1cb93a386Sopenharmony_ci#include <metal_stdlib>
2cb93a386Sopenharmony_ci#include <simd/simd.h>
3cb93a386Sopenharmony_ciusing namespace metal;
4cb93a386Sopenharmony_cistruct Uniforms {
5cb93a386Sopenharmony_ci    half4 colorWhite;
6cb93a386Sopenharmony_ci};
7cb93a386Sopenharmony_cistruct Inputs {
8cb93a386Sopenharmony_ci};
9cb93a386Sopenharmony_cistruct Outputs {
10cb93a386Sopenharmony_ci    half4 sk_FragColor [[color(0)]];
11cb93a386Sopenharmony_ci};
12cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
13cb93a386Sopenharmony_ci    Outputs _out;
14cb93a386Sopenharmony_ci    (void)_out;
15cb93a386Sopenharmony_ci    half4 color = half4(0.0h);
16cb93a386Sopenharmony_ci    if (_uniforms.colorWhite.x == 1.0h) color.y = 1.0h;
17cb93a386Sopenharmony_ci    if (_uniforms.colorWhite.x == 2.0h) ; else color.w = 1.0h;
18cb93a386Sopenharmony_ci    while (_uniforms.colorWhite.x == 2.0h) ;
19cb93a386Sopenharmony_ci    do ; while (_uniforms.colorWhite.x == 2.0h);
20cb93a386Sopenharmony_ci    _out.sk_FragColor = color;
21cb93a386Sopenharmony_ci    return _out;
22cb93a386Sopenharmony_ci}
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