1cb93a386Sopenharmony_ci#include <metal_stdlib> 2cb93a386Sopenharmony_ci#include <simd/simd.h> 3cb93a386Sopenharmony_ciusing namespace metal; 4cb93a386Sopenharmony_cistruct Uniforms { 5cb93a386Sopenharmony_ci half4 inputH4; 6cb93a386Sopenharmony_ci half4 expectedH4; 7cb93a386Sopenharmony_ci half4 colorGreen; 8cb93a386Sopenharmony_ci half4 colorRed; 9cb93a386Sopenharmony_ci}; 10cb93a386Sopenharmony_cistruct Inputs { 11cb93a386Sopenharmony_ci}; 12cb93a386Sopenharmony_cistruct Outputs { 13cb93a386Sopenharmony_ci half4 sk_FragColor [[color(0)]]; 14cb93a386Sopenharmony_ci}; 15cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 16cb93a386Sopenharmony_ci Outputs _out; 17cb93a386Sopenharmony_ci (void)_out; 18cb93a386Sopenharmony_ci bool4 inputVal = bool4(_uniforms.inputH4); 19cb93a386Sopenharmony_ci bool4 expected = bool4(_uniforms.expectedH4); 20cb93a386Sopenharmony_ci _out.sk_FragColor = ((((all(inputVal.xy) == expected.x && all(inputVal.xyz) == expected.y) && all(inputVal) == expected.z) && expected.x) && false == expected.y) && false == expected.z ? _uniforms.colorGreen : _uniforms.colorRed; 21cb93a386Sopenharmony_ci return _out; 22cb93a386Sopenharmony_ci} 23