1cb93a386Sopenharmony_ci#include <metal_stdlib> 2cb93a386Sopenharmony_ci#include <simd/simd.h> 3cb93a386Sopenharmony_ciusing namespace metal; 4cb93a386Sopenharmony_cistruct Uniforms { 5cb93a386Sopenharmony_ci half4 colorGreen; 6cb93a386Sopenharmony_ci half4 colorRed; 7cb93a386Sopenharmony_ci float2x2 testMatrix2x2; 8cb93a386Sopenharmony_ci}; 9cb93a386Sopenharmony_cistruct Inputs { 10cb93a386Sopenharmony_ci}; 11cb93a386Sopenharmony_cistruct Outputs { 12cb93a386Sopenharmony_ci half4 sk_FragColor [[color(0)]]; 13cb93a386Sopenharmony_ci}; 14cb93a386Sopenharmony_ci 15cb93a386Sopenharmony_cithread bool operator==(const float2x3 left, const float2x3 right); 16cb93a386Sopenharmony_cithread bool operator!=(const float2x3 left, const float2x3 right); 17cb93a386Sopenharmony_ci 18cb93a386Sopenharmony_cithread bool operator==(const float2x4 left, const float2x4 right); 19cb93a386Sopenharmony_cithread bool operator!=(const float2x4 left, const float2x4 right); 20cb93a386Sopenharmony_ci 21cb93a386Sopenharmony_cithread bool operator==(const float3x3 left, const float3x3 right); 22cb93a386Sopenharmony_cithread bool operator!=(const float3x3 left, const float3x3 right); 23cb93a386Sopenharmony_ci 24cb93a386Sopenharmony_cithread bool operator==(const float4x2 left, const float4x2 right); 25cb93a386Sopenharmony_cithread bool operator!=(const float4x2 left, const float4x2 right); 26cb93a386Sopenharmony_ci 27cb93a386Sopenharmony_cithread bool operator==(const float4x3 left, const float4x3 right); 28cb93a386Sopenharmony_cithread bool operator!=(const float4x3 left, const float4x3 right); 29cb93a386Sopenharmony_ci 30cb93a386Sopenharmony_cifloat4 float4_from_float2x2(float2x2 x) { 31cb93a386Sopenharmony_ci return float4(x[0].xy, x[1].xy); 32cb93a386Sopenharmony_ci} 33cb93a386Sopenharmony_cithread bool operator==(const float2x3 left, const float2x3 right) { 34cb93a386Sopenharmony_ci return all(left[0] == right[0]) && 35cb93a386Sopenharmony_ci all(left[1] == right[1]); 36cb93a386Sopenharmony_ci} 37cb93a386Sopenharmony_cithread bool operator!=(const float2x3 left, const float2x3 right) { 38cb93a386Sopenharmony_ci return !(left == right); 39cb93a386Sopenharmony_ci} 40cb93a386Sopenharmony_cifloat2x3 float2x3_from_float4_float2(float4 x0, float2 x1) { 41cb93a386Sopenharmony_ci return float2x3(float3(x0.xyz), float3(x0.w, x1.xy)); 42cb93a386Sopenharmony_ci} 43cb93a386Sopenharmony_cithread bool operator==(const float2x4 left, const float2x4 right) { 44cb93a386Sopenharmony_ci return all(left[0] == right[0]) && 45cb93a386Sopenharmony_ci all(left[1] == right[1]); 46cb93a386Sopenharmony_ci} 47cb93a386Sopenharmony_cithread bool operator!=(const float2x4 left, const float2x4 right) { 48cb93a386Sopenharmony_ci return !(left == right); 49cb93a386Sopenharmony_ci} 50cb93a386Sopenharmony_cifloat2x4 float2x4_from_float3_float4_float(float3 x0, float4 x1, float x2) { 51cb93a386Sopenharmony_ci return float2x4(float4(x0.xyz, x1.x), float4(x1.yzw, x2)); 52cb93a386Sopenharmony_ci} 53cb93a386Sopenharmony_cithread bool operator==(const float3x3 left, const float3x3 right) { 54cb93a386Sopenharmony_ci return all(left[0] == right[0]) && 55cb93a386Sopenharmony_ci all(left[1] == right[1]) && 56cb93a386Sopenharmony_ci all(left[2] == right[2]); 57cb93a386Sopenharmony_ci} 58cb93a386Sopenharmony_cithread bool operator!=(const float3x3 left, const float3x3 right) { 59cb93a386Sopenharmony_ci return !(left == right); 60cb93a386Sopenharmony_ci} 61cb93a386Sopenharmony_cifloat3x3 float3x3_from_float2_float2_float4_float(float2 x0, float2 x1, float4 x2, float x3) { 62cb93a386Sopenharmony_ci return float3x3(float3(x0.xy, x1.x), float3(x1.y, x2.xy), float3(x2.zw, x3)); 63cb93a386Sopenharmony_ci} 64cb93a386Sopenharmony_cithread bool operator==(const float4x2 left, const float4x2 right) { 65cb93a386Sopenharmony_ci return all(left[0] == right[0]) && 66cb93a386Sopenharmony_ci all(left[1] == right[1]) && 67cb93a386Sopenharmony_ci all(left[2] == right[2]) && 68cb93a386Sopenharmony_ci all(left[3] == right[3]); 69cb93a386Sopenharmony_ci} 70cb93a386Sopenharmony_cithread bool operator!=(const float4x2 left, const float4x2 right) { 71cb93a386Sopenharmony_ci return !(left == right); 72cb93a386Sopenharmony_ci} 73cb93a386Sopenharmony_cifloat4x2 float4x2_from_float3_float4_float(float3 x0, float4 x1, float x2) { 74cb93a386Sopenharmony_ci return float4x2(float2(x0.xy), float2(x0.z, x1.x), float2(x1.yz), float2(x1.w, x2)); 75cb93a386Sopenharmony_ci} 76cb93a386Sopenharmony_cithread bool operator==(const float4x3 left, const float4x3 right) { 77cb93a386Sopenharmony_ci return all(left[0] == right[0]) && 78cb93a386Sopenharmony_ci all(left[1] == right[1]) && 79cb93a386Sopenharmony_ci all(left[2] == right[2]) && 80cb93a386Sopenharmony_ci all(left[3] == right[3]); 81cb93a386Sopenharmony_ci} 82cb93a386Sopenharmony_cithread bool operator!=(const float4x3 left, const float4x3 right) { 83cb93a386Sopenharmony_ci return !(left == right); 84cb93a386Sopenharmony_ci} 85cb93a386Sopenharmony_cifloat4x3 float4x3_from_float_float4_float4_float3(float x0, float4 x1, float4 x2, float3 x3) { 86cb93a386Sopenharmony_ci return float4x3(float3(x0, x1.xy), float3(x1.zw, x2.x), float3(x2.yzw), float3(x3.xyz)); 87cb93a386Sopenharmony_ci} 88cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 89cb93a386Sopenharmony_ci Outputs _out; 90cb93a386Sopenharmony_ci (void)_out; 91cb93a386Sopenharmony_ci float4 f4 = float4_from_float2x2(_uniforms.testMatrix2x2); 92cb93a386Sopenharmony_ci bool ok = float2x3_from_float4_float2(f4, f4.xy) == float2x3(float3(1.0, 2.0, 3.0), float3(4.0, 1.0, 2.0)); 93cb93a386Sopenharmony_ci ok = ok && float2x4_from_float3_float4_float(f4.xyz, f4.wxyz, f4.w) == float2x4(float4(1.0, 2.0, 3.0, 4.0), float4(1.0, 2.0, 3.0, 4.0)); 94cb93a386Sopenharmony_ci ok = ok && float3x3_from_float2_float2_float4_float(f4.xy, f4.zw, f4, f4.x) == float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 1.0, 2.0), float3(3.0, 4.0, 1.0)); 95cb93a386Sopenharmony_ci ok = ok && float4x2_from_float3_float4_float(f4.xyz, f4.wxyz, f4.w) == float4x2(float2(1.0, 2.0), float2(3.0, 4.0), float2(1.0, 2.0), float2(3.0, 4.0)); 96cb93a386Sopenharmony_ci ok = ok && float4x3_from_float_float4_float4_float3(f4.x, f4.yzwx, f4.yzwx, f4.yzw) == float4x3(float3(1.0, 2.0, 3.0), float3(4.0, 1.0, 2.0), float3(3.0, 4.0, 1.0), float3(2.0, 3.0, 4.0)); 97cb93a386Sopenharmony_ci _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed; 98cb93a386Sopenharmony_ci return _out; 99cb93a386Sopenharmony_ci} 100