1cb93a386Sopenharmony_ci#version 400
2cb93a386Sopenharmony_ciout vec4 sk_FragColor;
3cb93a386Sopenharmony_ciuniform vec4 src;
4cb93a386Sopenharmony_ciuniform vec4 dst;
5cb93a386Sopenharmony_civec3 _blend_set_color_luminance_h3h3hh3(vec3 hueSatColor, float alpha, vec3 lumColor) {
6cb93a386Sopenharmony_ci    float lum = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), lumColor);
7cb93a386Sopenharmony_ci    vec3 result = (lum - dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), hueSatColor)) + hueSatColor;
8cb93a386Sopenharmony_ci    float minComp = min(min(result.x, result.y), result.z);
9cb93a386Sopenharmony_ci    float maxComp = max(max(result.x, result.y), result.z);
10cb93a386Sopenharmony_ci    if (minComp < 0.0 && lum != minComp) {
11cb93a386Sopenharmony_ci        result = lum + (result - lum) * (lum / (lum - minComp));
12cb93a386Sopenharmony_ci    }
13cb93a386Sopenharmony_ci    if (maxComp > alpha && maxComp != lum) {
14cb93a386Sopenharmony_ci        return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
15cb93a386Sopenharmony_ci    } else {
16cb93a386Sopenharmony_ci        return result;
17cb93a386Sopenharmony_ci    }
18cb93a386Sopenharmony_ci}
19cb93a386Sopenharmony_civoid main() {
20cb93a386Sopenharmony_ci    float _0_alpha = dst.w * src.w;
21cb93a386Sopenharmony_ci    vec3 _1_sda = src.xyz * dst.w;
22cb93a386Sopenharmony_ci    vec3 _2_dsa = dst.xyz * src.w;
23cb93a386Sopenharmony_ci    sk_FragColor = vec4((((_blend_set_color_luminance_h3h3hh3(_2_dsa, _0_alpha, _1_sda) + dst.xyz) - _2_dsa) + src.xyz) - _1_sda, (src.w + dst.w) - _0_alpha);
24cb93a386Sopenharmony_ci}
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