1cb93a386Sopenharmony_ci 2cb93a386Sopenharmony_ciout vec4 sk_FragColor; 3cb93a386Sopenharmony_ciuniform float testInput; 4cb93a386Sopenharmony_ciuniform mat2 testMatrix2x2; 5cb93a386Sopenharmony_ciuniform vec4 colorGreen; 6cb93a386Sopenharmony_ciuniform vec4 colorRed; 7cb93a386Sopenharmony_civec4 main() { 8cb93a386Sopenharmony_ci vec4 inputVal = vec4(testMatrix2x2) * vec4(1.0, 1.0, -1.0, -1.0); 9cb93a386Sopenharmony_ci const ivec4 expectedB = ivec4(1065353216, 1073741824, -1069547520, -1065353216); 10cb93a386Sopenharmony_ci return ((floatBitsToInt(inputVal.x) == 1065353216 && floatBitsToInt(inputVal.xy) == ivec2(1065353216, 1073741824)) && floatBitsToInt(inputVal.xyz) == ivec3(1065353216, 1073741824, -1069547520)) && floatBitsToInt(inputVal) == expectedB ? colorGreen : colorRed; 11cb93a386Sopenharmony_ci} 12