1cb93a386Sopenharmony_ci#include <metal_stdlib> 2cb93a386Sopenharmony_ci#include <simd/simd.h> 3cb93a386Sopenharmony_ciusing namespace metal; 4cb93a386Sopenharmony_cistruct Uniforms { 5cb93a386Sopenharmony_ci float2x2 testMatrix2x2; 6cb93a386Sopenharmony_ci float3x3 testMatrix3x3; 7cb93a386Sopenharmony_ci half4 colorGreen; 8cb93a386Sopenharmony_ci half4 colorRed; 9cb93a386Sopenharmony_ci}; 10cb93a386Sopenharmony_cistruct Inputs { 11cb93a386Sopenharmony_ci}; 12cb93a386Sopenharmony_cistruct Outputs { 13cb93a386Sopenharmony_ci half4 sk_FragColor [[color(0)]]; 14cb93a386Sopenharmony_ci}; 15cb93a386Sopenharmony_ci 16cb93a386Sopenharmony_cithread bool operator==(const float2x2 left, const float2x2 right); 17cb93a386Sopenharmony_cithread bool operator!=(const float2x2 left, const float2x2 right); 18cb93a386Sopenharmony_ci 19cb93a386Sopenharmony_cithread bool operator==(const float3x2 left, const float3x2 right); 20cb93a386Sopenharmony_cithread bool operator!=(const float3x2 left, const float3x2 right); 21cb93a386Sopenharmony_ci 22cb93a386Sopenharmony_cithread bool operator==(const float3x3 left, const float3x3 right); 23cb93a386Sopenharmony_cithread bool operator!=(const float3x3 left, const float3x3 right); 24cb93a386Sopenharmony_cithread bool operator==(const float2x2 left, const float2x2 right) { 25cb93a386Sopenharmony_ci return all(left[0] == right[0]) && 26cb93a386Sopenharmony_ci all(left[1] == right[1]); 27cb93a386Sopenharmony_ci} 28cb93a386Sopenharmony_cithread bool operator!=(const float2x2 left, const float2x2 right) { 29cb93a386Sopenharmony_ci return !(left == right); 30cb93a386Sopenharmony_ci} 31cb93a386Sopenharmony_cithread bool operator==(const float3x2 left, const float3x2 right) { 32cb93a386Sopenharmony_ci return all(left[0] == right[0]) && 33cb93a386Sopenharmony_ci all(left[1] == right[1]) && 34cb93a386Sopenharmony_ci all(left[2] == right[2]); 35cb93a386Sopenharmony_ci} 36cb93a386Sopenharmony_cithread bool operator!=(const float3x2 left, const float3x2 right) { 37cb93a386Sopenharmony_ci return !(left == right); 38cb93a386Sopenharmony_ci} 39cb93a386Sopenharmony_cithread bool operator==(const float3x3 left, const float3x3 right) { 40cb93a386Sopenharmony_ci return all(left[0] == right[0]) && 41cb93a386Sopenharmony_ci all(left[1] == right[1]) && 42cb93a386Sopenharmony_ci all(left[2] == right[2]); 43cb93a386Sopenharmony_ci} 44cb93a386Sopenharmony_cithread bool operator!=(const float3x3 left, const float3x3 right) { 45cb93a386Sopenharmony_ci return !(left == right); 46cb93a386Sopenharmony_ci} 47cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 48cb93a386Sopenharmony_ci Outputs _out; 49cb93a386Sopenharmony_ci (void)_out; 50cb93a386Sopenharmony_ci float2x3 testMatrix2x3 = float2x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0)); 51cb93a386Sopenharmony_ci _out.sk_FragColor = (transpose(_uniforms.testMatrix2x2) == float2x2(float2(1.0, 3.0), float2(2.0, 4.0)) && transpose(testMatrix2x3) == float3x2(float2(1.0, 4.0), float2(2.0, 5.0), float2(3.0, 6.0))) && transpose(_uniforms.testMatrix3x3) == float3x3(float3(1.0, 4.0, 7.0), float3(2.0, 5.0, 8.0), float3(3.0, 6.0, 9.0)) ? _uniforms.colorGreen : _uniforms.colorRed; 52cb93a386Sopenharmony_ci return _out; 53cb93a386Sopenharmony_ci} 54