1cb93a386Sopenharmony_ci#version 400
2cb93a386Sopenharmony_ciout vec4 sk_FragColor;
3cb93a386Sopenharmony_ciuniform vec4 src;
4cb93a386Sopenharmony_ciuniform vec4 dst;
5cb93a386Sopenharmony_cifloat _blend_overlay_component_hh2h2(vec2 s, vec2 d) {
6cb93a386Sopenharmony_ci    return 2.0 * d.x <= d.y ? (2.0 * s.x) * d.x : s.y * d.y - (2.0 * (d.y - d.x)) * (s.y - s.x);
7cb93a386Sopenharmony_ci}
8cb93a386Sopenharmony_civoid main() {
9cb93a386Sopenharmony_ci    vec4 _0_result = vec4(_blend_overlay_component_hh2h2(src.xw, dst.xw), _blend_overlay_component_hh2h2(src.yw, dst.yw), _blend_overlay_component_hh2h2(src.zw, dst.zw), src.w + (1.0 - src.w) * dst.w);
10cb93a386Sopenharmony_ci    _0_result.xyz += dst.xyz * (1.0 - src.w) + src.xyz * (1.0 - dst.w);
11cb93a386Sopenharmony_ci    sk_FragColor = _0_result;
12cb93a386Sopenharmony_ci}
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