1cb93a386Sopenharmony_ci 2cb93a386Sopenharmony_ciuniform vec2 u_skRTFlip; 3cb93a386Sopenharmony_ciout vec4 sk_FragColor; 4cb93a386Sopenharmony_civoid main() { 5cb93a386Sopenharmony_ci bool sk_Clockwise = gl_FrontFacing; 6cb93a386Sopenharmony_ci if (u_skRTFlip.y < 0.0) { 7cb93a386Sopenharmony_ci sk_Clockwise = !sk_Clockwise; 8cb93a386Sopenharmony_ci } 9cb93a386Sopenharmony_ci sk_FragColor = vec4(float(sk_Clockwise ? 1 : -1)); 10cb93a386Sopenharmony_ci} 11