1cb93a386Sopenharmony_ci#include <metal_stdlib>
2cb93a386Sopenharmony_ci#include <simd/simd.h>
3cb93a386Sopenharmony_ciusing namespace metal;
4cb93a386Sopenharmony_cistruct Uniforms {
5cb93a386Sopenharmony_ci    float2x2 testMatrix2x2;
6cb93a386Sopenharmony_ci    float3x3 testMatrix3x3;
7cb93a386Sopenharmony_ci    half4 colorGreen;
8cb93a386Sopenharmony_ci    half4 colorRed;
9cb93a386Sopenharmony_ci};
10cb93a386Sopenharmony_cistruct Inputs {
11cb93a386Sopenharmony_ci};
12cb93a386Sopenharmony_cistruct Outputs {
13cb93a386Sopenharmony_ci    half4 sk_FragColor [[color(0)]];
14cb93a386Sopenharmony_ci};
15cb93a386Sopenharmony_ci
16cb93a386Sopenharmony_cithread bool operator==(const float2x2 left, const float2x2 right);
17cb93a386Sopenharmony_cithread bool operator!=(const float2x2 left, const float2x2 right);
18cb93a386Sopenharmony_ci
19cb93a386Sopenharmony_cithread bool operator==(const float3x2 left, const float3x2 right);
20cb93a386Sopenharmony_cithread bool operator!=(const float3x2 left, const float3x2 right);
21cb93a386Sopenharmony_ci
22cb93a386Sopenharmony_cithread bool operator==(const float3x3 left, const float3x3 right);
23cb93a386Sopenharmony_cithread bool operator!=(const float3x3 left, const float3x3 right);
24cb93a386Sopenharmony_cithread bool operator==(const float2x2 left, const float2x2 right) {
25cb93a386Sopenharmony_ci    return all(left[0] == right[0]) &&
26cb93a386Sopenharmony_ci           all(left[1] == right[1]);
27cb93a386Sopenharmony_ci}
28cb93a386Sopenharmony_cithread bool operator!=(const float2x2 left, const float2x2 right) {
29cb93a386Sopenharmony_ci    return !(left == right);
30cb93a386Sopenharmony_ci}
31cb93a386Sopenharmony_cithread bool operator==(const float3x2 left, const float3x2 right) {
32cb93a386Sopenharmony_ci    return all(left[0] == right[0]) &&
33cb93a386Sopenharmony_ci           all(left[1] == right[1]) &&
34cb93a386Sopenharmony_ci           all(left[2] == right[2]);
35cb93a386Sopenharmony_ci}
36cb93a386Sopenharmony_cithread bool operator!=(const float3x2 left, const float3x2 right) {
37cb93a386Sopenharmony_ci    return !(left == right);
38cb93a386Sopenharmony_ci}
39cb93a386Sopenharmony_cithread bool operator==(const float3x3 left, const float3x3 right) {
40cb93a386Sopenharmony_ci    return all(left[0] == right[0]) &&
41cb93a386Sopenharmony_ci           all(left[1] == right[1]) &&
42cb93a386Sopenharmony_ci           all(left[2] == right[2]);
43cb93a386Sopenharmony_ci}
44cb93a386Sopenharmony_cithread bool operator!=(const float3x3 left, const float3x3 right) {
45cb93a386Sopenharmony_ci    return !(left == right);
46cb93a386Sopenharmony_ci}
47cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
48cb93a386Sopenharmony_ci    Outputs _out;
49cb93a386Sopenharmony_ci    (void)_out;
50cb93a386Sopenharmony_ci    float2x3 testMatrix2x3 = float2x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0));
51cb93a386Sopenharmony_ci    _out.sk_FragColor = (transpose(_uniforms.testMatrix2x2) == float2x2(float2(1.0, 3.0), float2(2.0, 4.0)) && transpose(testMatrix2x3) == float3x2(float2(1.0, 4.0), float2(2.0, 5.0), float2(3.0, 6.0))) && transpose(_uniforms.testMatrix3x3) == float3x3(float3(1.0, 4.0, 7.0), float3(2.0, 5.0, 8.0), float3(3.0, 6.0, 9.0)) ? _uniforms.colorGreen : _uniforms.colorRed;
52cb93a386Sopenharmony_ci    return _out;
53cb93a386Sopenharmony_ci}
54