1cb93a386Sopenharmony_ci#include <metal_stdlib>
2cb93a386Sopenharmony_ci#include <simd/simd.h>
3cb93a386Sopenharmony_ciusing namespace metal;
4cb93a386Sopenharmony_cistruct Uniforms {
5cb93a386Sopenharmony_ci    half4 colorGreen;
6cb93a386Sopenharmony_ci    half4 colorRed;
7cb93a386Sopenharmony_ci    float2x2 testMatrix2x2;
8cb93a386Sopenharmony_ci    float3x3 testMatrix3x3;
9cb93a386Sopenharmony_ci    half4 testInputs;
10cb93a386Sopenharmony_ci};
11cb93a386Sopenharmony_cistruct Inputs {
12cb93a386Sopenharmony_ci};
13cb93a386Sopenharmony_cistruct Outputs {
14cb93a386Sopenharmony_ci    half4 sk_FragColor [[color(0)]];
15cb93a386Sopenharmony_ci};
16cb93a386Sopenharmony_ci
17cb93a386Sopenharmony_cithread bool operator==(const float2x2 left, const float2x2 right);
18cb93a386Sopenharmony_cithread bool operator!=(const float2x2 left, const float2x2 right);
19cb93a386Sopenharmony_ci
20cb93a386Sopenharmony_cithread bool operator==(const float3x3 left, const float3x3 right);
21cb93a386Sopenharmony_cithread bool operator!=(const float3x3 left, const float3x3 right);
22cb93a386Sopenharmony_ci
23cb93a386Sopenharmony_cithread bool operator==(const float3x2 left, const float3x2 right);
24cb93a386Sopenharmony_cithread bool operator!=(const float3x2 left, const float3x2 right);
25cb93a386Sopenharmony_ci
26cb93a386Sopenharmony_cithread bool operator==(const float4x4 left, const float4x4 right);
27cb93a386Sopenharmony_cithread bool operator!=(const float4x4 left, const float4x4 right);
28cb93a386Sopenharmony_ci
29cb93a386Sopenharmony_cithread bool operator==(const float2x4 left, const float2x4 right);
30cb93a386Sopenharmony_cithread bool operator!=(const float2x4 left, const float2x4 right);
31cb93a386Sopenharmony_ci
32cb93a386Sopenharmony_cithread bool operator==(const float4x2 left, const float4x2 right);
33cb93a386Sopenharmony_cithread bool operator!=(const float4x2 left, const float4x2 right);
34cb93a386Sopenharmony_cithread bool operator==(const float2x2 left, const float2x2 right) {
35cb93a386Sopenharmony_ci    return all(left[0] == right[0]) &&
36cb93a386Sopenharmony_ci           all(left[1] == right[1]);
37cb93a386Sopenharmony_ci}
38cb93a386Sopenharmony_cithread bool operator!=(const float2x2 left, const float2x2 right) {
39cb93a386Sopenharmony_ci    return !(left == right);
40cb93a386Sopenharmony_ci}
41cb93a386Sopenharmony_ci
42cb93a386Sopenharmony_citemplate <typename T, int C, int R>
43cb93a386Sopenharmony_cimatrix<T, C, R> outerProduct(const vec<T, R> a, const vec<T, C> b) {
44cb93a386Sopenharmony_ci    matrix<T, C, R> result;
45cb93a386Sopenharmony_ci    for (int c = 0; c < C; ++c) {
46cb93a386Sopenharmony_ci        result[c] = a * b[c];
47cb93a386Sopenharmony_ci    }
48cb93a386Sopenharmony_ci    return result;
49cb93a386Sopenharmony_ci}
50cb93a386Sopenharmony_cithread bool operator==(const float3x3 left, const float3x3 right) {
51cb93a386Sopenharmony_ci    return all(left[0] == right[0]) &&
52cb93a386Sopenharmony_ci           all(left[1] == right[1]) &&
53cb93a386Sopenharmony_ci           all(left[2] == right[2]);
54cb93a386Sopenharmony_ci}
55cb93a386Sopenharmony_cithread bool operator!=(const float3x3 left, const float3x3 right) {
56cb93a386Sopenharmony_ci    return !(left == right);
57cb93a386Sopenharmony_ci}
58cb93a386Sopenharmony_cithread bool operator==(const float3x2 left, const float3x2 right) {
59cb93a386Sopenharmony_ci    return all(left[0] == right[0]) &&
60cb93a386Sopenharmony_ci           all(left[1] == right[1]) &&
61cb93a386Sopenharmony_ci           all(left[2] == right[2]);
62cb93a386Sopenharmony_ci}
63cb93a386Sopenharmony_cithread bool operator!=(const float3x2 left, const float3x2 right) {
64cb93a386Sopenharmony_ci    return !(left == right);
65cb93a386Sopenharmony_ci}
66cb93a386Sopenharmony_cithread bool operator==(const float4x4 left, const float4x4 right) {
67cb93a386Sopenharmony_ci    return all(left[0] == right[0]) &&
68cb93a386Sopenharmony_ci           all(left[1] == right[1]) &&
69cb93a386Sopenharmony_ci           all(left[2] == right[2]) &&
70cb93a386Sopenharmony_ci           all(left[3] == right[3]);
71cb93a386Sopenharmony_ci}
72cb93a386Sopenharmony_cithread bool operator!=(const float4x4 left, const float4x4 right) {
73cb93a386Sopenharmony_ci    return !(left == right);
74cb93a386Sopenharmony_ci}
75cb93a386Sopenharmony_cithread bool operator==(const float2x4 left, const float2x4 right) {
76cb93a386Sopenharmony_ci    return all(left[0] == right[0]) &&
77cb93a386Sopenharmony_ci           all(left[1] == right[1]);
78cb93a386Sopenharmony_ci}
79cb93a386Sopenharmony_cithread bool operator!=(const float2x4 left, const float2x4 right) {
80cb93a386Sopenharmony_ci    return !(left == right);
81cb93a386Sopenharmony_ci}
82cb93a386Sopenharmony_cithread bool operator==(const float4x2 left, const float4x2 right) {
83cb93a386Sopenharmony_ci    return all(left[0] == right[0]) &&
84cb93a386Sopenharmony_ci           all(left[1] == right[1]) &&
85cb93a386Sopenharmony_ci           all(left[2] == right[2]) &&
86cb93a386Sopenharmony_ci           all(left[3] == right[3]);
87cb93a386Sopenharmony_ci}
88cb93a386Sopenharmony_cithread bool operator!=(const float4x2 left, const float4x2 right) {
89cb93a386Sopenharmony_ci    return !(left == right);
90cb93a386Sopenharmony_ci}
91cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
92cb93a386Sopenharmony_ci    Outputs _out;
93cb93a386Sopenharmony_ci    (void)_out;
94cb93a386Sopenharmony_ci    const float2 c12 = float2(1.0, 2.0);
95cb93a386Sopenharmony_ci    _out.sk_FragColor = ((((outerProduct(_uniforms.testMatrix2x2[0], _uniforms.testMatrix2x2[1]) == float2x2(float2(3.0, 6.0), float2(4.0, 8.0)) && outerProduct(_uniforms.testMatrix3x3[0], _uniforms.testMatrix3x3[1]) == float3x3(float3(4.0, 8.0, 12.0), float3(5.0, 10.0, 15.0), float3(6.0, 12.0, 18.0))) && outerProduct(_uniforms.testMatrix2x2[0], _uniforms.testMatrix3x3[1]) == float3x2(float2(4.0, 8.0), float2(5.0, 10.0), float2(6.0, 12.0))) && float4x4(outerProduct(_uniforms.testInputs, half4(1.0h, 0.0h, 0.0h, 2.0h))) == float4x4(float4(-1.25, 0.0, 0.75, 2.25), float4(0.0, 0.0, 0.0, 0.0), float4(0.0, 0.0, 0.0, 0.0), float4(-2.5, 0.0, 1.5, 4.5))) && outerProduct(float4(_uniforms.testInputs), c12) == float2x4(float4(-1.25, 0.0, 0.75, 2.25), float4(-2.5, 0.0, 1.5, 4.5))) && outerProduct(c12, float4(_uniforms.testInputs)) == float4x2(float2(-1.25, -2.5), float2(0.0, 0.0), float2(0.75, 1.5), float2(2.25, 4.5)) ? _uniforms.colorGreen : _uniforms.colorRed;
96cb93a386Sopenharmony_ci    return _out;
97cb93a386Sopenharmony_ci}
98