1cb93a386Sopenharmony_ci/*
2cb93a386Sopenharmony_ci * Copyright 2016 Google Inc.
3cb93a386Sopenharmony_ci *
4cb93a386Sopenharmony_ci * Use of this source code is governed by a BSD-style license that can be
5cb93a386Sopenharmony_ci * found in the LICENSE file.
6cb93a386Sopenharmony_ci */
7cb93a386Sopenharmony_ci
8cb93a386Sopenharmony_ci#include "include/core/SkPaint.h"
9cb93a386Sopenharmony_ci#include "src/shaders/gradients/Sk4fGradientBase.h"
10cb93a386Sopenharmony_ci#include <functional>
11cb93a386Sopenharmony_ci
12cb93a386Sopenharmony_cinamespace {
13cb93a386Sopenharmony_ci
14cb93a386Sopenharmony_ciSk4f pack_color(const SkColor4f& c4f, bool premul, const Sk4f& component_scale) {
15cb93a386Sopenharmony_ci    Sk4f pm4f = premul
16cb93a386Sopenharmony_ci        ? Sk4f::Load(c4f.premul().vec())
17cb93a386Sopenharmony_ci        : Sk4f::Load(c4f.vec());
18cb93a386Sopenharmony_ci
19cb93a386Sopenharmony_ci    if (premul) {
20cb93a386Sopenharmony_ci        // If the stops are premul, we clamp them to gamut now.
21cb93a386Sopenharmony_ci        // If the stops are unpremul, the colors will eventually go through Sk4f_toL32(),
22cb93a386Sopenharmony_ci        // which ends up clamping to gamut then.
23cb93a386Sopenharmony_ci        pm4f = Sk4f::Max(0, Sk4f::Min(pm4f, pm4f[3]));
24cb93a386Sopenharmony_ci    }
25cb93a386Sopenharmony_ci
26cb93a386Sopenharmony_ci    return pm4f * component_scale;
27cb93a386Sopenharmony_ci}
28cb93a386Sopenharmony_ci
29cb93a386Sopenharmony_ciclass IntervalIterator {
30cb93a386Sopenharmony_cipublic:
31cb93a386Sopenharmony_ci    IntervalIterator(const SkGradientShaderBase& shader, bool reverse)
32cb93a386Sopenharmony_ci        : fShader(shader)
33cb93a386Sopenharmony_ci        , fFirstPos(reverse ? SK_Scalar1 : 0)
34cb93a386Sopenharmony_ci        , fBegin(reverse ? shader.fColorCount - 1 : 0)
35cb93a386Sopenharmony_ci        , fAdvance(reverse ? -1 : 1) {
36cb93a386Sopenharmony_ci        SkASSERT(shader.fColorCount > 0);
37cb93a386Sopenharmony_ci    }
38cb93a386Sopenharmony_ci
39cb93a386Sopenharmony_ci    void iterate(const SkColor4f* colors,
40cb93a386Sopenharmony_ci                 std::function<void(const SkColor4f&, const SkColor4f&,
41cb93a386Sopenharmony_ci                                    SkScalar, SkScalar)> func) const {
42cb93a386Sopenharmony_ci        if (!fShader.fOrigPos) {
43cb93a386Sopenharmony_ci            this->iterateImplicitPos(colors, func);
44cb93a386Sopenharmony_ci            return;
45cb93a386Sopenharmony_ci        }
46cb93a386Sopenharmony_ci
47cb93a386Sopenharmony_ci        const int end = fBegin + fAdvance * (fShader.fColorCount - 1);
48cb93a386Sopenharmony_ci        int prev = fBegin;
49cb93a386Sopenharmony_ci        SkScalar prevPos = fFirstPos;
50cb93a386Sopenharmony_ci
51cb93a386Sopenharmony_ci        do {
52cb93a386Sopenharmony_ci            const int curr = prev + fAdvance;
53cb93a386Sopenharmony_ci            SkASSERT(curr >= 0 && curr < fShader.fColorCount);
54cb93a386Sopenharmony_ci
55cb93a386Sopenharmony_ci            const SkScalar currPos = fShader.fOrigPos[curr];
56cb93a386Sopenharmony_ci            if (currPos != prevPos) {
57cb93a386Sopenharmony_ci                SkASSERT((currPos > prevPos) == (fAdvance > 0));
58cb93a386Sopenharmony_ci                func(colors[prev], colors[curr], prevPos, currPos);
59cb93a386Sopenharmony_ci            }
60cb93a386Sopenharmony_ci
61cb93a386Sopenharmony_ci            prev = curr;
62cb93a386Sopenharmony_ci            prevPos = currPos;
63cb93a386Sopenharmony_ci        } while (prev != end);
64cb93a386Sopenharmony_ci    }
65cb93a386Sopenharmony_ci
66cb93a386Sopenharmony_ciprivate:
67cb93a386Sopenharmony_ci    void iterateImplicitPos(const SkColor4f* colors,
68cb93a386Sopenharmony_ci                            std::function<void(const SkColor4f&, const SkColor4f&,
69cb93a386Sopenharmony_ci                                               SkScalar, SkScalar)> func) const {
70cb93a386Sopenharmony_ci        // When clients don't provide explicit color stop positions (fPos == nullptr),
71cb93a386Sopenharmony_ci        // the color stops are distributed evenly across the unit interval
72cb93a386Sopenharmony_ci        // (implicit positioning).
73cb93a386Sopenharmony_ci        const SkScalar dt = fAdvance * SK_Scalar1 / (fShader.fColorCount - 1);
74cb93a386Sopenharmony_ci        const int end = fBegin + fAdvance * (fShader.fColorCount - 2);
75cb93a386Sopenharmony_ci        int prev = fBegin;
76cb93a386Sopenharmony_ci        SkScalar prevPos = fFirstPos;
77cb93a386Sopenharmony_ci
78cb93a386Sopenharmony_ci        while (prev != end) {
79cb93a386Sopenharmony_ci            const int curr = prev + fAdvance;
80cb93a386Sopenharmony_ci            SkASSERT(curr >= 0 && curr < fShader.fColorCount);
81cb93a386Sopenharmony_ci
82cb93a386Sopenharmony_ci            const SkScalar currPos = prevPos + dt;
83cb93a386Sopenharmony_ci            func(colors[prev], colors[curr], prevPos, currPos);
84cb93a386Sopenharmony_ci            prev = curr;
85cb93a386Sopenharmony_ci            prevPos = currPos;
86cb93a386Sopenharmony_ci        }
87cb93a386Sopenharmony_ci
88cb93a386Sopenharmony_ci        // emit the last interval with a pinned end position, to avoid precision issues
89cb93a386Sopenharmony_ci        func(colors[prev], colors[prev + fAdvance], prevPos, 1 - fFirstPos);
90cb93a386Sopenharmony_ci    }
91cb93a386Sopenharmony_ci
92cb93a386Sopenharmony_ci    const SkGradientShaderBase& fShader;
93cb93a386Sopenharmony_ci    const SkScalar              fFirstPos;
94cb93a386Sopenharmony_ci    const int                   fBegin;
95cb93a386Sopenharmony_ci    const int                   fAdvance;
96cb93a386Sopenharmony_ci};
97cb93a386Sopenharmony_ci
98cb93a386Sopenharmony_civoid addMirrorIntervals(const SkGradientShaderBase& shader,
99cb93a386Sopenharmony_ci                        const SkColor4f* colors,
100cb93a386Sopenharmony_ci                        const Sk4f& componentScale,
101cb93a386Sopenharmony_ci                        bool premulColors, bool reverse,
102cb93a386Sopenharmony_ci                        Sk4fGradientIntervalBuffer::BufferType* buffer) {
103cb93a386Sopenharmony_ci    const IntervalIterator iter(shader, reverse);
104cb93a386Sopenharmony_ci    iter.iterate(colors, [&] (const SkColor4f& c0, const SkColor4f& c1, SkScalar t0, SkScalar t1) {
105cb93a386Sopenharmony_ci        SkASSERT(buffer->empty() || buffer->back().fT1 == 2 - t0);
106cb93a386Sopenharmony_ci
107cb93a386Sopenharmony_ci        const auto mirror_t0 = 2 - t0;
108cb93a386Sopenharmony_ci        const auto mirror_t1 = 2 - t1;
109cb93a386Sopenharmony_ci        // mirror_p1 & mirror_p1 may collapse for very small values - recheck to avoid
110cb93a386Sopenharmony_ci        // triggering Interval asserts.
111cb93a386Sopenharmony_ci        if (mirror_t0 != mirror_t1) {
112cb93a386Sopenharmony_ci            buffer->emplace_back(pack_color(c0, premulColors, componentScale), mirror_t0,
113cb93a386Sopenharmony_ci                                 pack_color(c1, premulColors, componentScale), mirror_t1);
114cb93a386Sopenharmony_ci        }
115cb93a386Sopenharmony_ci    });
116cb93a386Sopenharmony_ci}
117cb93a386Sopenharmony_ci
118cb93a386Sopenharmony_ci} // anonymous namespace
119cb93a386Sopenharmony_ci
120cb93a386Sopenharmony_ciSk4fGradientInterval::Sk4fGradientInterval(const Sk4f& c0, SkScalar t0,
121cb93a386Sopenharmony_ci                                           const Sk4f& c1, SkScalar t1)
122cb93a386Sopenharmony_ci    : fT0(t0)
123cb93a386Sopenharmony_ci    , fT1(t1) {
124cb93a386Sopenharmony_ci    SkASSERT(t0 != t1);
125cb93a386Sopenharmony_ci    // Either p0 or p1 can be (-)inf for synthetic clamp edge intervals.
126cb93a386Sopenharmony_ci    SkASSERT(SkScalarIsFinite(t0) || SkScalarIsFinite(t1));
127cb93a386Sopenharmony_ci
128cb93a386Sopenharmony_ci    const auto dt = t1 - t0;
129cb93a386Sopenharmony_ci
130cb93a386Sopenharmony_ci    // Clamp edge intervals are always zero-ramp.
131cb93a386Sopenharmony_ci    SkASSERT(SkScalarIsFinite(dt) || (c0 == c1).allTrue());
132cb93a386Sopenharmony_ci    SkASSERT(SkScalarIsFinite(t0) || (c0 == c1).allTrue());
133cb93a386Sopenharmony_ci    const Sk4f   dc = SkScalarIsFinite(dt) ? (c1 - c0) / dt : 0;
134cb93a386Sopenharmony_ci    const Sk4f bias = c0 - (SkScalarIsFinite(t0) ? t0 * dc : 0);
135cb93a386Sopenharmony_ci
136cb93a386Sopenharmony_ci    bias.store(fCb.vec());
137cb93a386Sopenharmony_ci    dc.store(fCg.vec());
138cb93a386Sopenharmony_ci}
139cb93a386Sopenharmony_ci
140cb93a386Sopenharmony_civoid Sk4fGradientIntervalBuffer::init(const SkGradientShaderBase& shader, SkColorSpace* dstCS,
141cb93a386Sopenharmony_ci                                      SkTileMode tileMode, bool premulColors,
142cb93a386Sopenharmony_ci                                      SkScalar alpha, bool reverse) {
143cb93a386Sopenharmony_ci    // The main job here is to build a specialized interval list: a different
144cb93a386Sopenharmony_ci    // representation of the color stops data, optimized for efficient scan line
145cb93a386Sopenharmony_ci    // access during shading.
146cb93a386Sopenharmony_ci    //
147cb93a386Sopenharmony_ci    //   [{P0,C0} , {P1,C1}) [{P1,C2} , {P2,c3}) ... [{Pn,C2n} , {Pn+1,C2n+1})
148cb93a386Sopenharmony_ci    //
149cb93a386Sopenharmony_ci    // The list may be inverted when requested (such that e.g. points are sorted
150cb93a386Sopenharmony_ci    // in increasing x order when dx < 0).
151cb93a386Sopenharmony_ci    //
152cb93a386Sopenharmony_ci    // Note: the current representation duplicates pos data; we could refactor to
153cb93a386Sopenharmony_ci    //       avoid this if interval storage size becomes a concern.
154cb93a386Sopenharmony_ci    //
155cb93a386Sopenharmony_ci    // Aside from reordering, we also perform two more pre-processing steps at
156cb93a386Sopenharmony_ci    // this stage:
157cb93a386Sopenharmony_ci    //
158cb93a386Sopenharmony_ci    //   1) scale the color components depending on paint alpha and the requested
159cb93a386Sopenharmony_ci    //      interpolation space (note: the interval color storage is SkPMColor4f, but
160cb93a386Sopenharmony_ci    //      that doesn't necessarily mean the colors are premultiplied; that
161cb93a386Sopenharmony_ci    //      property is tracked in fColorsArePremul)
162cb93a386Sopenharmony_ci    //
163cb93a386Sopenharmony_ci    //   2) inject synthetic intervals to support tiling.
164cb93a386Sopenharmony_ci    //
165cb93a386Sopenharmony_ci    //      * for kRepeat, no extra intervals are needed - the iterator just
166cb93a386Sopenharmony_ci    //        wraps around at the end:
167cb93a386Sopenharmony_ci    //
168cb93a386Sopenharmony_ci    //          ->[P0,P1)->..[Pn-1,Pn)->
169cb93a386Sopenharmony_ci    //
170cb93a386Sopenharmony_ci    //      * for kClamp, we add two "infinite" intervals before/after:
171cb93a386Sopenharmony_ci    //
172cb93a386Sopenharmony_ci    //          [-/+inf , P0)->[P0 , P1)->..[Pn-1 , Pn)->[Pn , +/-inf)
173cb93a386Sopenharmony_ci    //
174cb93a386Sopenharmony_ci    //        (the iterator should never run off the end in this mode)
175cb93a386Sopenharmony_ci    //
176cb93a386Sopenharmony_ci    //      * for kMirror, we extend the range to [0..2] and add a flipped
177cb93a386Sopenharmony_ci    //        interval series - then the iterator operates just as in the
178cb93a386Sopenharmony_ci    //        kRepeat case:
179cb93a386Sopenharmony_ci    //
180cb93a386Sopenharmony_ci    //          ->[P0,P1)->..[Pn-1,Pn)->[2 - Pn,2 - Pn-1)->..[2 - P1,2 - P0)->
181cb93a386Sopenharmony_ci    //
182cb93a386Sopenharmony_ci    // TODO: investigate collapsing intervals << 1px.
183cb93a386Sopenharmony_ci
184cb93a386Sopenharmony_ci    const auto count = shader.fColorCount;
185cb93a386Sopenharmony_ci
186cb93a386Sopenharmony_ci    SkASSERT(count > 0);
187cb93a386Sopenharmony_ci
188cb93a386Sopenharmony_ci    fIntervals.reset();
189cb93a386Sopenharmony_ci
190cb93a386Sopenharmony_ci    const Sk4f componentScale = premulColors
191cb93a386Sopenharmony_ci        ? Sk4f(alpha)
192cb93a386Sopenharmony_ci        : Sk4f(1.0f, 1.0f, 1.0f, alpha);
193cb93a386Sopenharmony_ci    const int first_index = reverse ? count - 1 : 0;
194cb93a386Sopenharmony_ci    const int last_index = count - 1 - first_index;
195cb93a386Sopenharmony_ci    const SkScalar first_pos = reverse ? SK_Scalar1 : 0;
196cb93a386Sopenharmony_ci    const SkScalar last_pos = SK_Scalar1 - first_pos;
197cb93a386Sopenharmony_ci
198cb93a386Sopenharmony_ci    // Transform all of the colors to destination color space
199cb93a386Sopenharmony_ci    SkColor4fXformer xformedColors(shader.fOrigColors4f, count, shader.fColorSpace.get(), dstCS);
200cb93a386Sopenharmony_ci
201cb93a386Sopenharmony_ci    if (tileMode == SkTileMode::kClamp) {
202cb93a386Sopenharmony_ci        // synthetic edge interval: -/+inf .. P0
203cb93a386Sopenharmony_ci        const Sk4f clamp_color = pack_color(xformedColors.fColors[first_index],
204cb93a386Sopenharmony_ci                                            premulColors, componentScale);
205cb93a386Sopenharmony_ci        const SkScalar clamp_pos = reverse ? SK_ScalarInfinity : SK_ScalarNegativeInfinity;
206cb93a386Sopenharmony_ci        fIntervals.emplace_back(clamp_color, clamp_pos,
207cb93a386Sopenharmony_ci                                clamp_color, first_pos);
208cb93a386Sopenharmony_ci    } else if (tileMode == SkTileMode::kMirror && reverse) {
209cb93a386Sopenharmony_ci        // synthetic mirror intervals injected before main intervals: (2 .. 1]
210cb93a386Sopenharmony_ci        addMirrorIntervals(shader, xformedColors.fColors, componentScale, premulColors, false,
211cb93a386Sopenharmony_ci                           &fIntervals);
212cb93a386Sopenharmony_ci    }
213cb93a386Sopenharmony_ci
214cb93a386Sopenharmony_ci    const IntervalIterator iter(shader, reverse);
215cb93a386Sopenharmony_ci    iter.iterate(xformedColors.fColors,
216cb93a386Sopenharmony_ci                 [&] (const SkColor4f& c0, const SkColor4f& c1, SkScalar t0, SkScalar t1) {
217cb93a386Sopenharmony_ci        SkASSERT(fIntervals.empty() || fIntervals.back().fT1 == t0);
218cb93a386Sopenharmony_ci
219cb93a386Sopenharmony_ci        fIntervals.emplace_back(pack_color(c0, premulColors, componentScale), t0,
220cb93a386Sopenharmony_ci                                pack_color(c1, premulColors, componentScale), t1);
221cb93a386Sopenharmony_ci    });
222cb93a386Sopenharmony_ci
223cb93a386Sopenharmony_ci    if (tileMode == SkTileMode::kClamp) {
224cb93a386Sopenharmony_ci        // synthetic edge interval: Pn .. +/-inf
225cb93a386Sopenharmony_ci        const Sk4f clamp_color = pack_color(xformedColors.fColors[last_index],
226cb93a386Sopenharmony_ci                                            premulColors, componentScale);
227cb93a386Sopenharmony_ci        const SkScalar clamp_pos = reverse ? SK_ScalarNegativeInfinity : SK_ScalarInfinity;
228cb93a386Sopenharmony_ci        fIntervals.emplace_back(clamp_color, last_pos,
229cb93a386Sopenharmony_ci                                clamp_color, clamp_pos);
230cb93a386Sopenharmony_ci    } else if (tileMode == SkTileMode::kMirror && !reverse) {
231cb93a386Sopenharmony_ci        // synthetic mirror intervals injected after main intervals: [1 .. 2)
232cb93a386Sopenharmony_ci        addMirrorIntervals(shader, xformedColors.fColors, componentScale, premulColors, true,
233cb93a386Sopenharmony_ci                           &fIntervals);
234cb93a386Sopenharmony_ci    }
235cb93a386Sopenharmony_ci}
236cb93a386Sopenharmony_ci
237cb93a386Sopenharmony_ciconst Sk4fGradientInterval* Sk4fGradientIntervalBuffer::find(SkScalar t) const {
238cb93a386Sopenharmony_ci    // Binary search.
239cb93a386Sopenharmony_ci    const auto* i0 = fIntervals.begin();
240cb93a386Sopenharmony_ci    const auto* i1 = fIntervals.end() - 1;
241cb93a386Sopenharmony_ci
242cb93a386Sopenharmony_ci    while (i0 != i1) {
243cb93a386Sopenharmony_ci        SkASSERT(i0 < i1);
244cb93a386Sopenharmony_ci        SkASSERT(t >= i0->fT0 && t <= i1->fT1);
245cb93a386Sopenharmony_ci
246cb93a386Sopenharmony_ci        const auto* i = i0 + ((i1 - i0) >> 1);
247cb93a386Sopenharmony_ci
248cb93a386Sopenharmony_ci        if (t > i->fT1) {
249cb93a386Sopenharmony_ci            i0 = i + 1;
250cb93a386Sopenharmony_ci        } else {
251cb93a386Sopenharmony_ci            i1 = i;
252cb93a386Sopenharmony_ci        }
253cb93a386Sopenharmony_ci    }
254cb93a386Sopenharmony_ci
255cb93a386Sopenharmony_ci    SkASSERT(i0->contains(t));
256cb93a386Sopenharmony_ci    return i0;
257cb93a386Sopenharmony_ci}
258cb93a386Sopenharmony_ci
259cb93a386Sopenharmony_ciconst Sk4fGradientInterval* Sk4fGradientIntervalBuffer::findNext(
260cb93a386Sopenharmony_ci    SkScalar t, const Sk4fGradientInterval* prev, bool increasing) const {
261cb93a386Sopenharmony_ci
262cb93a386Sopenharmony_ci    SkASSERT(!prev->contains(t));
263cb93a386Sopenharmony_ci    SkASSERT(prev >= fIntervals.begin() && prev < fIntervals.end());
264cb93a386Sopenharmony_ci    SkASSERT(t >= fIntervals.front().fT0 && t <= fIntervals.back().fT1);
265cb93a386Sopenharmony_ci
266cb93a386Sopenharmony_ci    const auto* i = prev;
267cb93a386Sopenharmony_ci
268cb93a386Sopenharmony_ci    // Use the |increasing| signal to figure which direction we should search for
269cb93a386Sopenharmony_ci    // the next interval, then perform a linear search.
270cb93a386Sopenharmony_ci    if (increasing) {
271cb93a386Sopenharmony_ci        do {
272cb93a386Sopenharmony_ci            i += 1;
273cb93a386Sopenharmony_ci            if (i >= fIntervals.end()) {
274cb93a386Sopenharmony_ci                i = fIntervals.begin();
275cb93a386Sopenharmony_ci            }
276cb93a386Sopenharmony_ci        } while (!i->contains(t));
277cb93a386Sopenharmony_ci    } else {
278cb93a386Sopenharmony_ci        do {
279cb93a386Sopenharmony_ci            i -= 1;
280cb93a386Sopenharmony_ci            if (i < fIntervals.begin()) {
281cb93a386Sopenharmony_ci                i = fIntervals.end() - 1;
282cb93a386Sopenharmony_ci            }
283cb93a386Sopenharmony_ci        } while (!i->contains(t));
284cb93a386Sopenharmony_ci    }
285cb93a386Sopenharmony_ci
286cb93a386Sopenharmony_ci    return i;
287cb93a386Sopenharmony_ci}
288cb93a386Sopenharmony_ci
289cb93a386Sopenharmony_ciSkGradientShaderBase::
290cb93a386Sopenharmony_ciGradientShaderBase4fContext::GradientShaderBase4fContext(const SkGradientShaderBase& shader,
291cb93a386Sopenharmony_ci                                                         const ContextRec& rec)
292cb93a386Sopenharmony_ci    : INHERITED(shader, rec)
293cb93a386Sopenharmony_ci    , fFlags(this->INHERITED::getFlags())
294cb93a386Sopenharmony_ci    , fDither(rec.fPaintDither)
295cb93a386Sopenharmony_ci{
296cb93a386Sopenharmony_ci    const SkMatrix& inverse = this->getTotalInverse();
297cb93a386Sopenharmony_ci    fDstToPos.setConcat(shader.fPtsToUnit, inverse);
298cb93a386Sopenharmony_ci    SkASSERT(!fDstToPos.hasPerspective());
299cb93a386Sopenharmony_ci    fDstToPosProc = SkMatrixPriv::GetMapXYProc(fDstToPos);
300cb93a386Sopenharmony_ci
301cb93a386Sopenharmony_ci    if (shader.fColorsAreOpaque && this->getPaintAlpha() == SK_AlphaOPAQUE) {
302cb93a386Sopenharmony_ci        fFlags |= kOpaqueAlpha_Flag;
303cb93a386Sopenharmony_ci    }
304cb93a386Sopenharmony_ci
305cb93a386Sopenharmony_ci    fColorsArePremul =
306cb93a386Sopenharmony_ci        (shader.fGradFlags & SkGradientShader::kInterpolateColorsInPremul_Flag)
307cb93a386Sopenharmony_ci        || shader.fColorsAreOpaque;
308cb93a386Sopenharmony_ci}
309cb93a386Sopenharmony_ci
310cb93a386Sopenharmony_cibool SkGradientShaderBase::
311cb93a386Sopenharmony_ciGradientShaderBase4fContext::isValid() const {
312cb93a386Sopenharmony_ci    return fDstToPos.isFinite();
313cb93a386Sopenharmony_ci}
314