xref: /third_party/skia/tests/ShaderTest.cpp (revision cb93a386)
1/*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "include/core/SkBitmap.h"
9#include "include/core/SkCanvas.h"
10#include "include/core/SkData.h"
11#include "include/core/SkImage.h"
12#include "include/core/SkRRect.h"
13#include "include/core/SkShader.h"
14#include "include/core/SkSurface.h"
15#include "include/effects/SkPerlinNoiseShader.h"
16#include "tests/Test.h"
17
18static void check_isaimage(skiatest::Reporter* reporter, SkShader* shader,
19                           int expectedW, int expectedH,
20                           SkTileMode expectedX, SkTileMode expectedY,
21                           const SkMatrix& expectedM) {
22    SkTileMode tileModes[2];
23    SkMatrix localM;
24
25    // wack these so we don't get a false positive
26    localM.setScale(9999, -9999);
27    tileModes[0] = tileModes[1] = (SkTileMode)99;
28
29    SkImage* image = shader->isAImage(&localM, tileModes);
30    REPORTER_ASSERT(reporter, image);
31    REPORTER_ASSERT(reporter, image->width() == expectedW);
32    REPORTER_ASSERT(reporter, image->height() == expectedH);
33    REPORTER_ASSERT(reporter, localM == expectedM);
34    REPORTER_ASSERT(reporter, tileModes[0] == expectedX);
35    REPORTER_ASSERT(reporter, tileModes[1] == expectedY);
36}
37
38DEF_TEST(Shader_isAImage, reporter) {
39    const int W = 100;
40    const int H = 100;
41    SkBitmap bm;
42    bm.allocN32Pixels(W, H);
43    auto img = bm.asImage();
44    const SkMatrix localM = SkMatrix::Scale(2, 3);
45    const SkTileMode tmx = SkTileMode::kRepeat;
46    const SkTileMode tmy = SkTileMode::kMirror;
47
48    auto shader0 = bm.makeShader(tmx, tmy, SkSamplingOptions(), localM);
49    auto shader1 = bm.asImage()->makeShader(tmx, tmy, SkSamplingOptions(), localM);
50
51    check_isaimage(reporter, shader0.get(), W, H, tmx, tmy, localM);
52    check_isaimage(reporter, shader1.get(), W, H, tmx, tmy, localM);
53}
54
55// Make sure things are ok with just a single leg.
56DEF_TEST(ComposeShaderSingle, reporter) {
57    SkBitmap srcBitmap;
58    srcBitmap.allocN32Pixels(10, 10);
59    srcBitmap.eraseColor(SK_ColorRED);
60    SkCanvas canvas(srcBitmap);
61    SkPaint p;
62    p.setShader(
63        SkShaders::Blend(SkBlendMode::kClear,
64        SkShaders::Empty(),
65        SkPerlinNoiseShader::MakeFractalNoise(1.0f, 1.0f, 2, 0.0f)));
66    SkRRect rr;
67    SkVector rd[] = {{0, 0}, {0, 0}, {0, 0}, {0, 0}};
68    rr.setRectRadii({0, 0, 0, 0}, rd);
69    canvas.drawRRect(rr, p);
70}
71