1cb93a386Sopenharmony_ci 2cb93a386Sopenharmony_ciout vec4 sk_FragColor; 3cb93a386Sopenharmony_ciuniform vec4 colorWhite; 4cb93a386Sopenharmony_civec4 main() { 5cb93a386Sopenharmony_ci vec4 x = colorWhite; 6cb93a386Sopenharmony_ci for (float r = -5.0;r < 5.0; r += 1.0) { 7cb93a386Sopenharmony_ci x.x = clamp(r, 0.0, 1.0); 8cb93a386Sopenharmony_ci if (x.x == 0.0) break; 9cb93a386Sopenharmony_ci } 10cb93a386Sopenharmony_ci for (float b = 5.0;b >= 0.0; b -= 1.0) { 11cb93a386Sopenharmony_ci x.z = b; 12cb93a386Sopenharmony_ci if (x.w == 1.0) continue; 13cb93a386Sopenharmony_ci x.y = 0.0; 14cb93a386Sopenharmony_ci } 15cb93a386Sopenharmony_ci return x; 16cb93a386Sopenharmony_ci} 17