1cb93a386Sopenharmony_ci#include <metal_stdlib>
2cb93a386Sopenharmony_ci#include <simd/simd.h>
3cb93a386Sopenharmony_ciusing namespace metal;
4cb93a386Sopenharmony_cistruct Uniforms {
5cb93a386Sopenharmony_ci    half4 colorGreen;
6cb93a386Sopenharmony_ci    half4 colorRed;
7cb93a386Sopenharmony_ci};
8cb93a386Sopenharmony_cistruct Inputs {
9cb93a386Sopenharmony_ci};
10cb93a386Sopenharmony_cistruct Outputs {
11cb93a386Sopenharmony_ci    half4 sk_FragColor [[color(0)]];
12cb93a386Sopenharmony_ci};
13cb93a386Sopenharmony_ci
14cb93a386Sopenharmony_cithread bool operator==(const half2x4 left, const half2x4 right);
15cb93a386Sopenharmony_cithread bool operator!=(const half2x4 left, const half2x4 right);
16cb93a386Sopenharmony_ci
17cb93a386Sopenharmony_cithread bool operator==(const half4x2 left, const half4x2 right);
18cb93a386Sopenharmony_cithread bool operator!=(const half4x2 left, const half4x2 right);
19cb93a386Sopenharmony_ci
20cb93a386Sopenharmony_cithread bool operator==(const float4x3 left, const float4x3 right);
21cb93a386Sopenharmony_cithread bool operator!=(const float4x3 left, const float4x3 right);
22cb93a386Sopenharmony_ci
23cb93a386Sopenharmony_citemplate <typename T, int C, int R>
24cb93a386Sopenharmony_cimatrix<T, C, R> matrixCompMult(matrix<T, C, R> a, const matrix<T, C, R> b) {
25cb93a386Sopenharmony_ci    for (int c = 0; c < C; ++c) {
26cb93a386Sopenharmony_ci        a[c] *= b[c];
27cb93a386Sopenharmony_ci    }
28cb93a386Sopenharmony_ci    return a;
29cb93a386Sopenharmony_ci}
30cb93a386Sopenharmony_cihalf4x2 half4x2_from_half4_half4(half4 x0, half4 x1) {
31cb93a386Sopenharmony_ci    return half4x2(half2(x0.xy), half2(x0.zw), half2(x1.xy), half2(x1.zw));
32cb93a386Sopenharmony_ci}
33cb93a386Sopenharmony_cithread bool operator==(const half2x4 left, const half2x4 right) {
34cb93a386Sopenharmony_ci    return all(left[0] == right[0]) &&
35cb93a386Sopenharmony_ci           all(left[1] == right[1]);
36cb93a386Sopenharmony_ci}
37cb93a386Sopenharmony_cithread bool operator!=(const half2x4 left, const half2x4 right) {
38cb93a386Sopenharmony_ci    return !(left == right);
39cb93a386Sopenharmony_ci}
40cb93a386Sopenharmony_cithread bool operator==(const half4x2 left, const half4x2 right) {
41cb93a386Sopenharmony_ci    return all(left[0] == right[0]) &&
42cb93a386Sopenharmony_ci           all(left[1] == right[1]) &&
43cb93a386Sopenharmony_ci           all(left[2] == right[2]) &&
44cb93a386Sopenharmony_ci           all(left[3] == right[3]);
45cb93a386Sopenharmony_ci}
46cb93a386Sopenharmony_cithread bool operator!=(const half4x2 left, const half4x2 right) {
47cb93a386Sopenharmony_ci    return !(left == right);
48cb93a386Sopenharmony_ci}
49cb93a386Sopenharmony_cithread bool operator==(const float4x3 left, const float4x3 right) {
50cb93a386Sopenharmony_ci    return all(left[0] == right[0]) &&
51cb93a386Sopenharmony_ci           all(left[1] == right[1]) &&
52cb93a386Sopenharmony_ci           all(left[2] == right[2]) &&
53cb93a386Sopenharmony_ci           all(left[3] == right[3]);
54cb93a386Sopenharmony_ci}
55cb93a386Sopenharmony_cithread bool operator!=(const float4x3 left, const float4x3 right) {
56cb93a386Sopenharmony_ci    return !(left == right);
57cb93a386Sopenharmony_ci}
58cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
59cb93a386Sopenharmony_ci    Outputs _out;
60cb93a386Sopenharmony_ci    (void)_out;
61cb93a386Sopenharmony_ci    half2x4 h24 = matrixCompMult(half2x4(half4(9.0h, 9.0h, 9.0h, 9.0h), half4(9.0h, 9.0h, 9.0h, 9.0h)), half2x4(_uniforms.colorRed, _uniforms.colorGreen));
62cb93a386Sopenharmony_ci    half4x2 h42 = matrixCompMult(half4x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h), half2(5.0h, 6.0h), half2(7.0h, 8.0h)), half4x2_from_half4_half4(_uniforms.colorRed, _uniforms.colorGreen));
63cb93a386Sopenharmony_ci    float4x3 f43 = float4x3(float3(12.0, 22.0, 30.0), float3(36.0, 40.0, 42.0), float3(42.0, 40.0, 36.0), float3(30.0, 22.0, 12.0));
64cb93a386Sopenharmony_ci    _out.sk_FragColor = (h24 == half2x4(half4(9.0h, 0.0h, 0.0h, 9.0h), half4(0.0h, 9.0h, 0.0h, 9.0h)) && h42 == half4x2(half2(1.0h, 0.0h), half2(0.0h, 4.0h), half2(0.0h, 6.0h), half2(0.0h, 8.0h))) && f43 == float4x3(float3(12.0, 22.0, 30.0), float3(36.0, 40.0, 42.0), float3(42.0, 40.0, 36.0), float3(30.0, 22.0, 12.0)) ? _uniforms.colorGreen : _uniforms.colorRed;
65cb93a386Sopenharmony_ci    return _out;
66cb93a386Sopenharmony_ci}
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