1cb93a386Sopenharmony_ci 2cb93a386Sopenharmony_ciout vec4 sk_FragColor; 3cb93a386Sopenharmony_ciuniform float unknownInput; 4cb93a386Sopenharmony_civoid main() { 5cb93a386Sopenharmony_ci if (unknownInput > 5.0) { 6cb93a386Sopenharmony_ci sk_FragColor = vec4(0.75); 7cb93a386Sopenharmony_ci } else { 8cb93a386Sopenharmony_ci discard; 9cb93a386Sopenharmony_ci } 10cb93a386Sopenharmony_ci int i = 0; 11cb93a386Sopenharmony_ci while (i < 10) { 12cb93a386Sopenharmony_ci sk_FragColor *= 0.5; 13cb93a386Sopenharmony_ci i++; 14cb93a386Sopenharmony_ci } 15cb93a386Sopenharmony_ci do { 16cb93a386Sopenharmony_ci sk_FragColor += 0.25; 17cb93a386Sopenharmony_ci } while (sk_FragColor.x < 0.75); 18cb93a386Sopenharmony_ci for (int i = 0;i < 10; i++) { 19cb93a386Sopenharmony_ci if (i % 2 == 1) break; else if (i > 100) return; else continue; 20cb93a386Sopenharmony_ci } 21cb93a386Sopenharmony_ci return; 22cb93a386Sopenharmony_ci} 23