1cb93a386Sopenharmony_ci#include <metal_stdlib>
2cb93a386Sopenharmony_ci#include <simd/simd.h>
3cb93a386Sopenharmony_ciusing namespace metal;
4cb93a386Sopenharmony_cistruct Uniforms {
5cb93a386Sopenharmony_ci    float unknownInput;
6cb93a386Sopenharmony_ci};
7cb93a386Sopenharmony_cistruct Inputs {
8cb93a386Sopenharmony_ci};
9cb93a386Sopenharmony_cistruct Outputs {
10cb93a386Sopenharmony_ci    half4 sk_FragColor [[color(0)]];
11cb93a386Sopenharmony_ci};
12cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
13cb93a386Sopenharmony_ci    Outputs _out;
14cb93a386Sopenharmony_ci    (void)_out;
15cb93a386Sopenharmony_ci    if (_uniforms.unknownInput > 5.0) {
16cb93a386Sopenharmony_ci        _out.sk_FragColor = half4(0.75h);
17cb93a386Sopenharmony_ci    } else {
18cb93a386Sopenharmony_ci        discard_fragment();
19cb93a386Sopenharmony_ci    }
20cb93a386Sopenharmony_ci    int i = 0;
21cb93a386Sopenharmony_ci    while (i < 10) {
22cb93a386Sopenharmony_ci        _out.sk_FragColor *= 0.5h;
23cb93a386Sopenharmony_ci        i++;
24cb93a386Sopenharmony_ci    }
25cb93a386Sopenharmony_ci    do {
26cb93a386Sopenharmony_ci        _out.sk_FragColor += 0.25h;
27cb93a386Sopenharmony_ci    } while (_out.sk_FragColor.x < 0.75h);
28cb93a386Sopenharmony_ci    for (int i = 0;i < 10; i++) {
29cb93a386Sopenharmony_ci        if (i % 2 == 1) break; else if (i > 100) return _out; else continue;
30cb93a386Sopenharmony_ci    }
31cb93a386Sopenharmony_ci    return _out;
32cb93a386Sopenharmony_ci}
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