1cb93a386Sopenharmony_ci/* 2cb93a386Sopenharmony_ci * Copyright 2020 Google LLC. 3cb93a386Sopenharmony_ci * 4cb93a386Sopenharmony_ci * Use of this source code is governed by a BSD-style license that can be 5cb93a386Sopenharmony_ci * found in the LICENSE file. 6cb93a386Sopenharmony_ci */ 7cb93a386Sopenharmony_ci 8cb93a386Sopenharmony_ci#ifndef tessellate_StrokeHardwareTessellator_DEFINED 9cb93a386Sopenharmony_ci#define tessellate_StrokeHardwareTessellator_DEFINED 10cb93a386Sopenharmony_ci 11cb93a386Sopenharmony_ci#include "src/gpu/GrVertexChunkArray.h" 12cb93a386Sopenharmony_ci#include "src/gpu/tessellate/StrokeTessellator.h" 13cb93a386Sopenharmony_ci 14cb93a386Sopenharmony_cinamespace skgpu { 15cb93a386Sopenharmony_ci 16cb93a386Sopenharmony_ci// Renders opaque, constant-color strokes by decomposing them into standalone tessellation patches. 17cb93a386Sopenharmony_ci// Each patch is either a "cubic" (single stroked bezier curve with butt caps) or a "join". Requires 18cb93a386Sopenharmony_ci// MSAA if antialiasing is desired. 19cb93a386Sopenharmony_ciclass StrokeHardwareTessellator : public StrokeTessellator { 20cb93a386Sopenharmony_cipublic: 21cb93a386Sopenharmony_ci StrokeHardwareTessellator(PatchAttribs attribs) : StrokeTessellator(attribs) {} 22cb93a386Sopenharmony_ci 23cb93a386Sopenharmony_ci int prepare(GrMeshDrawTarget*, 24cb93a386Sopenharmony_ci const SkMatrix& shaderMatrix, 25cb93a386Sopenharmony_ci std::array<float,2> matrixMinMaxScales, 26cb93a386Sopenharmony_ci PathStrokeList*, 27cb93a386Sopenharmony_ci int totalCombinedVerbCnt) override; 28cb93a386Sopenharmony_ci#if SK_GPU_V1 29cb93a386Sopenharmony_ci void draw(GrOpFlushState*) const override; 30cb93a386Sopenharmony_ci#endif 31cb93a386Sopenharmony_ci 32cb93a386Sopenharmony_ciprivate: 33cb93a386Sopenharmony_ci GrVertexChunkArray fPatchChunks; 34cb93a386Sopenharmony_ci}; 35cb93a386Sopenharmony_ci 36cb93a386Sopenharmony_ci} // namespace skgpu 37cb93a386Sopenharmony_ci 38cb93a386Sopenharmony_ci#endif // tessellate_StrokeHardwareTessellator_DEFINED 39