1cb93a386Sopenharmony_ci#include <metal_stdlib> 2cb93a386Sopenharmony_ci#include <simd/simd.h> 3cb93a386Sopenharmony_ciusing namespace metal; 4cb93a386Sopenharmony_cistruct Uniforms { 5cb93a386Sopenharmony_ci float testInput; 6cb93a386Sopenharmony_ci float2x2 testMatrix2x2; 7cb93a386Sopenharmony_ci half4 colorGreen; 8cb93a386Sopenharmony_ci half4 colorRed; 9cb93a386Sopenharmony_ci}; 10cb93a386Sopenharmony_cistruct Inputs { 11cb93a386Sopenharmony_ci}; 12cb93a386Sopenharmony_cistruct Outputs { 13cb93a386Sopenharmony_ci half4 sk_FragColor [[color(0)]]; 14cb93a386Sopenharmony_ci}; 15cb93a386Sopenharmony_ci 16cb93a386Sopenharmony_cifloat4 float4_from_float2x2(float2x2 x) { 17cb93a386Sopenharmony_ci return float4(x[0].xy, x[1].xy); 18cb93a386Sopenharmony_ci} 19cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 20cb93a386Sopenharmony_ci Outputs _out; 21cb93a386Sopenharmony_ci (void)_out; 22cb93a386Sopenharmony_ci float4 inputVal = float4_from_float2x2(_uniforms.testMatrix2x2) * float4(1.0, 1.0, -1.0, -1.0); 23cb93a386Sopenharmony_ci const uint4 expectedB = uint4(1065353216u, 1073741824u, 3225419776u, 3229614080u); 24cb93a386Sopenharmony_ci _out.sk_FragColor = ((as_type<uint>(inputVal.x) == 1065353216u && all(as_type<uint2>(inputVal.xy) == uint2(1065353216u, 1073741824u))) && all(as_type<uint3>(inputVal.xyz) == uint3(1065353216u, 1073741824u, 3225419776u))) && all(as_type<uint4>(inputVal) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed; 25cb93a386Sopenharmony_ci return _out; 26cb93a386Sopenharmony_ci} 27