1cb93a386Sopenharmony_ci#include <metal_stdlib> 2cb93a386Sopenharmony_ci#include <simd/simd.h> 3cb93a386Sopenharmony_ciusing namespace metal; 4cb93a386Sopenharmony_cistruct Uniforms { 5cb93a386Sopenharmony_ci float unknownInput; 6cb93a386Sopenharmony_ci}; 7cb93a386Sopenharmony_cistruct Inputs { 8cb93a386Sopenharmony_ci}; 9cb93a386Sopenharmony_cistruct Outputs { 10cb93a386Sopenharmony_ci half4 sk_FragColor [[color(0)]]; 11cb93a386Sopenharmony_ci}; 12cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 13cb93a386Sopenharmony_ci Outputs _out; 14cb93a386Sopenharmony_ci (void)_out; 15cb93a386Sopenharmony_ci if (_uniforms.unknownInput > 5.0) { 16cb93a386Sopenharmony_ci _out.sk_FragColor = half4(0.75h); 17cb93a386Sopenharmony_ci } else { 18cb93a386Sopenharmony_ci discard_fragment(); 19cb93a386Sopenharmony_ci } 20cb93a386Sopenharmony_ci int i = 0; 21cb93a386Sopenharmony_ci while (i < 10) { 22cb93a386Sopenharmony_ci _out.sk_FragColor *= 0.5h; 23cb93a386Sopenharmony_ci i++; 24cb93a386Sopenharmony_ci } 25cb93a386Sopenharmony_ci do { 26cb93a386Sopenharmony_ci _out.sk_FragColor += 0.25h; 27cb93a386Sopenharmony_ci } while (_out.sk_FragColor.x < 0.75h); 28cb93a386Sopenharmony_ci for (int i = 0;i < 10; i++) { 29cb93a386Sopenharmony_ci if (i % 2 == 1) break; else if (i > 100) return _out; else continue; 30cb93a386Sopenharmony_ci } 31cb93a386Sopenharmony_ci return _out; 32cb93a386Sopenharmony_ci} 33