1cb93a386Sopenharmony_ci
2cb93a386Sopenharmony_ciout vec4 sk_FragColor;
3cb93a386Sopenharmony_ciuniform float testInput;
4cb93a386Sopenharmony_ciuniform mat2 testMatrix2x2;
5cb93a386Sopenharmony_ciuniform vec4 colorGreen;
6cb93a386Sopenharmony_ciuniform vec4 colorRed;
7cb93a386Sopenharmony_civec4 main() {
8cb93a386Sopenharmony_ci    vec4 inputVal = vec4(testMatrix2x2) * vec4(1.0, 1.0, -1.0, -1.0);
9cb93a386Sopenharmony_ci    const uvec4 expectedB = uvec4(1065353216u, 1073741824u, 3225419776u, 3229614080u);
10cb93a386Sopenharmony_ci    return ((floatBitsToUint(inputVal.x) == 1065353216u && floatBitsToUint(inputVal.xy) == uvec2(1065353216u, 1073741824u)) && floatBitsToUint(inputVal.xyz) == uvec3(1065353216u, 1073741824u, 3225419776u)) && floatBitsToUint(inputVal) == expectedB ? colorGreen : colorRed;
11cb93a386Sopenharmony_ci}
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