1cb93a386Sopenharmony_ci#include <metal_stdlib> 2cb93a386Sopenharmony_ci#include <simd/simd.h> 3cb93a386Sopenharmony_ciusing namespace metal; 4cb93a386Sopenharmony_cistruct Uniforms { 5cb93a386Sopenharmony_ci half4 colorWhite; 6cb93a386Sopenharmony_ci}; 7cb93a386Sopenharmony_cistruct Inputs { 8cb93a386Sopenharmony_ci}; 9cb93a386Sopenharmony_cistruct Outputs { 10cb93a386Sopenharmony_ci half4 sk_FragColor [[color(0)]]; 11cb93a386Sopenharmony_ci}; 12cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 13cb93a386Sopenharmony_ci Outputs _out; 14cb93a386Sopenharmony_ci (void)_out; 15cb93a386Sopenharmony_ci half4 x = _uniforms.colorWhite; 16cb93a386Sopenharmony_ci for (half r = -5.0h;r < 5.0h; r += 1.0h) { 17cb93a386Sopenharmony_ci x.x = saturate(r); 18cb93a386Sopenharmony_ci if (x.x == 0.0h) break; 19cb93a386Sopenharmony_ci } 20cb93a386Sopenharmony_ci for (half b = 5.0h;b >= 0.0h; b -= 1.0h) { 21cb93a386Sopenharmony_ci x.z = b; 22cb93a386Sopenharmony_ci if (x.w == 1.0h) continue; 23cb93a386Sopenharmony_ci x.y = 0.0h; 24cb93a386Sopenharmony_ci } 25cb93a386Sopenharmony_ci _out.sk_FragColor = x; 26cb93a386Sopenharmony_ci return _out; 27cb93a386Sopenharmony_ci} 28