1cb93a386Sopenharmony_ci#include <metal_stdlib>
2cb93a386Sopenharmony_ci#include <simd/simd.h>
3cb93a386Sopenharmony_ciusing namespace metal;
4cb93a386Sopenharmony_cistruct Uniforms {
5cb93a386Sopenharmony_ci    half4 inputH4;
6cb93a386Sopenharmony_ci    half4 expectedH4;
7cb93a386Sopenharmony_ci    half4 colorGreen;
8cb93a386Sopenharmony_ci    half4 colorRed;
9cb93a386Sopenharmony_ci};
10cb93a386Sopenharmony_cistruct Inputs {
11cb93a386Sopenharmony_ci};
12cb93a386Sopenharmony_cistruct Outputs {
13cb93a386Sopenharmony_ci    half4 sk_FragColor [[color(0)]];
14cb93a386Sopenharmony_ci};
15cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
16cb93a386Sopenharmony_ci    Outputs _out;
17cb93a386Sopenharmony_ci    (void)_out;
18cb93a386Sopenharmony_ci    bool4 inputVal = bool4(_uniforms.inputH4);
19cb93a386Sopenharmony_ci    bool4 expected = bool4(_uniforms.expectedH4);
20cb93a386Sopenharmony_ci    _out.sk_FragColor = ((((all(inputVal.xy) == expected.x && all(inputVal.xyz) == expected.y) && all(inputVal) == expected.z) && expected.x) && false == expected.y) && false == expected.z ? _uniforms.colorGreen : _uniforms.colorRed;
21cb93a386Sopenharmony_ci    return _out;
22cb93a386Sopenharmony_ci}
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