1/* 2 * Copyright 2016 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#ifndef Sk4fLinearGradient_DEFINED 9#define Sk4fLinearGradient_DEFINED 10 11#include "src/shaders/gradients/Sk4fGradientBase.h" 12#include "src/shaders/gradients/SkLinearGradient.h" 13 14class SkLinearGradient:: 15LinearGradient4fContext final : public GradientShaderBase4fContext { 16public: 17 LinearGradient4fContext(const SkLinearGradient&, const ContextRec&); 18 19 void shadeSpan(int x, int y, SkPMColor dst[], int count) override; 20 21private: 22 using INHERITED = GradientShaderBase4fContext; 23 24 template<ApplyPremul, SkTileMode> 25 class LinearIntervalProcessor; 26 27 template <ApplyPremul premul> 28 void shadePremulSpan(int x, int y, SkPMColor dst[], int count, 29 float bias0, float bias1) const; 30 31 template <ApplyPremul premul, SkTileMode tileMode> 32 void shadeSpanInternal(int x, int y, SkPMColor dst[], int count, 33 float bias0, float bias1) const; 34 35 const Sk4fGradientInterval* findInterval(SkScalar fx) const; 36 37 mutable const Sk4fGradientInterval* fCachedInterval; 38}; 39 40#endif // Sk4fLinearGradient_DEFINED 41