1cb93a386Sopenharmony_ci#include <metal_stdlib>
2cb93a386Sopenharmony_ci#include <simd/simd.h>
3cb93a386Sopenharmony_ciusing namespace metal;
4cb93a386Sopenharmony_cistruct Uniforms {
5cb93a386Sopenharmony_ci    half2 ah;
6cb93a386Sopenharmony_ci    half2 bh;
7cb93a386Sopenharmony_ci    float2 af;
8cb93a386Sopenharmony_ci    float2 bf;
9cb93a386Sopenharmony_ci};
10cb93a386Sopenharmony_cistruct Inputs {
11cb93a386Sopenharmony_ci};
12cb93a386Sopenharmony_cistruct Outputs {
13cb93a386Sopenharmony_ci    half4 sk_FragColor [[color(0)]];
14cb93a386Sopenharmony_ci};
15cb93a386Sopenharmony_cihalf cross_hh2h2(half2 a, half2 b) {
16cb93a386Sopenharmony_ci    return a.x * b.y - a.y * b.x;
17cb93a386Sopenharmony_ci}
18cb93a386Sopenharmony_cifloat cross_ff2f2(float2 a, float2 b) {
19cb93a386Sopenharmony_ci    return a.x * b.y - a.y * b.x;
20cb93a386Sopenharmony_ci}
21cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
22cb93a386Sopenharmony_ci    Outputs _out;
23cb93a386Sopenharmony_ci    (void)_out;
24cb93a386Sopenharmony_ci    _out.sk_FragColor.x = cross_hh2h2(_uniforms.ah, _uniforms.bh);
25cb93a386Sopenharmony_ci    _out.sk_FragColor.y = half(cross_ff2f2(_uniforms.af, _uniforms.bf));
26cb93a386Sopenharmony_ci    return _out;
27cb93a386Sopenharmony_ci}
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