1cb93a386Sopenharmony_ci#include <metal_stdlib>
2cb93a386Sopenharmony_ci#include <simd/simd.h>
3cb93a386Sopenharmony_ciusing namespace metal;
4cb93a386Sopenharmony_cistruct Uniforms {
5cb93a386Sopenharmony_ci    half2 a;
6cb93a386Sopenharmony_ci    half4 b;
7cb93a386Sopenharmony_ci};
8cb93a386Sopenharmony_cistruct Inputs {
9cb93a386Sopenharmony_ci};
10cb93a386Sopenharmony_cistruct Outputs {
11cb93a386Sopenharmony_ci    half4 sk_FragColor [[color(0)]];
12cb93a386Sopenharmony_ci};
13cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
14cb93a386Sopenharmony_ci    Outputs _out;
15cb93a386Sopenharmony_ci    (void)_out;
16cb93a386Sopenharmony_ci    _out.sk_FragColor.x = half(as_type<uint>(half2(float2(_uniforms.a))));
17cb93a386Sopenharmony_ci    _out.sk_FragColor.x = half(pack_float_to_unorm2x16(float2(_uniforms.a)));
18cb93a386Sopenharmony_ci    _out.sk_FragColor.x = half(pack_float_to_snorm2x16(float2(_uniforms.a)));
19cb93a386Sopenharmony_ci    _out.sk_FragColor.x = half(pack_float_to_unorm4x8(float4(_uniforms.b)));
20cb93a386Sopenharmony_ci    _out.sk_FragColor.x = half(pack_float_to_snorm4x8(float4(_uniforms.b)));
21cb93a386Sopenharmony_ci    return _out;
22cb93a386Sopenharmony_ci}
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