1cb93a386Sopenharmony_ci#include <metal_stdlib> 2cb93a386Sopenharmony_ci#include <simd/simd.h> 3cb93a386Sopenharmony_ciusing namespace metal; 4cb93a386Sopenharmony_cistruct Uniforms { 5cb93a386Sopenharmony_ci half4 testInputs; 6cb93a386Sopenharmony_ci half4 colorGreen; 7cb93a386Sopenharmony_ci half4 colorRed; 8cb93a386Sopenharmony_ci}; 9cb93a386Sopenharmony_cistruct Inputs { 10cb93a386Sopenharmony_ci}; 11cb93a386Sopenharmony_cistruct Outputs { 12cb93a386Sopenharmony_ci half4 sk_FragColor [[color(0)]]; 13cb93a386Sopenharmony_ci}; 14cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 15cb93a386Sopenharmony_ci Outputs _out; 16cb93a386Sopenharmony_ci (void)_out; 17cb93a386Sopenharmony_ci half4 expected = half4(0.0h); 18cb93a386Sopenharmony_ci _out.sk_FragColor = (((((((dfdx(_uniforms.testInputs.x) == expected.x && all(dfdx(_uniforms.testInputs.xy) == expected.xy)) && all(dfdx(_uniforms.testInputs.xyz) == expected.xyz)) && all(dfdx(_uniforms.testInputs) == expected)) && all(sign(fwidth(coords.xx)) == float2(1.0, 1.0))) && all(sign(fwidth(float2(coords.x, 1.0))) == float2(1.0, 0.0))) && all(sign(fwidth(coords.yy)) == float2(1.0, 1.0))) && all(sign(fwidth(float2(0.0, coords.y))) == float2(0.0, 1.0))) && all(sign(fwidth(coords)) == float2(1.0, 1.0)) ? _uniforms.colorGreen : _uniforms.colorRed; 19cb93a386Sopenharmony_ci return _out; 20cb93a386Sopenharmony_ci} 21