1cb93a386Sopenharmony_ci#include <metal_stdlib>
2cb93a386Sopenharmony_ci#include <simd/simd.h>
3cb93a386Sopenharmony_ciusing namespace metal;
4cb93a386Sopenharmony_cistruct Uniforms {
5cb93a386Sopenharmony_ci    half4 colorGreen;
6cb93a386Sopenharmony_ci};
7cb93a386Sopenharmony_cistruct Inputs {
8cb93a386Sopenharmony_ci};
9cb93a386Sopenharmony_cistruct Outputs {
10cb93a386Sopenharmony_ci    half4 sk_FragColor [[color(0)]];
11cb93a386Sopenharmony_ci};
12cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
13cb93a386Sopenharmony_ci    Outputs _out;
14cb93a386Sopenharmony_ci    (void)_out;
15cb93a386Sopenharmony_ci    float _0_x = 1.0;
16cb93a386Sopenharmony_ci    _0_x = abs(_0_x);
17cb93a386Sopenharmony_ci    _0_x = abs(_0_x - 2.0);
18cb93a386Sopenharmony_ci    _0_x = (_0_x * 2.0);
19cb93a386Sopenharmony_ci    _0_x = sign(_0_x);
20cb93a386Sopenharmony_ci    float2 _1_x = float2(1.0, 2.0);
21cb93a386Sopenharmony_ci    _1_x = float2(length(_1_x));
22cb93a386Sopenharmony_ci    _1_x = float2(distance(_1_x, float2(3.0, 4.0)));
23cb93a386Sopenharmony_ci    _1_x = float2(dot(_1_x, float2(3.0, 4.0)));
24cb93a386Sopenharmony_ci    _1_x = normalize(_1_x);
25cb93a386Sopenharmony_ci    _out.sk_FragColor = _uniforms.colorGreen;
26cb93a386Sopenharmony_ci    return _out;
27cb93a386Sopenharmony_ci}
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