1cb93a386Sopenharmony_ci#include <metal_stdlib> 2cb93a386Sopenharmony_ci#include <simd/simd.h> 3cb93a386Sopenharmony_ciusing namespace metal; 4cb93a386Sopenharmony_cistruct Uniforms { 5cb93a386Sopenharmony_ci half4 colorGreen; 6cb93a386Sopenharmony_ci}; 7cb93a386Sopenharmony_cistruct Inputs { 8cb93a386Sopenharmony_ci}; 9cb93a386Sopenharmony_cistruct Outputs { 10cb93a386Sopenharmony_ci half4 sk_FragColor [[color(0)]]; 11cb93a386Sopenharmony_ci}; 12cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 13cb93a386Sopenharmony_ci Outputs _out; 14cb93a386Sopenharmony_ci (void)_out; 15cb93a386Sopenharmony_ci float _0_x = 1.0; 16cb93a386Sopenharmony_ci _0_x = abs(_0_x); 17cb93a386Sopenharmony_ci _0_x = abs(_0_x - 2.0); 18cb93a386Sopenharmony_ci _0_x = (_0_x * 2.0); 19cb93a386Sopenharmony_ci _0_x = sign(_0_x); 20cb93a386Sopenharmony_ci float2 _1_x = float2(1.0, 2.0); 21cb93a386Sopenharmony_ci _1_x = float2(length(_1_x)); 22cb93a386Sopenharmony_ci _1_x = float2(distance(_1_x, float2(3.0, 4.0))); 23cb93a386Sopenharmony_ci _1_x = float2(dot(_1_x, float2(3.0, 4.0))); 24cb93a386Sopenharmony_ci _1_x = normalize(_1_x); 25cb93a386Sopenharmony_ci _out.sk_FragColor = _uniforms.colorGreen; 26cb93a386Sopenharmony_ci return _out; 27cb93a386Sopenharmony_ci} 28