1cb93a386Sopenharmony_ci#include <metal_stdlib>
2cb93a386Sopenharmony_ci#include <simd/simd.h>
3cb93a386Sopenharmony_ciusing namespace metal;
4cb93a386Sopenharmony_cistruct Uniforms {
5cb93a386Sopenharmony_ci    half4 src;
6cb93a386Sopenharmony_ci    half4 dst;
7cb93a386Sopenharmony_ci};
8cb93a386Sopenharmony_cistruct Inputs {
9cb93a386Sopenharmony_ci};
10cb93a386Sopenharmony_cistruct Outputs {
11cb93a386Sopenharmony_ci    half4 sk_FragColor [[color(0)]];
12cb93a386Sopenharmony_ci};
13cb93a386Sopenharmony_cihalf3 _blend_set_color_luminance_h3h3hh3(half3 hueSatColor, half alpha, half3 lumColor) {
14cb93a386Sopenharmony_ci    half lum = dot(half3(0.30000001192092896h, 0.5899999737739563h, 0.10999999940395355h), lumColor);
15cb93a386Sopenharmony_ci    half3 result = (lum - dot(half3(0.30000001192092896h, 0.5899999737739563h, 0.10999999940395355h), hueSatColor)) + hueSatColor;
16cb93a386Sopenharmony_ci    half minComp = min(min(result.x, result.y), result.z);
17cb93a386Sopenharmony_ci    half maxComp = max(max(result.x, result.y), result.z);
18cb93a386Sopenharmony_ci    if (minComp < 0.0h && lum != minComp) {
19cb93a386Sopenharmony_ci        result = lum + (result - lum) * (lum / (lum - minComp));
20cb93a386Sopenharmony_ci    }
21cb93a386Sopenharmony_ci    if (maxComp > alpha && maxComp != lum) {
22cb93a386Sopenharmony_ci        return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
23cb93a386Sopenharmony_ci    } else {
24cb93a386Sopenharmony_ci        return result;
25cb93a386Sopenharmony_ci    }
26cb93a386Sopenharmony_ci}
27cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
28cb93a386Sopenharmony_ci    Outputs _out;
29cb93a386Sopenharmony_ci    (void)_out;
30cb93a386Sopenharmony_ci    half _0_alpha = _uniforms.dst.w * _uniforms.src.w;
31cb93a386Sopenharmony_ci    half3 _1_sda = _uniforms.src.xyz * _uniforms.dst.w;
32cb93a386Sopenharmony_ci    half3 _2_dsa = _uniforms.dst.xyz * _uniforms.src.w;
33cb93a386Sopenharmony_ci    _out.sk_FragColor = half4((((_blend_set_color_luminance_h3h3hh3(_2_dsa, _0_alpha, _1_sda) + _uniforms.dst.xyz) - _2_dsa) + _uniforms.src.xyz) - _1_sda, (_uniforms.src.w + _uniforms.dst.w) - _0_alpha);
34cb93a386Sopenharmony_ci    return _out;
35cb93a386Sopenharmony_ci}
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