1/* 2 * Copyright 2018 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "src/gpu/geometry/GrQuad.h" 9 10#include "include/core/SkMatrix.h" 11 12using V4f = skvx::Vec<4, float>; 13 14static bool aa_affects_rect(float ql, float qt, float qr, float qb) { 15 return !SkScalarIsInt(ql) || !SkScalarIsInt(qr) || !SkScalarIsInt(qt) || !SkScalarIsInt(qb); 16} 17 18static void map_rect_translate_scale(const SkRect& rect, const SkMatrix& m, 19 V4f* xs, V4f* ys) { 20 SkMatrix::TypeMask tm = m.getType(); 21 SkASSERT(tm <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask)); 22 23 V4f r = V4f::Load(&rect); 24 if (tm > SkMatrix::kIdentity_Mask) { 25 const V4f t{m.getTranslateX(), m.getTranslateY(), m.getTranslateX(), m.getTranslateY()}; 26 if (tm <= SkMatrix::kTranslate_Mask) { 27 r += t; 28 } else { 29 const V4f s{m.getScaleX(), m.getScaleY(), m.getScaleX(), m.getScaleY()}; 30 r = r * s + t; 31 } 32 } 33 *xs = skvx::shuffle<0, 0, 2, 2>(r); 34 *ys = skvx::shuffle<1, 3, 1, 3>(r); 35} 36 37static void map_quad_general(const V4f& qx, const V4f& qy, const SkMatrix& m, 38 V4f* xs, V4f* ys, V4f* ws) { 39 *xs = m.getScaleX() * qx + (m.getSkewX() * qy + m.getTranslateX()); 40 *ys = m.getSkewY() * qx + (m.getScaleY() * qy + m.getTranslateY()); 41 if (m.hasPerspective()) { 42 V4f w = m.getPerspX() * qx + (m.getPerspY() * qy + m.get(SkMatrix::kMPersp2)); 43 if (ws) { 44 // Output the calculated w coordinates 45 *ws = w; 46 } else { 47 // Apply perspective division immediately 48 V4f iw = 1.f / w; 49 *xs *= iw; 50 *ys *= iw; 51 } 52 } else if (ws) { 53 *ws = 1.f; 54 } 55} 56 57static void map_rect_general(const SkRect& rect, const SkMatrix& matrix, 58 V4f* xs, V4f* ys, V4f* ws) { 59 V4f rx{rect.fLeft, rect.fLeft, rect.fRight, rect.fRight}; 60 V4f ry{rect.fTop, rect.fBottom, rect.fTop, rect.fBottom}; 61 map_quad_general(rx, ry, matrix, xs, ys, ws); 62} 63 64// Rearranges (top-left, top-right, bottom-right, bottom-left) ordered skQuadPts into xs and ys 65// ordered (top-left, bottom-left, top-right, bottom-right) 66static void rearrange_sk_to_gr_points(const SkPoint skQuadPts[4], V4f* xs, V4f* ys) { 67 *xs = V4f{skQuadPts[0].fX, skQuadPts[3].fX, skQuadPts[1].fX, skQuadPts[2].fX}; 68 *ys = V4f{skQuadPts[0].fY, skQuadPts[3].fY, skQuadPts[1].fY, skQuadPts[2].fY}; 69} 70 71// If an SkRect is transformed by this matrix, what class of quad is required to represent it. 72static GrQuad::Type quad_type_for_transformed_rect(const SkMatrix& matrix) { 73 if (matrix.rectStaysRect()) { 74 return GrQuad::Type::kAxisAligned; 75 } else if (matrix.preservesRightAngles()) { 76 return GrQuad::Type::kRectilinear; 77 } else if (matrix.hasPerspective()) { 78 return GrQuad::Type::kPerspective; 79 } else { 80 return GrQuad::Type::kGeneral; 81 } 82} 83 84// Perform minimal analysis of 'pts' (which are suitable for MakeFromSkQuad), and determine a 85// quad type that will be as minimally general as possible. 86static GrQuad::Type quad_type_for_points(const SkPoint pts[4], const SkMatrix& matrix) { 87 if (matrix.hasPerspective()) { 88 return GrQuad::Type::kPerspective; 89 } 90 // If 'pts' was formed by SkRect::toQuad() and not transformed further, it is safe to use the 91 // quad type derived from 'matrix'. Otherwise don't waste any more time and assume kStandard 92 // (most general 2D quad). 93 if ((pts[0].fX == pts[3].fX && pts[1].fX == pts[2].fX) && 94 (pts[0].fY == pts[1].fY && pts[2].fY == pts[3].fY)) { 95 return quad_type_for_transformed_rect(matrix); 96 } else { 97 return GrQuad::Type::kGeneral; 98 } 99} 100 101GrQuad GrQuad::MakeFromRect(const SkRect& rect, const SkMatrix& m) { 102 V4f x, y, w; 103 SkMatrix::TypeMask tm = m.getType(); 104 Type type; 105 if (tm <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask)) { 106 map_rect_translate_scale(rect, m, &x, &y); 107 w = 1.f; 108 type = Type::kAxisAligned; 109 } else { 110 map_rect_general(rect, m, &x, &y, &w); 111 type = quad_type_for_transformed_rect(m); 112 } 113 return GrQuad(x, y, w, type); 114} 115 116GrQuad GrQuad::MakeFromSkQuad(const SkPoint pts[4], const SkMatrix& matrix) { 117 V4f xs, ys; 118 rearrange_sk_to_gr_points(pts, &xs, &ys); 119 Type type = quad_type_for_points(pts, matrix); 120 if (matrix.isIdentity()) { 121 return GrQuad(xs, ys, 1.f, type); 122 } else { 123 V4f mx, my, mw; 124 map_quad_general(xs, ys, matrix, &mx, &my, &mw); 125 return GrQuad(mx, my, mw, type); 126 } 127} 128 129bool GrQuad::aaHasEffectOnRect() const { 130 SkASSERT(this->quadType() == Type::kAxisAligned); 131 // If rect, ws must all be 1s so no need to divide 132 return aa_affects_rect(fX[0], fY[0], fX[3], fY[3]); 133} 134 135bool GrQuad::asRect(SkRect* rect) const { 136 if (this->quadType() != Type::kAxisAligned) { 137 return false; 138 } 139 140 *rect = this->bounds(); 141 // v0 at the geometric top-left is unique amongst axis-aligned vertex orders 142 // (90, 180, 270 rotations or axis flips all move v0). 143 return fX[0] == rect->fLeft && fY[0] == rect->fTop; 144} 145