1cb93a386Sopenharmony_ci#include <metal_stdlib>
2cb93a386Sopenharmony_ci#include <simd/simd.h>
3cb93a386Sopenharmony_ciusing namespace metal;
4cb93a386Sopenharmony_cistruct Uniforms {
5cb93a386Sopenharmony_ci    half4 colorGreen;
6cb93a386Sopenharmony_ci    half4 colorRed;
7cb93a386Sopenharmony_ci    float2x2 testMatrix2x2;
8cb93a386Sopenharmony_ci};
9cb93a386Sopenharmony_cistruct Inputs {
10cb93a386Sopenharmony_ci};
11cb93a386Sopenharmony_cistruct Outputs {
12cb93a386Sopenharmony_ci    half4 sk_FragColor [[color(0)]];
13cb93a386Sopenharmony_ci};
14cb93a386Sopenharmony_ci
15cb93a386Sopenharmony_cithread bool operator==(const float2x2 left, const float2x2 right);
16cb93a386Sopenharmony_cithread bool operator!=(const float2x2 left, const float2x2 right);
17cb93a386Sopenharmony_ci
18cb93a386Sopenharmony_cithread bool operator==(const float3x3 left, const float3x3 right);
19cb93a386Sopenharmony_cithread bool operator!=(const float3x3 left, const float3x3 right);
20cb93a386Sopenharmony_ci
21cb93a386Sopenharmony_cithread bool operator==(const float4x4 left, const float4x4 right);
22cb93a386Sopenharmony_cithread bool operator!=(const float4x4 left, const float4x4 right);
23cb93a386Sopenharmony_ci
24cb93a386Sopenharmony_cifloat4 float4_from_float2x2(float2x2 x) {
25cb93a386Sopenharmony_ci    return float4(x[0].xy, x[1].xy);
26cb93a386Sopenharmony_ci}
27cb93a386Sopenharmony_cithread bool operator==(const float2x2 left, const float2x2 right) {
28cb93a386Sopenharmony_ci    return all(left[0] == right[0]) &&
29cb93a386Sopenharmony_ci           all(left[1] == right[1]);
30cb93a386Sopenharmony_ci}
31cb93a386Sopenharmony_cithread bool operator!=(const float2x2 left, const float2x2 right) {
32cb93a386Sopenharmony_ci    return !(left == right);
33cb93a386Sopenharmony_ci}
34cb93a386Sopenharmony_cifloat2x2 float2x2_from_float3_float(float3 x0, float x1) {
35cb93a386Sopenharmony_ci    return float2x2(float2(x0.xy), float2(x0.z, x1));
36cb93a386Sopenharmony_ci}
37cb93a386Sopenharmony_cithread bool operator==(const float3x3 left, const float3x3 right) {
38cb93a386Sopenharmony_ci    return all(left[0] == right[0]) &&
39cb93a386Sopenharmony_ci           all(left[1] == right[1]) &&
40cb93a386Sopenharmony_ci           all(left[2] == right[2]);
41cb93a386Sopenharmony_ci}
42cb93a386Sopenharmony_cithread bool operator!=(const float3x3 left, const float3x3 right) {
43cb93a386Sopenharmony_ci    return !(left == right);
44cb93a386Sopenharmony_ci}
45cb93a386Sopenharmony_cifloat3x3 float3x3_from_float2_float2_float4_float(float2 x0, float2 x1, float4 x2, float x3) {
46cb93a386Sopenharmony_ci    return float3x3(float3(x0.xy, x1.x), float3(x1.y, x2.xy), float3(x2.zw, x3));
47cb93a386Sopenharmony_ci}
48cb93a386Sopenharmony_cithread bool operator==(const float4x4 left, const float4x4 right) {
49cb93a386Sopenharmony_ci    return all(left[0] == right[0]) &&
50cb93a386Sopenharmony_ci           all(left[1] == right[1]) &&
51cb93a386Sopenharmony_ci           all(left[2] == right[2]) &&
52cb93a386Sopenharmony_ci           all(left[3] == right[3]);
53cb93a386Sopenharmony_ci}
54cb93a386Sopenharmony_cithread bool operator!=(const float4x4 left, const float4x4 right) {
55cb93a386Sopenharmony_ci    return !(left == right);
56cb93a386Sopenharmony_ci}
57cb93a386Sopenharmony_cifloat4x4 float4x4_from_float3_float3_float4_float2_float4(float3 x0, float3 x1, float4 x2, float2 x3, float4 x4) {
58cb93a386Sopenharmony_ci    return float4x4(float4(x0.xyz, x1.x), float4(x1.yz, x2.xy), float4(x2.zw, x3.xy), float4(x4.xyzw));
59cb93a386Sopenharmony_ci}
60cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
61cb93a386Sopenharmony_ci    Outputs _out;
62cb93a386Sopenharmony_ci    (void)_out;
63cb93a386Sopenharmony_ci    float4 f4 = float4_from_float2x2(_uniforms.testMatrix2x2);
64cb93a386Sopenharmony_ci    bool ok = float2x2_from_float3_float(f4.xyz, 4.0) == float2x2(float2(1.0, 2.0), float2(3.0, 4.0));
65cb93a386Sopenharmony_ci    ok = ok && float3x3_from_float2_float2_float4_float(f4.xy, f4.zw, f4, f4.x) == float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 1.0, 2.0), float3(3.0, 4.0, 1.0));
66cb93a386Sopenharmony_ci    ok = ok && float4x4_from_float3_float3_float4_float2_float4(f4.xyz, f4.wxy, f4.zwxy, f4.zw, f4) == float4x4(float4(1.0, 2.0, 3.0, 4.0), float4(1.0, 2.0, 3.0, 4.0), float4(1.0, 2.0, 3.0, 4.0), float4(1.0, 2.0, 3.0, 4.0));
67cb93a386Sopenharmony_ci    _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed;
68cb93a386Sopenharmony_ci    return _out;
69cb93a386Sopenharmony_ci}
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