1cb93a386Sopenharmony_ci#version 400 2cb93a386Sopenharmony_ciout vec4 sk_FragColor; 3cb93a386Sopenharmony_ciuniform vec4 src; 4cb93a386Sopenharmony_ciuniform vec4 dst; 5cb93a386Sopenharmony_cifloat _blend_overlay_component_hh2h2(vec2 s, vec2 d) { 6cb93a386Sopenharmony_ci return 2.0 * d.x <= d.y ? (2.0 * s.x) * d.x : s.y * d.y - (2.0 * (d.y - d.x)) * (s.y - s.x); 7cb93a386Sopenharmony_ci} 8cb93a386Sopenharmony_civoid main() { 9cb93a386Sopenharmony_ci vec4 _0_result = vec4(_blend_overlay_component_hh2h2(src.xw, dst.xw), _blend_overlay_component_hh2h2(src.yw, dst.yw), _blend_overlay_component_hh2h2(src.zw, dst.zw), src.w + (1.0 - src.w) * dst.w); 10cb93a386Sopenharmony_ci _0_result.xyz += dst.xyz * (1.0 - src.w) + src.xyz * (1.0 - dst.w); 11cb93a386Sopenharmony_ci sk_FragColor = _0_result; 12cb93a386Sopenharmony_ci} 13