float2x2& operator/=(thread float2x2& left, thread const float2x2& right) { 80cb93a386Sopenharmony_ci left = left / right; 81cb93a386Sopenharmony_ci return left; 82cb93a386Sopenharmony_ci} 83cb93a386Sopenharmony_cibool test_half_b() { 84cb93a386Sopenharmony_ci bool ok = true; 85cb93a386Sopenharmony_ci ok = ok && half3x3(2.0h) + (half3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0) * 4.0h) == half3x3(half3(6.0h, 4.0h, 4.0h), half3(4.0h, 6.0h, 4.0h), half3(4.0h, 4.0h, 6.0h)); 86cb93a386Sopenharmony_ci ok = ok && half3x3(2.0h) - (half3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0) * 4.0h) == half3x3(half3(-2.0h, -4.0h, -4.0h), half3(-4.0h, -2.0h, -4.0h), half3(-4.0h, -4.0h, -2.0h)); 87cb93a386Sopenharmony_ci ok = ok && half3x3(2.0h) * 4.0h == half3x3(8.0h); 88cb93a386Sopenharmony_ci ok = ok && half3x3(2.0h) / (half3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0) * 4.0h) == half3x3(0.5h); 89cb93a386Sopenharmony_ci ok = ok && (half3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0) * 4.0h) + half3x3(2.0h) == half3x3(half3(6.0h, 4.0h, 4.0h), half3(4.0h, 6.0h, 4.0h), half3(4.0h, 4.0h, 6.0h)); 90cb93a386Sopenharmony_ci ok = ok && (half3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0) * 4.0h) - half3x3(2.0h) == half3x3(half3(2.0h, 4.0h, 4.0h), half3(4.0h, 2.0h, 4.0h), half3(4.0h, 4.0h, 2.0h)); 91cb93a386Sopenharmony_ci ok = ok && 4.0h * half3x3(2.0h) == half3x3(8.0h); 92cb93a386Sopenharmony_ci ok = ok && (half2x2(1.0, 1.0, 1.0, 1.0) * 4.0h) / half2x2(half2(2.0h, 2.0h), half2(2.0h, 2.0h)) == half2x2(half2(2.0h, 2.0h), half2(2.0h, 2.0h)); 93cb93a386Sopenharmony_ci return ok; 94cb93a386Sopenharmony_ci} 95cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 96cb93a386Sopenharmony_ci Outputs _out; 97cb93a386Sopenharmony_ci (void)_out; 98cb93a386Sopenharmony_ci bool _0_ok = true; 99cb93a386Sopenharmony_ci _0_ok = _0_ok && float3x3(2.0) + (float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0) * 4.0) == float3x3(float3(6.0, 4.0, 4.0), float3(4.0, 6.0, 4.0), float3(4.0, 4.0, 6.0)); 100cb93a386Sopenharmony_ci _0_ok = _0_ok && float3x3(2.0) - (float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0) * 4.0) == float3x3(float3(-2.0, -4.0, -4.0), float3(-4.0, -2.0, -4.0), float3(-4.0, -4.0, -2.0)); 101cb93a386Sopenharmony_ci _0_ok = _0_ok && float3x3(2.0) * 4.0 == float3x3(8.0); 102cb93a386Sopenharmony_ci _0_ok = _0_ok && float3x3(2.0) / (float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0) * 4.0) == float3x3(0.5); 103cb93a386Sopenharmony_ci _0_ok = _0_ok && (float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0) * 4.0) + float3x3(2.0) == float3x3(float3(6.0, 4.0, 4.0), float3(4.0, 6.0, 4.0), float3(4.0, 4.0, 6.0)); 104cb93a386Sopenharmony_ci _0_ok = _0_ok && (float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0) * 4.0) - float3x3(2.0) == float3x3(float3(2.0, 4.0, 4.0), float3(4.0, 2.0, 4.0), float3(4.0, 4.0, 2.0)); 105cb93a386Sopenharmony_ci _0_ok = _0_ok && 4.0 * float3x3(2.0) == float3x3(8.0); 106cb93a386Sopenharmony_ci _0_ok = _0_ok && (float2x2(1.0, 1.0, 1.0, 1.0) * 4.0) / float2x2(float2(2.0, 2.0), float2(2.0, 2.0)) == float2x2(float2(2.0, 2.0), float2(2.0, 2.0)); 107cb93a386Sopenharmony_ci _out.sk_FragColor = _0_ok && test_half_b() ? _uniforms.colorGreen : _uniforms.colorRed; 108cb93a386Sopenharmony_ci return _out; 109cb93a386Sopenharmony_ci} 110