1cb93a386Sopenharmony_ci#include <metal_stdlib> 2cb93a386Sopenharmony_ci#include <simd/simd.h> 3cb93a386Sopenharmony_ciusing namespace metal; 4cb93a386Sopenharmony_cistruct Uniforms { 5cb93a386Sopenharmony_ci half4 colorGreen; 6cb93a386Sopenharmony_ci half4 colorRed; 7cb93a386Sopenharmony_ci float2x2 testMatrix2x2; 8cb93a386Sopenharmony_ci half3x3 testMatrix3x3; 9cb93a386Sopenharmony_ci}; 10cb93a386Sopenharmony_cistruct Inputs { 11cb93a386Sopenharmony_ci}; 12cb93a386Sopenharmony_cistruct Outputs { 13cb93a386Sopenharmony_ci half4 sk_FragColor [[color(0)]]; 14cb93a386Sopenharmony_ci}; 15cb93a386Sopenharmony_ci 16cb93a386Sopenharmony_cithread bool operator==(const half2x2 left, const half2x2 right); 17cb93a386Sopenharmony_cithread bool operator!=(const half2x2 left, const half2x2 right); 18cb93a386Sopenharmony_ci 19cb93a386Sopenharmony_cithread bool operator==(const float2x2 left, const float2x2 right); 20cb93a386Sopenharmony_cithread bool operator!=(const float2x2 left, const float2x2 right); 21cb93a386Sopenharmony_ci 22cb93a386Sopenharmony_cithread bool operator==(const half3x3 left, const half3x3 right); 23cb93a386Sopenharmony_cithread bool operator!=(const half3x3 left, const half3x3 right); 24cb93a386Sopenharmony_ci 25cb93a386Sopenharmony_citemplate <typename T, int C, int R> 26cb93a386Sopenharmony_cimatrix<T, C, R> matrixCompMult(matrix<T, C, R> a, const matrix<T, C, R> b) { 27cb93a386Sopenharmony_ci for (int c = 0; c < C; ++c) { 28cb93a386Sopenharmony_ci a[c] *= b[c]; 29cb93a386Sopenharmony_ci } 30cb93a386Sopenharmony_ci return a; 31cb93a386Sopenharmony_ci} 32cb93a386Sopenharmony_cithread bool operator==(const half2x2 left, const half2x2 right) { 33cb93a386Sopenharmony_ci return all(left[0] == right[0]) && 34cb93a386Sopenharmony_ci all(left[1] == right[1]); 35cb93a386Sopenharmony_ci} 36cb93a386Sopenharmony_cithread bool operator!=(const half2x2 left, const half2x2 right) { 37cb93a386Sopenharmony_ci return !(left == right); 38cb93a386Sopenharmony_ci} 39cb93a386Sopenharmony_cithread bool operator==(const float2x2 left, const float2x2 right) { 40cb93a386Sopenharmony_ci return all(left[0] == right[0]) && 41cb93a386Sopenharmony_ci all(left[1] == right[1]); 42cb93a386Sopenharmony_ci} 43cb93a386Sopenharmony_cithread bool operator!=(const float2x2 left, const float2x2 right) { 44cb93a386Sopenharmony_ci return !(left == right); 45cb93a386Sopenharmony_ci} 46cb93a386Sopenharmony_cithread bool operator==(const half3x3 left, const half3x3 right) { 47cb93a386Sopenharmony_ci return all(left[0] == right[0]) && 48cb93a386Sopenharmony_ci all(left[1] == right[1]) && 49cb93a386Sopenharmony_ci all(left[2] == right[2]); 50cb93a386Sopenharmony_ci} 51cb93a386Sopenharmony_cithread bool operator!=(const half3x3 left, const half3x3 right) { 52cb93a386Sopenharmony_ci return !(left == right); 53cb93a386Sopenharmony_ci} 54cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 55cb93a386Sopenharmony_ci Outputs _out; 56cb93a386Sopenharmony_ci (void)_out; 57cb93a386Sopenharmony_ci half2x2 h22 = half2x2(half2(0.0h, 5.0h), half2(10.0h, 15.0h)); 58cb93a386Sopenharmony_ci float2x2 f22 = matrixCompMult(_uniforms.testMatrix2x2, float2x2(1.0)); 59cb93a386Sopenharmony_ci half3x3 h33 = matrixCompMult(_uniforms.testMatrix3x3, half3x3(half3(2.0h, 2.0h, 2.0h), half3(2.0h, 2.0h, 2.0h), half3(2.0h, 2.0h, 2.0h))); 60cb93a386Sopenharmony_ci _out.sk_FragColor = (h22 == half2x2(half2(0.0h, 5.0h), half2(10.0h, 15.0h)) && f22 == float2x2(float2(1.0, 0.0), float2(0.0, 4.0))) && h33 == half3x3(half3(2.0h, 4.0h, 6.0h), half3(8.0h, 10.0h, 12.0h), half3(14.0h, 16.0h, 18.0h)) ? _uniforms.colorGreen : _uniforms.colorRed; 61cb93a386Sopenharmony_ci return _out; 62cb93a386Sopenharmony_ci} 63