1cb93a386Sopenharmony_ci 2cb93a386Sopenharmony_ciout vec4 sk_FragColor; 3cb93a386Sopenharmony_ciuniform vec4 src; 4cb93a386Sopenharmony_ciuniform vec4 dst; 5cb93a386Sopenharmony_civec3 _blend_set_color_luminance_h3h3hh3(vec3 hueSatColor, float alpha, vec3 lumColor) { 6cb93a386Sopenharmony_ci float lum = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), lumColor); 7cb93a386Sopenharmony_ci vec3 result = (lum - dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), hueSatColor)) + hueSatColor; 8cb93a386Sopenharmony_ci float minComp = min(min(result.x, result.y), result.z); 9cb93a386Sopenharmony_ci float maxComp = max(max(result.x, result.y), result.z); 10cb93a386Sopenharmony_ci if (minComp < 0.0 && lum != minComp) { 11cb93a386Sopenharmony_ci result = lum + (result - lum) * (lum / (lum - minComp)); 12cb93a386Sopenharmony_ci } 13cb93a386Sopenharmony_ci if (maxComp > alpha && maxComp != lum) { 14cb93a386Sopenharmony_ci return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum); 15cb93a386Sopenharmony_ci } else { 16cb93a386Sopenharmony_ci return result; 17cb93a386Sopenharmony_ci } 18cb93a386Sopenharmony_ci} 19cb93a386Sopenharmony_civoid main() { 20cb93a386Sopenharmony_ci float _0_alpha = dst.w * src.w; 21cb93a386Sopenharmony_ci vec3 _1_sda = src.xyz * dst.w; 22cb93a386Sopenharmony_ci vec3 _2_dsa = dst.xyz * src.w; 23cb93a386Sopenharmony_ci sk_FragColor = vec4((((_blend_set_color_luminance_h3h3hh3(_2_dsa, _0_alpha, _1_sda) + dst.xyz) - _2_dsa) + src.xyz) - _1_sda, (src.w + dst.w) - _0_alpha); 24cb93a386Sopenharmony_ci} 25