1/* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "include/private/SkFloatingPoint.h" 9#include "src/core/SkRasterPipeline.h" 10#include "src/core/SkReadBuffer.h" 11#include "src/core/SkWriteBuffer.h" 12#include "src/shaders/gradients/SkSweepGradient.h" 13 14SkSweepGradient::SkSweepGradient(const SkPoint& center, SkScalar t0, SkScalar t1, 15 const Descriptor& desc) 16 : SkGradientShaderBase(desc, SkMatrix::Translate(-center.x(), -center.y())) 17 , fCenter(center) 18 , fTBias(-t0) 19 , fTScale(1 / (t1 - t0)) 20{ 21 SkASSERT(t0 < t1); 22} 23 24SkShader::GradientType SkSweepGradient::asAGradient(GradientInfo* info) const { 25 if (info) { 26 commonAsAGradient(info); 27 info->fPoint[0] = fCenter; 28 } 29 return kSweep_GradientType; 30} 31 32static std::tuple<SkScalar, SkScalar> angles_from_t_coeff(SkScalar tBias, SkScalar tScale) { 33 return std::make_tuple(-tBias * 360, (sk_ieee_float_divide(1, tScale) - tBias) * 360); 34} 35 36sk_sp<SkFlattenable> SkSweepGradient::CreateProc(SkReadBuffer& buffer) { 37 DescriptorScope desc; 38 if (!desc.unflatten(buffer)) { 39 return nullptr; 40 } 41 const SkPoint center = buffer.readPoint(); 42 43 const auto tBias = buffer.readScalar(), 44 tScale = buffer.readScalar(); 45 auto [startAngle, endAngle] = angles_from_t_coeff(tBias, tScale); 46 47 return SkGradientShader::MakeSweep(center.x(), center.y(), desc.fColors, 48 std::move(desc.fColorSpace), desc.fPos, desc.fCount, 49 desc.fTileMode, startAngle, endAngle, 50 desc.fGradFlags, desc.fLocalMatrix); 51} 52 53void SkSweepGradient::flatten(SkWriteBuffer& buffer) const { 54 this->INHERITED::flatten(buffer); 55 buffer.writePoint(fCenter); 56 buffer.writeScalar(fTBias); 57 buffer.writeScalar(fTScale); 58} 59 60void SkSweepGradient::appendGradientStages(SkArenaAlloc* alloc, SkRasterPipeline* p, 61 SkRasterPipeline*) const { 62 p->append(SkRasterPipeline::xy_to_unit_angle); 63 p->append_matrix(alloc, SkMatrix::Scale(fTScale, 1) * SkMatrix::Translate(fTBias, 0)); 64} 65 66skvm::F32 SkSweepGradient::transformT(skvm::Builder* p, skvm::Uniforms* uniforms, 67 skvm::Coord coord, skvm::I32* mask) const { 68 skvm::F32 xabs = abs(coord.x), 69 yabs = abs(coord.y), 70 slope = min(xabs, yabs) / max(xabs, yabs); 71 skvm::F32 s = slope * slope; 72 73 // Use a 7th degree polynomial to approximate atan. 74 // This was generated using sollya.gforge.inria.fr. 75 // A float optimized polynomial was generated using the following command. 76 // P1 = fpminimax((1/(2*Pi))*atan(x),[|1,3,5,7|],[|24...|],[2^(-40),1],relative); 77 skvm::F32 phi = slope * poly(s, -7.0547382347285747528076171875e-3f, 78 +2.476101927459239959716796875e-2f, 79 -5.185396969318389892578125e-2f, 80 +0.15912117063999176025390625f); 81 phi = select( xabs < yabs, (1/4.0f) - phi, phi); 82 phi = select(coord.x < 0.0f, (1/2.0f) - phi, phi); 83 phi = select(coord.y < 0.0f, (1/1.0f) - phi, phi); 84 85 skvm::F32 t = select(is_NaN(phi), p->splat(0.0f) 86 , phi); 87 88 if (fTScale != 1.0f || fTBias != 0.0f) { 89 t = t * p->uniformF(uniforms->pushF(fTScale)) 90 + p->uniformF(uniforms->pushF(fTScale*fTBias)); 91 } 92 return t; 93} 94 95///////////////////////////////////////////////////////////////////// 96 97#if SK_SUPPORT_GPU 98 99#include "src/gpu/gradients/GrGradientShader.h" 100 101std::unique_ptr<GrFragmentProcessor> SkSweepGradient::asFragmentProcessor( 102 const GrFPArgs& args) const { 103 return GrGradientShader::MakeSweep(*this, args); 104} 105 106#endif 107