1cb93a386Sopenharmony_ci#include <metal_stdlib>
2cb93a386Sopenharmony_ci#include <simd/simd.h>
3cb93a386Sopenharmony_ciusing namespace metal;
4cb93a386Sopenharmony_cistruct Uniforms {
5cb93a386Sopenharmony_ci    float4x4 colorXform;
6cb93a386Sopenharmony_ci};
7cb93a386Sopenharmony_cistruct Inputs {
8cb93a386Sopenharmony_ci};
9cb93a386Sopenharmony_cistruct Outputs {
10cb93a386Sopenharmony_ci    half4 sk_FragColor [[color(0)]];
11cb93a386Sopenharmony_ci};
12cb93a386Sopenharmony_cistruct Globals {
13cb93a386Sopenharmony_ci    texture2d<half> s;
14cb93a386Sopenharmony_ci    sampler sSmplr;
15cb93a386Sopenharmony_ci};
16cb93a386Sopenharmony_ci
17cb93a386Sopenharmony_cithread bool operator==(const float4x4 left, const float4x4 right);
18cb93a386Sopenharmony_cithread bool operator!=(const float4x4 left, const float4x4 right);
19cb93a386Sopenharmony_cithread bool operator==(const float4x4 left, const float4x4 right) {
20cb93a386Sopenharmony_ci    return all(left[0] == right[0]) &&
21cb93a386Sopenharmony_ci           all(left[1] == right[1]) &&
22cb93a386Sopenharmony_ci           all(left[2] == right[2]) &&
23cb93a386Sopenharmony_ci           all(left[3] == right[3]);
24cb93a386Sopenharmony_ci}
25cb93a386Sopenharmony_cithread bool operator!=(const float4x4 left, const float4x4 right) {
26cb93a386Sopenharmony_ci    return !(left == right);
27cb93a386Sopenharmony_ci}
28cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], texture2d<half> s[[texture(0)]], sampler sSmplr[[sampler(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
29cb93a386Sopenharmony_ci    Globals _globals{s, sSmplr};
30cb93a386Sopenharmony_ci    (void)_globals;
31cb93a386Sopenharmony_ci    Outputs _out;
32cb93a386Sopenharmony_ci    (void)_out;
33cb93a386Sopenharmony_ci    float4 tmpColor;
34cb93a386Sopenharmony_ci    _out.sk_FragColor = (tmpColor = float4(_globals.s.sample(_globals.sSmplr, float2(1.0))) , half4(_uniforms.colorXform != float4x4(1.0) ? float4(clamp((_uniforms.colorXform * float4(tmpColor.xyz, 1.0)).xyz, 0.0, tmpColor.w), tmpColor.w) : tmpColor));
35cb93a386Sopenharmony_ci    return _out;
36cb93a386Sopenharmony_ci}
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