1cb93a386Sopenharmony_ci 2cb93a386Sopenharmony_ciout vec4 sk_FragColor; 3cb93a386Sopenharmony_ciuniform float testInput; 4cb93a386Sopenharmony_ciuniform mat2 testMatrix2x2; 5cb93a386Sopenharmony_ciuniform vec4 colorGreen; 6cb93a386Sopenharmony_ciuniform vec4 colorRed; 7cb93a386Sopenharmony_civec4 main() { 8cb93a386Sopenharmony_ci vec4 inputVal = vec4(testMatrix2x2) * vec4(1.0, 1.0, -1.0, -1.0); 9cb93a386Sopenharmony_ci const uvec4 expectedB = uvec4(1065353216u, 1073741824u, 3225419776u, 3229614080u); 10cb93a386Sopenharmony_ci return ((floatBitsToUint(inputVal.x) == 1065353216u && floatBitsToUint(inputVal.xy) == uvec2(1065353216u, 1073741824u)) && floatBitsToUint(inputVal.xyz) == uvec3(1065353216u, 1073741824u, 3225419776u)) && floatBitsToUint(inputVal) == expectedB ? colorGreen : colorRed; 11cb93a386Sopenharmony_ci} 12