1cb93a386Sopenharmony_ci#include <metal_stdlib>
2cb93a386Sopenharmony_ci#include <simd/simd.h>
3cb93a386Sopenharmony_ciusing namespace metal;
4cb93a386Sopenharmony_cistruct Uniforms {
5cb93a386Sopenharmony_ci    half4 testInputs;
6cb93a386Sopenharmony_ci    half4 colorGreen;
7cb93a386Sopenharmony_ci    half4 colorRed;
8cb93a386Sopenharmony_ci};
9cb93a386Sopenharmony_cistruct Inputs {
10cb93a386Sopenharmony_ci};
11cb93a386Sopenharmony_cistruct Outputs {
12cb93a386Sopenharmony_ci    half4 sk_FragColor [[color(0)]];
13cb93a386Sopenharmony_ci};
14cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
15cb93a386Sopenharmony_ci    Outputs _out;
16cb93a386Sopenharmony_ci    (void)_out;
17cb93a386Sopenharmony_ci    const float4 expectedA = float4(-1.0, 0.0, 0.0, 2.0);
18cb93a386Sopenharmony_ci    _out.sk_FragColor = ((float(trunc(_uniforms.testInputs.x)) == -1.0 && all(float2(trunc(_uniforms.testInputs.xy)) == float2(-1.0, 0.0))) && all(float3(trunc(_uniforms.testInputs.xyz)) == float3(-1.0, 0.0, 0.0))) && all(float4(trunc(_uniforms.testInputs)) == expectedA) ? _uniforms.colorGreen : _uniforms.colorRed;
19cb93a386Sopenharmony_ci    return _out;
20cb93a386Sopenharmony_ci}
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