1cb93a386Sopenharmony_ci#include <metal_stdlib>
2cb93a386Sopenharmony_ci#include <simd/simd.h>
3cb93a386Sopenharmony_ciusing namespace metal;
4cb93a386Sopenharmony_cistruct Uniforms {
5cb93a386Sopenharmony_ci    float testInput;
6cb93a386Sopenharmony_ci    float2x2 testMatrix2x2;
7cb93a386Sopenharmony_ci    half4 colorGreen;
8cb93a386Sopenharmony_ci    half4 colorRed;
9cb93a386Sopenharmony_ci};
10cb93a386Sopenharmony_cistruct Inputs {
11cb93a386Sopenharmony_ci};
12cb93a386Sopenharmony_cistruct Outputs {
13cb93a386Sopenharmony_ci    half4 sk_FragColor [[color(0)]];
14cb93a386Sopenharmony_ci};
15cb93a386Sopenharmony_ci
16cb93a386Sopenharmony_cifloat4 float4_from_float2x2(float2x2 x) {
17cb93a386Sopenharmony_ci    return float4(x[0].xy, x[1].xy);
18cb93a386Sopenharmony_ci}
19cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
20cb93a386Sopenharmony_ci    Outputs _out;
21cb93a386Sopenharmony_ci    (void)_out;
22cb93a386Sopenharmony_ci    float4 inputVal = float4_from_float2x2(_uniforms.testMatrix2x2) * float4(1.0, 1.0, -1.0, -1.0);
23cb93a386Sopenharmony_ci    uint4 expectedB = uint4(1065353216u, 1073741824u, 3225419776u, 3229614080u);
24cb93a386Sopenharmony_ci    _out.sk_FragColor = ((inputVal.x == as_type<float>(expectedB.x) && all(inputVal.xy == as_type<float2>(expectedB.xy))) && all(inputVal.xyz == as_type<float3>(expectedB.xyz))) && all(inputVal == as_type<float4>(expectedB)) ? _uniforms.colorGreen : _uniforms.colorRed;
25cb93a386Sopenharmony_ci    return _out;
26cb93a386Sopenharmony_ci}
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