1cb93a386Sopenharmony_ci 2cb93a386Sopenharmony_ciout vec4 sk_FragColor; 3cb93a386Sopenharmony_cilayout (set = 0) uniform mat4 colorXform; 4cb93a386Sopenharmony_cilayout (binding = 0) uniform sampler2D s; 5cb93a386Sopenharmony_civoid main() { 6cb93a386Sopenharmony_ci vec4 tmpColor; 7cb93a386Sopenharmony_ci sk_FragColor = (tmpColor = texture(s, vec2(1.0)) , colorXform != mat4(1.0) ? vec4(clamp((colorXform * vec4(tmpColor.xyz, 1.0)).xyz, 0.0, tmpColor.w), tmpColor.w) : tmpColor); 8cb93a386Sopenharmony_ci} 9