1cb93a386Sopenharmony_ci 2cb93a386Sopenharmony_ciout vec4 sk_FragColor; 3cb93a386Sopenharmony_ciuniform float testInput; 4cb93a386Sopenharmony_ciuniform mat2 testMatrix2x2; 5cb93a386Sopenharmony_ciuniform vec4 colorGreen; 6cb93a386Sopenharmony_ciuniform vec4 colorRed; 7cb93a386Sopenharmony_civec4 main() { 8cb93a386Sopenharmony_ci vec4 inputVal = vec4(testMatrix2x2) * vec4(1.0, 1.0, -1.0, -1.0); 9cb93a386Sopenharmony_ci ivec4 expectedB = ivec4(1065353216, 1073741824, -1069547520, -1065353216); 10cb93a386Sopenharmony_ci return ((inputVal.x == intBitsToFloat(expectedB.x) && inputVal.xy == intBitsToFloat(expectedB.xy)) && inputVal.xyz == intBitsToFloat(expectedB.xyz)) && inputVal == intBitsToFloat(expectedB) ? colorGreen : colorRed; 11cb93a386Sopenharmony_ci} 12