1cb93a386Sopenharmony_ci#version 310es
2cb93a386Sopenharmony_ciprecision mediump float;
3cb93a386Sopenharmony_ciprecision mediump sampler2D;
4cb93a386Sopenharmony_ciout mediump vec4 sk_FragColor;
5cb93a386Sopenharmony_ciuniform sampler2D tex;
6cb93a386Sopenharmony_ciin highp vec2 texcoord;
7cb93a386Sopenharmony_ciin highp ivec2 offset;
8cb93a386Sopenharmony_civoid main() {
9cb93a386Sopenharmony_ci    highp int scalar = offset.y;
10cb93a386Sopenharmony_ci    sk_FragColor = texture(tex, texcoord + vec2(offset * scalar));
11cb93a386Sopenharmony_ci}
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