1cb93a386Sopenharmony_ci#include <metal_stdlib>
2cb93a386Sopenharmony_ci#include <simd/simd.h>
3cb93a386Sopenharmony_ciusing namespace metal;
4cb93a386Sopenharmony_cistruct Uniforms {
5cb93a386Sopenharmony_ci    half4 colorGreen;
6cb93a386Sopenharmony_ci    half4 colorRed;
7cb93a386Sopenharmony_ci    float2x2 testMatrix2x2;
8cb93a386Sopenharmony_ci};
9cb93a386Sopenharmony_cistruct Inputs {
10cb93a386Sopenharmony_ci};
11cb93a386Sopenharmony_cistruct Outputs {
12cb93a386Sopenharmony_ci    half4 sk_FragColor [[color(0)]];
13cb93a386Sopenharmony_ci};
14cb93a386Sopenharmony_ci
15cb93a386Sopenharmony_cithread bool operator==(const float2x3 left, const float2x3 right);
16cb93a386Sopenharmony_cithread bool operator!=(const float2x3 left, const float2x3 right);
17cb93a386Sopenharmony_ci
18cb93a386Sopenharmony_cithread bool operator==(const float2x4 left, const float2x4 right);
19cb93a386Sopenharmony_cithread bool operator!=(const float2x4 left, const float2x4 right);
20cb93a386Sopenharmony_ci
21cb93a386Sopenharmony_cithread bool operator==(const float3x3 left, const float3x3 right);
22cb93a386Sopenharmony_cithread bool operator!=(const float3x3 left, const float3x3 right);
23cb93a386Sopenharmony_ci
24cb93a386Sopenharmony_cithread bool operator==(const float4x2 left, const float4x2 right);
25cb93a386Sopenharmony_cithread bool operator!=(const float4x2 left, const float4x2 right);
26cb93a386Sopenharmony_ci
27cb93a386Sopenharmony_cithread bool operator==(const float4x3 left, const float4x3 right);
28cb93a386Sopenharmony_cithread bool operator!=(const float4x3 left, const float4x3 right);
29cb93a386Sopenharmony_ci
30cb93a386Sopenharmony_cifloat4 float4_from_float2x2(float2x2 x) {
31cb93a386Sopenharmony_ci    return float4(x[0].xy, x[1].xy);
32cb93a386Sopenharmony_ci}
33cb93a386Sopenharmony_cithread bool operator==(const float2x3 left, const float2x3 right) {
34cb93a386Sopenharmony_ci    return all(left[0] == right[0]) &&
35cb93a386Sopenharmony_ci           all(left[1] == right[1]);
36cb93a386Sopenharmony_ci}
37cb93a386Sopenharmony_cithread bool operator!=(const float2x3 left, const float2x3 right) {
38cb93a386Sopenharmony_ci    return !(left == right);
39cb93a386Sopenharmony_ci}
40cb93a386Sopenharmony_cifloat2x3 float2x3_from_float4_float2(float4 x0, float2 x1) {
41cb93a386Sopenharmony_ci    return float2x3(float3(x0.xyz), float3(x0.w, x1.xy));
42cb93a386Sopenharmony_ci}
43cb93a386Sopenharmony_cithread bool operator==(const float2x4 left, const float2x4 right) {
44cb93a386Sopenharmony_ci    return all(left[0] == right[0]) &&
45cb93a386Sopenharmony_ci           all(left[1] == right[1]);
46cb93a386Sopenharmony_ci}
47cb93a386Sopenharmony_cithread bool operator!=(const float2x4 left, const float2x4 right) {
48cb93a386Sopenharmony_ci    return !(left == right);
49cb93a386Sopenharmony_ci}
50cb93a386Sopenharmony_cifloat2x4 float2x4_from_float3_float4_float(float3 x0, float4 x1, float x2) {
51cb93a386Sopenharmony_ci    return float2x4(float4(x0.xyz, x1.x), float4(x1.yzw, x2));
52cb93a386Sopenharmony_ci}
53cb93a386Sopenharmony_cithread bool operator==(const float3x3 left, const float3x3 right) {
54cb93a386Sopenharmony_ci    return all(left[0] == right[0]) &&
55cb93a386Sopenharmony_ci           all(left[1] == right[1]) &&
56cb93a386Sopenharmony_ci           all(left[2] == right[2]);
57cb93a386Sopenharmony_ci}
58cb93a386Sopenharmony_cithread bool operator!=(const float3x3 left, const float3x3 right) {
59cb93a386Sopenharmony_ci    return !(left == right);
60cb93a386Sopenharmony_ci}
61cb93a386Sopenharmony_cifloat3x3 float3x3_from_float2_float2_float4_float(float2 x0, float2 x1, float4 x2, float x3) {
62cb93a386Sopenharmony_ci    return float3x3(float3(x0.xy, x1.x), float3(x1.y, x2.xy), float3(x2.zw, x3));
63cb93a386Sopenharmony_ci}
64cb93a386Sopenharmony_cithread bool operator==(const float4x2 left, const float4x2 right) {
65cb93a386Sopenharmony_ci    return all(left[0] == right[0]) &&
66cb93a386Sopenharmony_ci           all(left[1] == right[1]) &&
67cb93a386Sopenharmony_ci           all(left[2] == right[2]) &&
68cb93a386Sopenharmony_ci           all(left[3] == right[3]);
69cb93a386Sopenharmony_ci}
70cb93a386Sopenharmony_cithread bool operator!=(const float4x2 left, const float4x2 right) {
71cb93a386Sopenharmony_ci    return !(left == right);
72cb93a386Sopenharmony_ci}
73cb93a386Sopenharmony_cifloat4x2 float4x2_from_float3_float4_float(float3 x0, float4 x1, float x2) {
74cb93a386Sopenharmony_ci    return float4x2(float2(x0.xy), float2(x0.z, x1.x), float2(x1.yz), float2(x1.w, x2));
75cb93a386Sopenharmony_ci}
76cb93a386Sopenharmony_cithread bool operator==(const float4x3 left, const float4x3 right) {
77cb93a386Sopenharmony_ci    return all(left[0] == right[0]) &&
78cb93a386Sopenharmony_ci           all(left[1] == right[1]) &&
79cb93a386Sopenharmony_ci           all(left[2] == right[2]) &&
80cb93a386Sopenharmony_ci           all(left[3] == right[3]);
81cb93a386Sopenharmony_ci}
82cb93a386Sopenharmony_cithread bool operator!=(const float4x3 left, const float4x3 right) {
83cb93a386Sopenharmony_ci    return !(left == right);
84cb93a386Sopenharmony_ci}
85cb93a386Sopenharmony_cifloat4x3 float4x3_from_float_float4_float4_float3(float x0, float4 x1, float4 x2, float3 x3) {
86cb93a386Sopenharmony_ci    return float4x3(float3(x0, x1.xy), float3(x1.zw, x2.x), float3(x2.yzw), float3(x3.xyz));
87cb93a386Sopenharmony_ci}
88cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
89cb93a386Sopenharmony_ci    Outputs _out;
90cb93a386Sopenharmony_ci    (void)_out;
91cb93a386Sopenharmony_ci    float4 f4 = float4_from_float2x2(_uniforms.testMatrix2x2);
92cb93a386Sopenharmony_ci    bool ok = float2x3_from_float4_float2(f4, f4.xy) == float2x3(float3(1.0, 2.0, 3.0), float3(4.0, 1.0, 2.0));
93cb93a386Sopenharmony_ci    ok = ok && float2x4_from_float3_float4_float(f4.xyz, f4.wxyz, f4.w) == float2x4(float4(1.0, 2.0, 3.0, 4.0), float4(1.0, 2.0, 3.0, 4.0));
94cb93a386Sopenharmony_ci    ok = ok && float3x3_from_float2_float2_float4_float(f4.xy, f4.zw, f4, f4.x) == float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 1.0, 2.0), float3(3.0, 4.0, 1.0));
95cb93a386Sopenharmony_ci    ok = ok && float4x2_from_float3_float4_float(f4.xyz, f4.wxyz, f4.w) == float4x2(float2(1.0, 2.0), float2(3.0, 4.0), float2(1.0, 2.0), float2(3.0, 4.0));
96cb93a386Sopenharmony_ci    ok = ok && float4x3_from_float_float4_float4_float3(f4.x, f4.yzwx, f4.yzwx, f4.yzw) == float4x3(float3(1.0, 2.0, 3.0), float3(4.0, 1.0, 2.0), float3(3.0, 4.0, 1.0), float3(2.0, 3.0, 4.0));
97cb93a386Sopenharmony_ci    _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed;
98cb93a386Sopenharmony_ci    return _out;
99cb93a386Sopenharmony_ci}
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