1cb93a386Sopenharmony_ci
2cb93a386Sopenharmony_ciout vec4 sk_FragColor;
3cb93a386Sopenharmony_cilayout (set = 0) uniform mat4 colorXform;
4cb93a386Sopenharmony_cilayout (binding = 0) uniform sampler2D s;
5cb93a386Sopenharmony_civoid main() {
6cb93a386Sopenharmony_ci    vec4 tmpColor;
7cb93a386Sopenharmony_ci    sk_FragColor = (tmpColor = texture(s, vec2(1.0)) , colorXform != mat4(1.0) ? vec4(clamp((colorXform * vec4(tmpColor.xyz, 1.0)).xyz, 0.0, tmpColor.w), tmpColor.w) : tmpColor);
8cb93a386Sopenharmony_ci}
9