1cb93a386Sopenharmony_ci#include <metal_stdlib> 2cb93a386Sopenharmony_ci#include <simd/simd.h> 3cb93a386Sopenharmony_ciusing namespace metal; 4cb93a386Sopenharmony_cistruct Uniforms { 5cb93a386Sopenharmony_ci half4 colorGreen; 6cb93a386Sopenharmony_ci half4 colorRed; 7cb93a386Sopenharmony_ci}; 8cb93a386Sopenharmony_cistruct Inputs { 9cb93a386Sopenharmony_ci}; 10cb93a386Sopenharmony_cistruct Outputs { 11cb93a386Sopenharmony_ci half4 sk_FragColor [[color(0)]]; 12cb93a386Sopenharmony_ci}; 13cb93a386Sopenharmony_ci 14cb93a386Sopenharmony_cithread bool operator==(const half2x4 left, const half2x4 right); 15cb93a386Sopenharmony_cithread bool operator!=(const half2x4 left, const half2x4 right); 16cb93a386Sopenharmony_ci 17cb93a386Sopenharmony_cithread bool operator==(const half4x2 left, const half4x2 right); 18cb93a386Sopenharmony_cithread bool operator!=(const half4x2 left, const half4x2 right); 19cb93a386Sopenharmony_ci 20cb93a386Sopenharmony_cithread bool operator==(const float4x3 left, const float4x3 right); 21cb93a386Sopenharmony_cithread bool operator!=(const float4x3 left, const float4x3 right); 22cb93a386Sopenharmony_ci 23cb93a386Sopenharmony_citemplate <typename T, int C, int R> 24cb93a386Sopenharmony_cimatrix<T, C, R> matrixCompMult(matrix<T, C, R> a, const matrix<T, C, R> b) { 25cb93a386Sopenharmony_ci for (int c = 0; c < C; ++c) { 26cb93a386Sopenharmony_ci a[c] *= b[c]; 27cb93a386Sopenharmony_ci } 28cb93a386Sopenharmony_ci return a; 29cb93a386Sopenharmony_ci} 30cb93a386Sopenharmony_cihalf4x2 half4x2_from_half4_half4(half4 x0, half4 x1) { 31cb93a386Sopenharmony_ci return half4x2(half2(x0.xy), half2(x0.zw), half2(x1.xy), half2(x1.zw)); 32cb93a386Sopenharmony_ci} 33cb93a386Sopenharmony_cithread bool operator==(const half2x4 left, const half2x4 right) { 34cb93a386Sopenharmony_ci return all(left[0] == right[0]) && 35cb93a386Sopenharmony_ci all(left[1] == right[1]); 36cb93a386Sopenharmony_ci} 37cb93a386Sopenharmony_cithread bool operator!=(const half2x4 left, const half2x4 right) { 38cb93a386Sopenharmony_ci return !(left == right); 39cb93a386Sopenharmony_ci} 40cb93a386Sopenharmony_cithread bool operator==(const half4x2 left, const half4x2 right) { 41cb93a386Sopenharmony_ci return all(left[0] == right[0]) && 42cb93a386Sopenharmony_ci all(left[1] == right[1]) && 43cb93a386Sopenharmony_ci all(left[2] == right[2]) && 44cb93a386Sopenharmony_ci all(left[3] == right[3]); 45cb93a386Sopenharmony_ci} 46cb93a386Sopenharmony_cithread bool operator!=(const half4x2 left, const half4x2 right) { 47cb93a386Sopenharmony_ci return !(left == right); 48cb93a386Sopenharmony_ci} 49cb93a386Sopenharmony_cithread bool operator==(const float4x3 left, const float4x3 right) { 50cb93a386Sopenharmony_ci return all(left[0] == right[0]) && 51cb93a386Sopenharmony_ci all(left[1] == right[1]) && 52cb93a386Sopenharmony_ci all(left[2] == right[2]) && 53cb93a386Sopenharmony_ci all(left[3] == right[3]); 54cb93a386Sopenharmony_ci} 55cb93a386Sopenharmony_cithread bool operator!=(const float4x3 left, const float4x3 right) { 56cb93a386Sopenharmony_ci return !(left == right); 57cb93a386Sopenharmony_ci} 58cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 59cb93a386Sopenharmony_ci Outputs _out; 60cb93a386Sopenharmony_ci (void)_out; 61cb93a386Sopenharmony_ci half2x4 h24 = matrixCompMult(half2x4(half4(9.0h, 9.0h, 9.0h, 9.0h), half4(9.0h, 9.0h, 9.0h, 9.0h)), half2x4(_uniforms.colorRed, _uniforms.colorGreen)); 62cb93a386Sopenharmony_ci half4x2 h42 = matrixCompMult(half4x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h), half2(5.0h, 6.0h), half2(7.0h, 8.0h)), half4x2_from_half4_half4(_uniforms.colorRed, _uniforms.colorGreen)); 63cb93a386Sopenharmony_ci float4x3 f43 = float4x3(float3(12.0, 22.0, 30.0), float3(36.0, 40.0, 42.0), float3(42.0, 40.0, 36.0), float3(30.0, 22.0, 12.0)); 64cb93a386Sopenharmony_ci _out.sk_FragColor = (h24 == half2x4(half4(9.0h, 0.0h, 0.0h, 9.0h), half4(0.0h, 9.0h, 0.0h, 9.0h)) && h42 == half4x2(half2(1.0h, 0.0h), half2(0.0h, 4.0h), half2(0.0h, 6.0h), half2(0.0h, 8.0h))) && f43 == float4x3(float3(12.0, 22.0, 30.0), float3(36.0, 40.0, 42.0), float3(42.0, 40.0, 36.0), float3(30.0, 22.0, 12.0)) ? _uniforms.colorGreen : _uniforms.colorRed; 65cb93a386Sopenharmony_ci return _out; 66cb93a386Sopenharmony_ci} 67