1cb93a386Sopenharmony_ci/* 2cb93a386Sopenharmony_ci * Copyright 2017 Google Inc. 3cb93a386Sopenharmony_ci * 4cb93a386Sopenharmony_ci * Use of this source code is governed by a BSD-style license that can be 5cb93a386Sopenharmony_ci * found in the LICENSE file. 6cb93a386Sopenharmony_ci */ 7cb93a386Sopenharmony_ci 8cb93a386Sopenharmony_ci#include "src/gpu/effects/GrTextureEffect.h" 9cb93a386Sopenharmony_ci 10cb93a386Sopenharmony_ci#include "src/core/SkMatrixPriv.h" 11cb93a386Sopenharmony_ci#include "src/gpu/GrTexture.h" 12cb93a386Sopenharmony_ci#include "src/gpu/effects/GrMatrixEffect.h" 13cb93a386Sopenharmony_ci#include "src/gpu/glsl/GrGLSLProgramBuilder.h" 14cb93a386Sopenharmony_ci#include "src/sksl/SkSLUtil.h" 15cb93a386Sopenharmony_ci 16cb93a386Sopenharmony_ciusing Wrap = GrSamplerState::WrapMode; 17cb93a386Sopenharmony_ciusing Filter = GrSamplerState::Filter; 18cb93a386Sopenharmony_ciusing MipmapMode = GrSamplerState::MipmapMode; 19cb93a386Sopenharmony_ci 20cb93a386Sopenharmony_cistruct GrTextureEffect::Sampling { 21cb93a386Sopenharmony_ci GrSamplerState fHWSampler; 22cb93a386Sopenharmony_ci ShaderMode fShaderModes[2] = {ShaderMode::kNone, ShaderMode::kNone}; 23cb93a386Sopenharmony_ci SkRect fShaderSubset = {0, 0, 0, 0}; 24cb93a386Sopenharmony_ci SkRect fShaderClamp = {0, 0, 0, 0}; 25cb93a386Sopenharmony_ci float fBorder[4] = {0, 0, 0, 0}; 26cb93a386Sopenharmony_ci Sampling(Filter filter, MipmapMode mm) : fHWSampler(filter, mm) {} 27cb93a386Sopenharmony_ci Sampling(const GrSurfaceProxy& proxy, 28cb93a386Sopenharmony_ci GrSamplerState wrap, 29cb93a386Sopenharmony_ci const SkRect&, 30cb93a386Sopenharmony_ci const SkRect*, 31cb93a386Sopenharmony_ci const float border[4], 32cb93a386Sopenharmony_ci bool alwaysUseShaderTileMode, 33cb93a386Sopenharmony_ci const GrCaps&, 34cb93a386Sopenharmony_ci SkVector linearFilterInset = {0.5f, 0.5f}); 35cb93a386Sopenharmony_ci inline bool hasBorderAlpha() const; 36cb93a386Sopenharmony_ci}; 37cb93a386Sopenharmony_ci 38cb93a386Sopenharmony_ciGrTextureEffect::Sampling::Sampling(const GrSurfaceProxy& proxy, 39cb93a386Sopenharmony_ci GrSamplerState sampler, 40cb93a386Sopenharmony_ci const SkRect& subset, 41cb93a386Sopenharmony_ci const SkRect* domain, 42cb93a386Sopenharmony_ci const float border[4], 43cb93a386Sopenharmony_ci bool alwaysUseShaderTileMode, 44cb93a386Sopenharmony_ci const GrCaps& caps, 45cb93a386Sopenharmony_ci SkVector linearFilterInset) { 46cb93a386Sopenharmony_ci struct Span { 47cb93a386Sopenharmony_ci float fA = 0.f, fB = 0.f; 48cb93a386Sopenharmony_ci 49cb93a386Sopenharmony_ci Span makeInset(float o) const { 50cb93a386Sopenharmony_ci Span r = {fA + o, fB - o}; 51cb93a386Sopenharmony_ci if (r.fA > r.fB) { 52cb93a386Sopenharmony_ci r.fA = r.fB = (r.fA + r.fB) / 2; 53cb93a386Sopenharmony_ci } 54cb93a386Sopenharmony_ci return r; 55cb93a386Sopenharmony_ci } 56cb93a386Sopenharmony_ci 57cb93a386Sopenharmony_ci bool contains(Span r) const { return fA <= r.fA && fB >= r.fB; } 58cb93a386Sopenharmony_ci }; 59cb93a386Sopenharmony_ci struct Result1D { 60cb93a386Sopenharmony_ci ShaderMode fShaderMode; 61cb93a386Sopenharmony_ci Span fShaderSubset; 62cb93a386Sopenharmony_ci Span fShaderClamp; 63cb93a386Sopenharmony_ci Wrap fHWWrap; 64cb93a386Sopenharmony_ci }; 65cb93a386Sopenharmony_ci 66cb93a386Sopenharmony_ci auto type = proxy.asTextureProxy()->textureType(); 67cb93a386Sopenharmony_ci auto filter = sampler.filter(); 68cb93a386Sopenharmony_ci auto mm = sampler.mipmapMode(); 69cb93a386Sopenharmony_ci 70cb93a386Sopenharmony_ci auto resolve = [&](int size, Wrap wrap, Span subset, Span domain, float linearFilterInset) { 71cb93a386Sopenharmony_ci Result1D r; 72cb93a386Sopenharmony_ci bool canDoModeInHW = !alwaysUseShaderTileMode; 73cb93a386Sopenharmony_ci // TODO: Use HW border color when available. 74cb93a386Sopenharmony_ci if (wrap == Wrap::kClampToBorder && 75cb93a386Sopenharmony_ci (!caps.clampToBorderSupport() || border[0] || border[1] || border[2] || border[3])) { 76cb93a386Sopenharmony_ci canDoModeInHW = false; 77cb93a386Sopenharmony_ci } else if (wrap != Wrap::kClamp && !caps.npotTextureTileSupport() && !SkIsPow2(size)) { 78cb93a386Sopenharmony_ci canDoModeInHW = false; 79cb93a386Sopenharmony_ci } else if (type != GrTextureType::k2D && 80cb93a386Sopenharmony_ci !(wrap == Wrap::kClamp || wrap == Wrap::kClampToBorder)) { 81cb93a386Sopenharmony_ci canDoModeInHW = false; 82cb93a386Sopenharmony_ci } 83cb93a386Sopenharmony_ci if (canDoModeInHW && size > 0 && subset.fA <= 0 && subset.fB >= size) { 84cb93a386Sopenharmony_ci r.fShaderMode = ShaderMode::kNone; 85cb93a386Sopenharmony_ci r.fHWWrap = wrap; 86cb93a386Sopenharmony_ci r.fShaderSubset = r.fShaderClamp = {0, 0}; 87cb93a386Sopenharmony_ci return r; 88cb93a386Sopenharmony_ci } 89cb93a386Sopenharmony_ci 90cb93a386Sopenharmony_ci r.fShaderSubset = subset; 91cb93a386Sopenharmony_ci bool domainIsSafe = false; 92cb93a386Sopenharmony_ci if (filter == Filter::kNearest) { 93cb93a386Sopenharmony_ci Span isubset{sk_float_floor(subset.fA), sk_float_ceil(subset.fB)}; 94cb93a386Sopenharmony_ci if (domain.fA > isubset.fA && domain.fB < isubset.fB) { 95cb93a386Sopenharmony_ci domainIsSafe = true; 96cb93a386Sopenharmony_ci } 97cb93a386Sopenharmony_ci // This inset prevents sampling neighboring texels that could occur when 98cb93a386Sopenharmony_ci // texture coords fall exactly at texel boundaries (depending on precision 99cb93a386Sopenharmony_ci // and GPU-specific snapping at the boundary). 100cb93a386Sopenharmony_ci r.fShaderClamp = isubset.makeInset(0.5f); 101cb93a386Sopenharmony_ci } else { 102cb93a386Sopenharmony_ci r.fShaderClamp = subset.makeInset(linearFilterInset); 103cb93a386Sopenharmony_ci if (r.fShaderClamp.contains(domain)) { 104cb93a386Sopenharmony_ci domainIsSafe = true; 105cb93a386Sopenharmony_ci } 106cb93a386Sopenharmony_ci } 107cb93a386Sopenharmony_ci if (!alwaysUseShaderTileMode && domainIsSafe) { 108cb93a386Sopenharmony_ci // The domain of coords that will be used won't access texels outside of the subset. 109cb93a386Sopenharmony_ci // So the wrap mode effectively doesn't matter. We use kClamp since it is always 110cb93a386Sopenharmony_ci // supported. 111cb93a386Sopenharmony_ci r.fShaderMode = ShaderMode::kNone; 112cb93a386Sopenharmony_ci r.fHWWrap = Wrap::kClamp; 113cb93a386Sopenharmony_ci r.fShaderSubset = r.fShaderClamp = {0, 0}; 114cb93a386Sopenharmony_ci return r; 115cb93a386Sopenharmony_ci } 116cb93a386Sopenharmony_ci r.fShaderMode = GetShaderMode(wrap, filter, mm); 117cb93a386Sopenharmony_ci r.fHWWrap = Wrap::kClamp; 118cb93a386Sopenharmony_ci return r; 119cb93a386Sopenharmony_ci }; 120cb93a386Sopenharmony_ci 121cb93a386Sopenharmony_ci SkISize dim = proxy.isFullyLazy() ? SkISize{-1, -1} : proxy.backingStoreDimensions(); 122cb93a386Sopenharmony_ci 123cb93a386Sopenharmony_ci Span subsetX{subset.fLeft, subset.fRight}; 124cb93a386Sopenharmony_ci auto domainX = domain ? Span{domain->fLeft, domain->fRight} 125cb93a386Sopenharmony_ci : Span{SK_FloatNegativeInfinity, SK_FloatInfinity}; 126cb93a386Sopenharmony_ci auto x = resolve(dim.width(), sampler.wrapModeX(), subsetX, domainX, linearFilterInset.fX); 127cb93a386Sopenharmony_ci 128cb93a386Sopenharmony_ci Span subsetY{subset.fTop, subset.fBottom}; 129cb93a386Sopenharmony_ci auto domainY = domain ? Span{domain->fTop, domain->fBottom} 130cb93a386Sopenharmony_ci : Span{SK_FloatNegativeInfinity, SK_FloatInfinity}; 131cb93a386Sopenharmony_ci auto y = resolve(dim.height(), sampler.wrapModeY(), subsetY, domainY, linearFilterInset.fY); 132cb93a386Sopenharmony_ci 133cb93a386Sopenharmony_ci fHWSampler = {x.fHWWrap, y.fHWWrap, filter, mm}; 134cb93a386Sopenharmony_ci fShaderModes[0] = x.fShaderMode; 135cb93a386Sopenharmony_ci fShaderModes[1] = y.fShaderMode; 136cb93a386Sopenharmony_ci fShaderSubset = {x.fShaderSubset.fA, y.fShaderSubset.fA, 137cb93a386Sopenharmony_ci x.fShaderSubset.fB, y.fShaderSubset.fB}; 138cb93a386Sopenharmony_ci fShaderClamp = {x.fShaderClamp.fA, y.fShaderClamp.fA, 139cb93a386Sopenharmony_ci x.fShaderClamp.fB, y.fShaderClamp.fB}; 140cb93a386Sopenharmony_ci std::copy_n(border, 4, fBorder); 141cb93a386Sopenharmony_ci} 142cb93a386Sopenharmony_ci 143cb93a386Sopenharmony_cibool GrTextureEffect::Sampling::hasBorderAlpha() const { 144cb93a386Sopenharmony_ci if (fHWSampler.wrapModeX() == Wrap::kClampToBorder || 145cb93a386Sopenharmony_ci fHWSampler.wrapModeY() == Wrap::kClampToBorder) { 146cb93a386Sopenharmony_ci return true; 147cb93a386Sopenharmony_ci } 148cb93a386Sopenharmony_ci if (ShaderModeIsClampToBorder(fShaderModes[0]) || ShaderModeIsClampToBorder(fShaderModes[1])) { 149cb93a386Sopenharmony_ci return fBorder[3] < 1.f; 150cb93a386Sopenharmony_ci } 151cb93a386Sopenharmony_ci return false; 152cb93a386Sopenharmony_ci} 153cb93a386Sopenharmony_ci 154cb93a386Sopenharmony_cistd::unique_ptr<GrFragmentProcessor> GrTextureEffect::Make(GrSurfaceProxyView view, 155cb93a386Sopenharmony_ci SkAlphaType alphaType, 156cb93a386Sopenharmony_ci const SkMatrix& matrix, 157cb93a386Sopenharmony_ci Filter filter, 158cb93a386Sopenharmony_ci MipmapMode mm) { 159cb93a386Sopenharmony_ci Sampling sampling = Sampling(filter, mm); 160cb93a386Sopenharmony_ci std::unique_ptr<GrFragmentProcessor> te(new GrTextureEffect(std::move(view), 161cb93a386Sopenharmony_ci alphaType, 162cb93a386Sopenharmony_ci sampling)); 163cb93a386Sopenharmony_ci return GrMatrixEffect::Make(matrix, std::move(te)); 164cb93a386Sopenharmony_ci} 165cb93a386Sopenharmony_ci 166cb93a386Sopenharmony_cistd::unique_ptr<GrFragmentProcessor> GrTextureEffect::Make(GrSurfaceProxyView view, 167cb93a386Sopenharmony_ci SkAlphaType alphaType, 168cb93a386Sopenharmony_ci const SkMatrix& matrix, 169cb93a386Sopenharmony_ci GrSamplerState sampler, 170cb93a386Sopenharmony_ci const GrCaps& caps, 171cb93a386Sopenharmony_ci const float border[4]) { 172cb93a386Sopenharmony_ci Sampling sampling(*view.proxy(), 173cb93a386Sopenharmony_ci sampler, 174cb93a386Sopenharmony_ci SkRect::Make(view.proxy()->dimensions()), 175cb93a386Sopenharmony_ci nullptr, 176cb93a386Sopenharmony_ci border, 177cb93a386Sopenharmony_ci false, 178cb93a386Sopenharmony_ci caps); 179cb93a386Sopenharmony_ci std::unique_ptr<GrFragmentProcessor> te(new GrTextureEffect(std::move(view), 180cb93a386Sopenharmony_ci alphaType, 181cb93a386Sopenharmony_ci sampling)); 182cb93a386Sopenharmony_ci return GrMatrixEffect::Make(matrix, std::move(te)); 183cb93a386Sopenharmony_ci} 184cb93a386Sopenharmony_ci 185cb93a386Sopenharmony_cistd::unique_ptr<GrFragmentProcessor> GrTextureEffect::MakeSubset(GrSurfaceProxyView view, 186cb93a386Sopenharmony_ci SkAlphaType alphaType, 187cb93a386Sopenharmony_ci const SkMatrix& matrix, 188cb93a386Sopenharmony_ci GrSamplerState sampler, 189cb93a386Sopenharmony_ci const SkRect& subset, 190cb93a386Sopenharmony_ci const GrCaps& caps, 191cb93a386Sopenharmony_ci const float border[4], 192cb93a386Sopenharmony_ci bool alwaysUseShaderTileMode) { 193cb93a386Sopenharmony_ci Sampling sampling(*view.proxy(), 194cb93a386Sopenharmony_ci sampler, 195cb93a386Sopenharmony_ci subset, 196cb93a386Sopenharmony_ci nullptr, 197cb93a386Sopenharmony_ci border, 198cb93a386Sopenharmony_ci alwaysUseShaderTileMode, 199cb93a386Sopenharmony_ci caps); 200cb93a386Sopenharmony_ci std::unique_ptr<GrFragmentProcessor> te(new GrTextureEffect(std::move(view), 201cb93a386Sopenharmony_ci alphaType, 202cb93a386Sopenharmony_ci sampling)); 203cb93a386Sopenharmony_ci return GrMatrixEffect::Make(matrix, std::move(te)); 204cb93a386Sopenharmony_ci} 205cb93a386Sopenharmony_ci 206cb93a386Sopenharmony_cistd::unique_ptr<GrFragmentProcessor> GrTextureEffect::MakeSubset(GrSurfaceProxyView view, 207cb93a386Sopenharmony_ci SkAlphaType alphaType, 208cb93a386Sopenharmony_ci const SkMatrix& matrix, 209cb93a386Sopenharmony_ci GrSamplerState sampler, 210cb93a386Sopenharmony_ci const SkRect& subset, 211cb93a386Sopenharmony_ci const SkRect& domain, 212cb93a386Sopenharmony_ci const GrCaps& caps, 213cb93a386Sopenharmony_ci const float border[4]) { 214cb93a386Sopenharmony_ci Sampling sampling(*view.proxy(), sampler, subset, &domain, border, false, caps); 215cb93a386Sopenharmony_ci std::unique_ptr<GrFragmentProcessor> te(new GrTextureEffect(std::move(view), 216cb93a386Sopenharmony_ci alphaType, 217cb93a386Sopenharmony_ci sampling)); 218cb93a386Sopenharmony_ci return GrMatrixEffect::Make(matrix, std::move(te)); 219cb93a386Sopenharmony_ci} 220cb93a386Sopenharmony_ci 221cb93a386Sopenharmony_cistd::unique_ptr<GrFragmentProcessor> GrTextureEffect::MakeCustomLinearFilterInset( 222cb93a386Sopenharmony_ci GrSurfaceProxyView view, 223cb93a386Sopenharmony_ci SkAlphaType alphaType, 224cb93a386Sopenharmony_ci const SkMatrix& matrix, 225cb93a386Sopenharmony_ci Wrap wx, 226cb93a386Sopenharmony_ci Wrap wy, 227cb93a386Sopenharmony_ci const SkRect& subset, 228cb93a386Sopenharmony_ci const SkRect* domain, 229cb93a386Sopenharmony_ci SkVector inset, 230cb93a386Sopenharmony_ci const GrCaps& caps, 231cb93a386Sopenharmony_ci const float border[4]) { 232cb93a386Sopenharmony_ci GrSamplerState sampler(wx, wy, Filter::kLinear); 233cb93a386Sopenharmony_ci Sampling sampling(*view.proxy(), sampler, subset, domain, border, false, caps, inset); 234cb93a386Sopenharmony_ci std::unique_ptr<GrFragmentProcessor> te(new GrTextureEffect(std::move(view), 235cb93a386Sopenharmony_ci alphaType, 236cb93a386Sopenharmony_ci sampling)); 237cb93a386Sopenharmony_ci return GrMatrixEffect::Make(matrix, std::move(te)); 238cb93a386Sopenharmony_ci} 239cb93a386Sopenharmony_ci 240cb93a386Sopenharmony_ciSkMatrix GrTextureEffect::coordAdjustmentMatrix() const { 241cb93a386Sopenharmony_ci SkMatrix m; 242cb93a386Sopenharmony_ci GrTexture* texture = this->texture(); 243cb93a386Sopenharmony_ci SkISize d = texture->dimensions(); 244cb93a386Sopenharmony_ci if (this->matrixEffectShouldNormalize()) { 245cb93a386Sopenharmony_ci if (fView.origin() == kBottomLeft_GrSurfaceOrigin) { 246cb93a386Sopenharmony_ci m.setScaleTranslate(1.f / d.width(), -1.f / d.height(), 0, 1); 247cb93a386Sopenharmony_ci } else { 248cb93a386Sopenharmony_ci m.setScale(1.f / d.width(), 1.f / d.height()); 249cb93a386Sopenharmony_ci } 250cb93a386Sopenharmony_ci } else { 251cb93a386Sopenharmony_ci if (fView.origin() == kBottomLeft_GrSurfaceOrigin) { 252cb93a386Sopenharmony_ci m.setScaleTranslate(1.f, -1.f, 0, d.height()); 253cb93a386Sopenharmony_ci } 254cb93a386Sopenharmony_ci } 255cb93a386Sopenharmony_ci return m; 256cb93a386Sopenharmony_ci} 257cb93a386Sopenharmony_ci 258cb93a386Sopenharmony_ciGrTextureEffect::ShaderMode GrTextureEffect::GetShaderMode(Wrap wrap, 259cb93a386Sopenharmony_ci Filter filter, 260cb93a386Sopenharmony_ci MipmapMode mm) { 261cb93a386Sopenharmony_ci switch (wrap) { 262cb93a386Sopenharmony_ci case Wrap::kMirrorRepeat: 263cb93a386Sopenharmony_ci return ShaderMode::kMirrorRepeat; 264cb93a386Sopenharmony_ci case Wrap::kClamp: 265cb93a386Sopenharmony_ci return ShaderMode::kClamp; 266cb93a386Sopenharmony_ci case Wrap::kRepeat: 267cb93a386Sopenharmony_ci switch (mm) { 268cb93a386Sopenharmony_ci case MipmapMode::kNone: 269cb93a386Sopenharmony_ci switch (filter) { 270cb93a386Sopenharmony_ci case Filter::kNearest: return ShaderMode::kRepeat_Nearest_None; 271cb93a386Sopenharmony_ci case Filter::kLinear: return ShaderMode::kRepeat_Linear_None; 272cb93a386Sopenharmony_ci } 273cb93a386Sopenharmony_ci SkUNREACHABLE; 274cb93a386Sopenharmony_ci case MipmapMode::kNearest: 275cb93a386Sopenharmony_ci case MipmapMode::kLinear: 276cb93a386Sopenharmony_ci switch (filter) { 277cb93a386Sopenharmony_ci case Filter::kNearest: return ShaderMode::kRepeat_Nearest_Mipmap; 278cb93a386Sopenharmony_ci case Filter::kLinear: return ShaderMode::kRepeat_Linear_Mipmap; 279cb93a386Sopenharmony_ci } 280cb93a386Sopenharmony_ci SkUNREACHABLE; 281cb93a386Sopenharmony_ci } 282cb93a386Sopenharmony_ci SkUNREACHABLE; 283cb93a386Sopenharmony_ci case Wrap::kClampToBorder: 284cb93a386Sopenharmony_ci return filter == Filter::kNearest ? ShaderMode::kClampToBorder_Nearest 285cb93a386Sopenharmony_ci : ShaderMode::kClampToBorder_Filter; 286cb93a386Sopenharmony_ci } 287cb93a386Sopenharmony_ci SkUNREACHABLE; 288cb93a386Sopenharmony_ci} 289cb93a386Sopenharmony_ci 290cb93a386Sopenharmony_ciinline bool GrTextureEffect::ShaderModeIsClampToBorder(ShaderMode m) { 291cb93a386Sopenharmony_ci return m == ShaderMode::kClampToBorder_Nearest || m == ShaderMode::kClampToBorder_Filter; 292cb93a386Sopenharmony_ci} 293cb93a386Sopenharmony_ci 294cb93a386Sopenharmony_cibool GrTextureEffect::ShaderModeRequiresUnormCoord(ShaderMode m) { 295cb93a386Sopenharmony_ci switch (m) { 296cb93a386Sopenharmony_ci case ShaderMode::kNone: return false; 297cb93a386Sopenharmony_ci case ShaderMode::kClamp: return false; 298cb93a386Sopenharmony_ci case ShaderMode::kRepeat_Nearest_None: return false; 299cb93a386Sopenharmony_ci case ShaderMode::kRepeat_Linear_None: return true; 300cb93a386Sopenharmony_ci case ShaderMode::kRepeat_Nearest_Mipmap: return true; 301cb93a386Sopenharmony_ci case ShaderMode::kRepeat_Linear_Mipmap: return true; 302cb93a386Sopenharmony_ci case ShaderMode::kMirrorRepeat: return false; 303cb93a386Sopenharmony_ci case ShaderMode::kClampToBorder_Nearest: return true; 304cb93a386Sopenharmony_ci case ShaderMode::kClampToBorder_Filter: return true; 305cb93a386Sopenharmony_ci } 306cb93a386Sopenharmony_ci SkUNREACHABLE; 307cb93a386Sopenharmony_ci}; 308cb93a386Sopenharmony_ci 309cb93a386Sopenharmony_civoid GrTextureEffect::Impl::emitCode(EmitArgs& args) { 310cb93a386Sopenharmony_ci using ShaderMode = GrTextureEffect::ShaderMode; 311cb93a386Sopenharmony_ci 312cb93a386Sopenharmony_ci auto& te = args.fFp.cast<GrTextureEffect>(); 313cb93a386Sopenharmony_ci auto* fb = args.fFragBuilder; 314cb93a386Sopenharmony_ci 315cb93a386Sopenharmony_ci if (te.fShaderModes[0] == ShaderMode::kNone && 316cb93a386Sopenharmony_ci te.fShaderModes[1] == ShaderMode::kNone) { 317cb93a386Sopenharmony_ci fb->codeAppendf("return "); 318cb93a386Sopenharmony_ci fb->appendTextureLookup(fSamplerHandle, args.fSampleCoord); 319cb93a386Sopenharmony_ci fb->codeAppendf(";"); 320cb93a386Sopenharmony_ci } else { 321cb93a386Sopenharmony_ci // Here is the basic flow of the various ShaderModes are implemented in a series of 322cb93a386Sopenharmony_ci // steps. Not all the steps apply to all the modes. We try to emit only the steps 323cb93a386Sopenharmony_ci // that are necessary for the given x/y shader modes. 324cb93a386Sopenharmony_ci // 325cb93a386Sopenharmony_ci // 0) Start with interpolated coordinates (unnormalize if doing anything 326cb93a386Sopenharmony_ci // complicated). 327cb93a386Sopenharmony_ci // 1) Map the coordinates into the subset range [Repeat and MirrorRepeat], or pass 328cb93a386Sopenharmony_ci // through output of 0). 329cb93a386Sopenharmony_ci // 2) Clamp the coordinates to a 0.5 inset of the subset rect [Clamp, Repeat, and 330cb93a386Sopenharmony_ci // MirrorRepeat always or ClampToBorder only when filtering] or pass through 331cb93a386Sopenharmony_ci // output of 1). The clamp rect collapses to a line or point it if the subset 332cb93a386Sopenharmony_ci // rect is less than one pixel wide/tall. 333cb93a386Sopenharmony_ci // 3) Look up texture with output of 2) [All] 334cb93a386Sopenharmony_ci // 3) Use the difference between 1) and 2) to apply filtering at edge [Repeat or 335cb93a386Sopenharmony_ci // ClampToBorder]. In the Repeat case this requires extra texture lookups on the 336cb93a386Sopenharmony_ci // other side of the subset (up to 3 more reads). Or if ClampToBorder and not 337cb93a386Sopenharmony_ci // filtering do a hard less than/greater than test with the subset rect. 338cb93a386Sopenharmony_ci 339cb93a386Sopenharmony_ci // Convert possible projective texture coordinates into non-homogeneous half2. 340cb93a386Sopenharmony_ci fb->codeAppendf("float2 inCoord = %s;", args.fSampleCoord); 341cb93a386Sopenharmony_ci 342cb93a386Sopenharmony_ci const auto& m = te.fShaderModes; 343cb93a386Sopenharmony_ci 344cb93a386Sopenharmony_ci const char* borderName = nullptr; 345cb93a386Sopenharmony_ci if (te.hasClampToBorderShaderMode()) { 346cb93a386Sopenharmony_ci fBorderUni = args.fUniformHandler->addUniform( 347cb93a386Sopenharmony_ci &te, kFragment_GrShaderFlag, kHalf4_GrSLType, "border", &borderName); 348cb93a386Sopenharmony_ci } 349cb93a386Sopenharmony_ci auto modeUsesSubset = [](ShaderMode m) { 350cb93a386Sopenharmony_ci switch (m) { 351cb93a386Sopenharmony_ci case ShaderMode::kNone: return false; 352cb93a386Sopenharmony_ci case ShaderMode::kClamp: return false; 353cb93a386Sopenharmony_ci case ShaderMode::kRepeat_Nearest_None: return true; 354cb93a386Sopenharmony_ci case ShaderMode::kRepeat_Linear_None: return true; 355cb93a386Sopenharmony_ci case ShaderMode::kRepeat_Nearest_Mipmap: return true; 356cb93a386Sopenharmony_ci case ShaderMode::kRepeat_Linear_Mipmap: return true; 357cb93a386Sopenharmony_ci case ShaderMode::kMirrorRepeat: return true; 358cb93a386Sopenharmony_ci case ShaderMode::kClampToBorder_Nearest: return true; 359cb93a386Sopenharmony_ci case ShaderMode::kClampToBorder_Filter: return true; 360cb93a386Sopenharmony_ci } 361cb93a386Sopenharmony_ci SkUNREACHABLE; 362cb93a386Sopenharmony_ci }; 363cb93a386Sopenharmony_ci 364cb93a386Sopenharmony_ci auto modeUsesClamp = [](ShaderMode m) { 365cb93a386Sopenharmony_ci switch (m) { 366cb93a386Sopenharmony_ci case ShaderMode::kNone: return false; 367cb93a386Sopenharmony_ci case ShaderMode::kClamp: return true; 368cb93a386Sopenharmony_ci case ShaderMode::kRepeat_Nearest_None: return true; 369cb93a386Sopenharmony_ci case ShaderMode::kRepeat_Linear_None: return true; 370cb93a386Sopenharmony_ci case ShaderMode::kRepeat_Nearest_Mipmap: return true; 371cb93a386Sopenharmony_ci case ShaderMode::kRepeat_Linear_Mipmap: return true; 372cb93a386Sopenharmony_ci case ShaderMode::kMirrorRepeat: return true; 373cb93a386Sopenharmony_ci case ShaderMode::kClampToBorder_Nearest: return false; 374cb93a386Sopenharmony_ci case ShaderMode::kClampToBorder_Filter: return true; 375cb93a386Sopenharmony_ci } 376cb93a386Sopenharmony_ci SkUNREACHABLE; 377cb93a386Sopenharmony_ci }; 378cb93a386Sopenharmony_ci 379cb93a386Sopenharmony_ci bool useSubset[2] = {modeUsesSubset(m[0]), modeUsesSubset(m[1])}; 380cb93a386Sopenharmony_ci bool useClamp [2] = {modeUsesClamp (m[0]), modeUsesClamp (m[1])}; 381cb93a386Sopenharmony_ci 382cb93a386Sopenharmony_ci const char* subsetName = nullptr; 383cb93a386Sopenharmony_ci if (useSubset[0] || useSubset[1]) { 384cb93a386Sopenharmony_ci fSubsetUni = args.fUniformHandler->addUniform( 385cb93a386Sopenharmony_ci &te, kFragment_GrShaderFlag, kFloat4_GrSLType, "subset", &subsetName); 386cb93a386Sopenharmony_ci } 387cb93a386Sopenharmony_ci 388cb93a386Sopenharmony_ci const char* clampName = nullptr; 389cb93a386Sopenharmony_ci if (useClamp[0] || useClamp[1]) { 390cb93a386Sopenharmony_ci fClampUni = args.fUniformHandler->addUniform( 391cb93a386Sopenharmony_ci &te, kFragment_GrShaderFlag, kFloat4_GrSLType, "clamp", &clampName); 392cb93a386Sopenharmony_ci } 393cb93a386Sopenharmony_ci 394cb93a386Sopenharmony_ci bool unormCoordsRequiredForShaderMode = ShaderModeRequiresUnormCoord(m[0]) || 395cb93a386Sopenharmony_ci ShaderModeRequiresUnormCoord(m[1]); 396cb93a386Sopenharmony_ci // We should not pre-normalize the input coords with GrMatrixEffect if we're going to 397cb93a386Sopenharmony_ci // operate on unnormalized coords and then normalize after the shader mode. 398cb93a386Sopenharmony_ci SkASSERT(!(unormCoordsRequiredForShaderMode && te.matrixEffectShouldNormalize())); 399cb93a386Sopenharmony_ci bool sampleCoordsMustBeNormalized = 400cb93a386Sopenharmony_ci te.fView.asTextureProxy()->textureType() != GrTextureType::kRectangle; 401cb93a386Sopenharmony_ci 402cb93a386Sopenharmony_ci const char* idims = nullptr; 403cb93a386Sopenharmony_ci if (unormCoordsRequiredForShaderMode && sampleCoordsMustBeNormalized) { 404cb93a386Sopenharmony_ci // TODO: Detect support for textureSize() or polyfill textureSize() in SkSL and 405cb93a386Sopenharmony_ci // always use? 406cb93a386Sopenharmony_ci fIDimsUni = args.fUniformHandler->addUniform(&te, kFragment_GrShaderFlag, 407cb93a386Sopenharmony_ci kFloat2_GrSLType, "idims", &idims); 408cb93a386Sopenharmony_ci } 409cb93a386Sopenharmony_ci 410cb93a386Sopenharmony_ci // Generates a string to read at a coordinate, normalizing coords if necessary. 411cb93a386Sopenharmony_ci auto read = [&](const char* coord) { 412cb93a386Sopenharmony_ci SkString result; 413cb93a386Sopenharmony_ci SkString normCoord; 414cb93a386Sopenharmony_ci if (idims) { 415cb93a386Sopenharmony_ci normCoord.printf("(%s) * %s", coord, idims); 416cb93a386Sopenharmony_ci } else { 417cb93a386Sopenharmony_ci normCoord = coord; 418cb93a386Sopenharmony_ci } 419cb93a386Sopenharmony_ci fb->appendTextureLookup(&result, fSamplerHandle, normCoord.c_str()); 420cb93a386Sopenharmony_ci return result; 421cb93a386Sopenharmony_ci }; 422cb93a386Sopenharmony_ci 423cb93a386Sopenharmony_ci // Implements coord wrapping for kRepeat and kMirrorRepeat 424cb93a386Sopenharmony_ci auto subsetCoord = [&](ShaderMode mode, 425cb93a386Sopenharmony_ci const char* coordSwizzle, 426cb93a386Sopenharmony_ci const char* subsetStartSwizzle, 427cb93a386Sopenharmony_ci const char* subsetStopSwizzle, 428cb93a386Sopenharmony_ci const char* extraCoord, 429cb93a386Sopenharmony_ci const char* coordWeight) { 430cb93a386Sopenharmony_ci switch (mode) { 431cb93a386Sopenharmony_ci // These modes either don't use the subset rect or don't need to map the 432cb93a386Sopenharmony_ci // coords to be within the subset. 433cb93a386Sopenharmony_ci case ShaderMode::kNone: 434cb93a386Sopenharmony_ci case ShaderMode::kClampToBorder_Nearest: 435cb93a386Sopenharmony_ci case ShaderMode::kClampToBorder_Filter: 436cb93a386Sopenharmony_ci case ShaderMode::kClamp: 437cb93a386Sopenharmony_ci fb->codeAppendf("subsetCoord.%s = inCoord.%s;", coordSwizzle, coordSwizzle); 438cb93a386Sopenharmony_ci break; 439cb93a386Sopenharmony_ci case ShaderMode::kRepeat_Nearest_None: 440cb93a386Sopenharmony_ci case ShaderMode::kRepeat_Linear_None: 441cb93a386Sopenharmony_ci fb->codeAppendf( 442cb93a386Sopenharmony_ci "subsetCoord.%s = mod(inCoord.%s - %s.%s, %s.%s - %s.%s) + %s.%s;", 443cb93a386Sopenharmony_ci coordSwizzle, coordSwizzle, subsetName, subsetStartSwizzle, subsetName, 444cb93a386Sopenharmony_ci subsetStopSwizzle, subsetName, subsetStartSwizzle, subsetName, 445cb93a386Sopenharmony_ci subsetStartSwizzle); 446cb93a386Sopenharmony_ci break; 447cb93a386Sopenharmony_ci case ShaderMode::kRepeat_Nearest_Mipmap: 448cb93a386Sopenharmony_ci case ShaderMode::kRepeat_Linear_Mipmap: 449cb93a386Sopenharmony_ci // The approach here is to generate two sets of texture coords that 450cb93a386Sopenharmony_ci // are both "moving" at the same speed (if not direction) as 451cb93a386Sopenharmony_ci // inCoords. We accomplish that by using two out of phase mirror 452cb93a386Sopenharmony_ci // repeat coords. We will always sample using both coords but the 453cb93a386Sopenharmony_ci // read from the upward sloping one is selected using a weight 454cb93a386Sopenharmony_ci // that transitions from one set to the other near the reflection 455cb93a386Sopenharmony_ci // point. Like the coords, the weight is a saw-tooth function, 456cb93a386Sopenharmony_ci // phase-shifted, vertically translated, and then clamped to 0..1. 457cb93a386Sopenharmony_ci // TODO: Skip this and use textureGrad() when available. 458cb93a386Sopenharmony_ci SkASSERT(extraCoord); 459cb93a386Sopenharmony_ci SkASSERT(coordWeight); 460cb93a386Sopenharmony_ci fb->codeAppend("{"); 461cb93a386Sopenharmony_ci fb->codeAppendf("float w = %s.%s - %s.%s;", subsetName, subsetStopSwizzle, 462cb93a386Sopenharmony_ci subsetName, subsetStartSwizzle); 463cb93a386Sopenharmony_ci fb->codeAppendf("float w2 = 2 * w;"); 464cb93a386Sopenharmony_ci fb->codeAppendf("float d = inCoord.%s - %s.%s;", coordSwizzle, subsetName, 465cb93a386Sopenharmony_ci subsetStartSwizzle); 466cb93a386Sopenharmony_ci fb->codeAppend("float m = mod(d, w2);"); 467cb93a386Sopenharmony_ci fb->codeAppend("float o = mix(m, w2 - m, step(w, m));"); 468cb93a386Sopenharmony_ci fb->codeAppendf("subsetCoord.%s = o + %s.%s;", coordSwizzle, subsetName, 469cb93a386Sopenharmony_ci subsetStartSwizzle); 470cb93a386Sopenharmony_ci fb->codeAppendf("%s = w - o + %s.%s;", extraCoord, subsetName, 471cb93a386Sopenharmony_ci subsetStartSwizzle); 472cb93a386Sopenharmony_ci // coordWeight is used as the third param of mix() to blend between a 473cb93a386Sopenharmony_ci // sample taken using subsetCoord and a sample at extraCoord. 474cb93a386Sopenharmony_ci fb->codeAppend("float hw = w/2;"); 475cb93a386Sopenharmony_ci fb->codeAppend("float n = mod(d - hw, w2);"); 476cb93a386Sopenharmony_ci fb->codeAppendf("%s = saturate(half(mix(n, w2 - n, step(w, n)) - hw + 0.5));", 477cb93a386Sopenharmony_ci coordWeight); 478cb93a386Sopenharmony_ci fb->codeAppend("}"); 479cb93a386Sopenharmony_ci break; 480cb93a386Sopenharmony_ci case ShaderMode::kMirrorRepeat: 481cb93a386Sopenharmony_ci fb->codeAppend("{"); 482cb93a386Sopenharmony_ci fb->codeAppendf("float w = %s.%s - %s.%s;", subsetName, subsetStopSwizzle, 483cb93a386Sopenharmony_ci subsetName, subsetStartSwizzle); 484cb93a386Sopenharmony_ci fb->codeAppendf("float w2 = 2 * w;"); 485cb93a386Sopenharmony_ci fb->codeAppendf("float m = mod(inCoord.%s - %s.%s, w2);", coordSwizzle, 486cb93a386Sopenharmony_ci subsetName, subsetStartSwizzle); 487cb93a386Sopenharmony_ci fb->codeAppendf("subsetCoord.%s = mix(m, w2 - m, step(w, m)) + %s.%s;", 488cb93a386Sopenharmony_ci coordSwizzle, subsetName, subsetStartSwizzle); 489cb93a386Sopenharmony_ci fb->codeAppend("}"); 490cb93a386Sopenharmony_ci break; 491cb93a386Sopenharmony_ci } 492cb93a386Sopenharmony_ci }; 493cb93a386Sopenharmony_ci 494cb93a386Sopenharmony_ci auto clampCoord = [&](bool clamp, 495cb93a386Sopenharmony_ci const char* coordSwizzle, 496cb93a386Sopenharmony_ci const char* clampStartSwizzle, 497cb93a386Sopenharmony_ci const char* clampStopSwizzle) { 498cb93a386Sopenharmony_ci if (clamp) { 499cb93a386Sopenharmony_ci fb->codeAppendf("clampedCoord%s = clamp(subsetCoord%s, %s%s, %s%s);", 500cb93a386Sopenharmony_ci coordSwizzle, coordSwizzle, clampName, clampStartSwizzle, clampName, 501cb93a386Sopenharmony_ci clampStopSwizzle); 502cb93a386Sopenharmony_ci } else { 503cb93a386Sopenharmony_ci fb->codeAppendf("clampedCoord%s = subsetCoord%s;", coordSwizzle, coordSwizzle); 504cb93a386Sopenharmony_ci } 505cb93a386Sopenharmony_ci }; 506cb93a386Sopenharmony_ci 507cb93a386Sopenharmony_ci // Insert vars for extra coords and blending weights for repeat + mip map. 508cb93a386Sopenharmony_ci const char* extraRepeatCoordX = nullptr; 509cb93a386Sopenharmony_ci const char* repeatCoordWeightX = nullptr; 510cb93a386Sopenharmony_ci const char* extraRepeatCoordY = nullptr; 511cb93a386Sopenharmony_ci const char* repeatCoordWeightY = nullptr; 512cb93a386Sopenharmony_ci 513cb93a386Sopenharmony_ci bool mipmapRepeatX = m[0] == ShaderMode::kRepeat_Nearest_Mipmap || 514cb93a386Sopenharmony_ci m[0] == ShaderMode::kRepeat_Linear_Mipmap; 515cb93a386Sopenharmony_ci bool mipmapRepeatY = m[1] == ShaderMode::kRepeat_Nearest_Mipmap || 516cb93a386Sopenharmony_ci m[1] == ShaderMode::kRepeat_Linear_Mipmap; 517cb93a386Sopenharmony_ci 518cb93a386Sopenharmony_ci if (mipmapRepeatX || mipmapRepeatY) { 519cb93a386Sopenharmony_ci fb->codeAppend("float2 extraRepeatCoord;"); 520cb93a386Sopenharmony_ci } 521cb93a386Sopenharmony_ci if (mipmapRepeatX) { 522cb93a386Sopenharmony_ci fb->codeAppend("half repeatCoordWeightX;"); 523cb93a386Sopenharmony_ci extraRepeatCoordX = "extraRepeatCoord.x"; 524cb93a386Sopenharmony_ci repeatCoordWeightX = "repeatCoordWeightX"; 525cb93a386Sopenharmony_ci } 526cb93a386Sopenharmony_ci if (mipmapRepeatY) { 527cb93a386Sopenharmony_ci fb->codeAppend("half repeatCoordWeightY;"); 528cb93a386Sopenharmony_ci extraRepeatCoordY = "extraRepeatCoord.y"; 529cb93a386Sopenharmony_ci repeatCoordWeightY = "repeatCoordWeightY"; 530cb93a386Sopenharmony_ci } 531cb93a386Sopenharmony_ci 532cb93a386Sopenharmony_ci // Apply subset rect and clamp rect to coords. 533cb93a386Sopenharmony_ci fb->codeAppend("float2 subsetCoord;"); 534cb93a386Sopenharmony_ci subsetCoord(te.fShaderModes[0], "x", "x", "z", extraRepeatCoordX, repeatCoordWeightX); 535cb93a386Sopenharmony_ci subsetCoord(te.fShaderModes[1], "y", "y", "w", extraRepeatCoordY, repeatCoordWeightY); 536cb93a386Sopenharmony_ci fb->codeAppend("float2 clampedCoord;"); 537cb93a386Sopenharmony_ci if (useClamp[0] == useClamp[1]) { 538cb93a386Sopenharmony_ci clampCoord(useClamp[0], "", ".xy", ".zw"); 539cb93a386Sopenharmony_ci } else { 540cb93a386Sopenharmony_ci clampCoord(useClamp[0], ".x", ".x", ".z"); 541cb93a386Sopenharmony_ci clampCoord(useClamp[1], ".y", ".y", ".w"); 542cb93a386Sopenharmony_ci } 543cb93a386Sopenharmony_ci // Additional clamping for the extra coords for kRepeat with mip maps. 544cb93a386Sopenharmony_ci if (mipmapRepeatX && mipmapRepeatY) { 545cb93a386Sopenharmony_ci fb->codeAppendf("extraRepeatCoord = clamp(extraRepeatCoord, %s.xy, %s.zw);", 546cb93a386Sopenharmony_ci clampName, clampName); 547cb93a386Sopenharmony_ci } else if (mipmapRepeatX) { 548cb93a386Sopenharmony_ci fb->codeAppendf("extraRepeatCoord.x = clamp(extraRepeatCoord.x, %s.x, %s.z);", 549cb93a386Sopenharmony_ci clampName, clampName); 550cb93a386Sopenharmony_ci } else if (mipmapRepeatY) { 551cb93a386Sopenharmony_ci fb->codeAppendf("extraRepeatCoord.y = clamp(extraRepeatCoord.y, %s.y, %s.w);", 552cb93a386Sopenharmony_ci clampName, clampName); 553cb93a386Sopenharmony_ci } 554cb93a386Sopenharmony_ci 555cb93a386Sopenharmony_ci // Do the 2 or 4 texture reads for kRepeatMipMap and then apply the weight(s) 556cb93a386Sopenharmony_ci // to blend between them. If neither direction is repeat or not using mip maps do a single 557cb93a386Sopenharmony_ci // read at clampedCoord. 558cb93a386Sopenharmony_ci if (mipmapRepeatX && mipmapRepeatY) { 559cb93a386Sopenharmony_ci fb->codeAppendf( 560cb93a386Sopenharmony_ci "half4 textureColor =" 561cb93a386Sopenharmony_ci " mix(mix(%s, %s, repeatCoordWeightX)," 562cb93a386Sopenharmony_ci " mix(%s, %s, repeatCoordWeightX)," 563cb93a386Sopenharmony_ci " repeatCoordWeightY);", 564cb93a386Sopenharmony_ci read("clampedCoord").c_str(), 565cb93a386Sopenharmony_ci read("float2(extraRepeatCoord.x, clampedCoord.y)").c_str(), 566cb93a386Sopenharmony_ci read("float2(clampedCoord.x, extraRepeatCoord.y)").c_str(), 567cb93a386Sopenharmony_ci read("float2(extraRepeatCoord.x, extraRepeatCoord.y)").c_str()); 568cb93a386Sopenharmony_ci 569cb93a386Sopenharmony_ci } else if (mipmapRepeatX) { 570cb93a386Sopenharmony_ci fb->codeAppendf("half4 textureColor = mix(%s, %s, repeatCoordWeightX);", 571cb93a386Sopenharmony_ci read("clampedCoord").c_str(), 572cb93a386Sopenharmony_ci read("float2(extraRepeatCoord.x, clampedCoord.y)").c_str()); 573cb93a386Sopenharmony_ci } else if (mipmapRepeatY) { 574cb93a386Sopenharmony_ci fb->codeAppendf("half4 textureColor = mix(%s, %s, repeatCoordWeightY);", 575cb93a386Sopenharmony_ci read("clampedCoord").c_str(), 576cb93a386Sopenharmony_ci read("float2(clampedCoord.x, extraRepeatCoord.y)").c_str()); 577cb93a386Sopenharmony_ci } else { 578cb93a386Sopenharmony_ci fb->codeAppendf("half4 textureColor = %s;", read("clampedCoord").c_str()); 579cb93a386Sopenharmony_ci } 580cb93a386Sopenharmony_ci 581cb93a386Sopenharmony_ci // Strings for extra texture reads used only in kRepeatLinear 582cb93a386Sopenharmony_ci SkString repeatLinearReadX; 583cb93a386Sopenharmony_ci SkString repeatLinearReadY; 584cb93a386Sopenharmony_ci 585cb93a386Sopenharmony_ci // Calculate the amount the coord moved for clamping. This will be used 586cb93a386Sopenharmony_ci // to implement shader-based filtering for kClampToBorder and kRepeat. 587cb93a386Sopenharmony_ci bool repeatLinearFilterX = m[0] == ShaderMode::kRepeat_Linear_None || 588cb93a386Sopenharmony_ci m[0] == ShaderMode::kRepeat_Linear_Mipmap; 589cb93a386Sopenharmony_ci bool repeatLinearFilterY = m[1] == ShaderMode::kRepeat_Linear_None || 590cb93a386Sopenharmony_ci m[1] == ShaderMode::kRepeat_Linear_Mipmap; 591cb93a386Sopenharmony_ci if (repeatLinearFilterX || m[0] == ShaderMode::kClampToBorder_Filter) { 592cb93a386Sopenharmony_ci fb->codeAppend("half errX = half(subsetCoord.x - clampedCoord.x);"); 593cb93a386Sopenharmony_ci if (repeatLinearFilterX) { 594cb93a386Sopenharmony_ci fb->codeAppendf("float repeatCoordX = errX > 0 ? %s.x : %s.z;", 595cb93a386Sopenharmony_ci clampName, clampName); 596cb93a386Sopenharmony_ci repeatLinearReadX = read("float2(repeatCoordX, clampedCoord.y)"); 597cb93a386Sopenharmony_ci } 598cb93a386Sopenharmony_ci } 599cb93a386Sopenharmony_ci if (repeatLinearFilterY || m[1] == ShaderMode::kClampToBorder_Filter) { 600cb93a386Sopenharmony_ci fb->codeAppend("half errY = half(subsetCoord.y - clampedCoord.y);"); 601cb93a386Sopenharmony_ci if (repeatLinearFilterY) { 602cb93a386Sopenharmony_ci fb->codeAppendf("float repeatCoordY = errY > 0 ? %s.y : %s.w;", 603cb93a386Sopenharmony_ci clampName, clampName); 604cb93a386Sopenharmony_ci repeatLinearReadY = read("float2(clampedCoord.x, repeatCoordY)"); 605cb93a386Sopenharmony_ci } 606cb93a386Sopenharmony_ci } 607cb93a386Sopenharmony_ci 608cb93a386Sopenharmony_ci // Add logic for kRepeat + linear filter. Do 1 or 3 more texture reads depending 609cb93a386Sopenharmony_ci // on whether both modes are kRepeat and whether we're near a single subset edge 610cb93a386Sopenharmony_ci // or a corner. Then blend the multiple reads using the err values calculated 611cb93a386Sopenharmony_ci // above. 612cb93a386Sopenharmony_ci const char* ifStr = "if"; 613cb93a386Sopenharmony_ci if (repeatLinearFilterX && repeatLinearFilterY) { 614cb93a386Sopenharmony_ci auto repeatLinearReadXY = read("float2(repeatCoordX, repeatCoordY)"); 615cb93a386Sopenharmony_ci fb->codeAppendf( 616cb93a386Sopenharmony_ci "if (errX != 0 && errY != 0) {" 617cb93a386Sopenharmony_ci " errX = abs(errX);" 618cb93a386Sopenharmony_ci " textureColor = mix(mix(textureColor, %s, errX)," 619cb93a386Sopenharmony_ci " mix(%s, %s, errX)," 620cb93a386Sopenharmony_ci " abs(errY));" 621cb93a386Sopenharmony_ci "}", 622cb93a386Sopenharmony_ci repeatLinearReadX.c_str(), repeatLinearReadY.c_str(), 623cb93a386Sopenharmony_ci repeatLinearReadXY.c_str()); 624cb93a386Sopenharmony_ci ifStr = "else if"; 625cb93a386Sopenharmony_ci } 626cb93a386Sopenharmony_ci if (repeatLinearFilterX) { 627cb93a386Sopenharmony_ci fb->codeAppendf( 628cb93a386Sopenharmony_ci "%s (errX != 0) {" 629cb93a386Sopenharmony_ci " textureColor = mix(textureColor, %s, abs(errX));" 630cb93a386Sopenharmony_ci "}", 631cb93a386Sopenharmony_ci ifStr, repeatLinearReadX.c_str()); 632cb93a386Sopenharmony_ci } 633cb93a386Sopenharmony_ci if (repeatLinearFilterY) { 634cb93a386Sopenharmony_ci fb->codeAppendf( 635cb93a386Sopenharmony_ci "%s (errY != 0) {" 636cb93a386Sopenharmony_ci " textureColor = mix(textureColor, %s, abs(errY));" 637cb93a386Sopenharmony_ci "}", 638cb93a386Sopenharmony_ci ifStr, repeatLinearReadY.c_str()); 639cb93a386Sopenharmony_ci } 640cb93a386Sopenharmony_ci 641cb93a386Sopenharmony_ci // Do soft edge shader filtering against border color for kClampToBorderFilter using 642cb93a386Sopenharmony_ci // the err values calculated above. 643cb93a386Sopenharmony_ci if (m[0] == ShaderMode::kClampToBorder_Filter) { 644cb93a386Sopenharmony_ci fb->codeAppendf("textureColor = mix(textureColor, %s, min(abs(errX), 1));", borderName); 645cb93a386Sopenharmony_ci } 646cb93a386Sopenharmony_ci if (m[1] == ShaderMode::kClampToBorder_Filter) { 647cb93a386Sopenharmony_ci fb->codeAppendf("textureColor = mix(textureColor, %s, min(abs(errY), 1));", borderName); 648cb93a386Sopenharmony_ci } 649cb93a386Sopenharmony_ci 650cb93a386Sopenharmony_ci // Do hard-edge shader transition to border color for kClampToBorderNearest at the 651cb93a386Sopenharmony_ci // subset boundaries. Snap the input coordinates to nearest neighbor (with an 652cb93a386Sopenharmony_ci // epsilon) before comparing to the subset rect to avoid GPU interpolation errors 653cb93a386Sopenharmony_ci if (m[0] == ShaderMode::kClampToBorder_Nearest) { 654cb93a386Sopenharmony_ci fb->codeAppendf( 655cb93a386Sopenharmony_ci "float snappedX = floor(inCoord.x + 0.001) + 0.5;" 656cb93a386Sopenharmony_ci "if (snappedX < %s.x || snappedX > %s.z) {" 657cb93a386Sopenharmony_ci " textureColor = %s;" 658cb93a386Sopenharmony_ci "}", 659cb93a386Sopenharmony_ci subsetName, subsetName, borderName); 660cb93a386Sopenharmony_ci } 661cb93a386Sopenharmony_ci if (m[1] == ShaderMode::kClampToBorder_Nearest) { 662cb93a386Sopenharmony_ci fb->codeAppendf( 663cb93a386Sopenharmony_ci "float snappedY = floor(inCoord.y + 0.001) + 0.5;" 664cb93a386Sopenharmony_ci "if (snappedY < %s.y || snappedY > %s.w) {" 665cb93a386Sopenharmony_ci " textureColor = %s;" 666cb93a386Sopenharmony_ci "}", 667cb93a386Sopenharmony_ci subsetName, subsetName, borderName); 668cb93a386Sopenharmony_ci } 669cb93a386Sopenharmony_ci fb->codeAppendf("return textureColor;"); 670cb93a386Sopenharmony_ci } 671cb93a386Sopenharmony_ci} 672cb93a386Sopenharmony_ci 673cb93a386Sopenharmony_civoid GrTextureEffect::Impl::onSetData(const GrGLSLProgramDataManager& pdm, 674cb93a386Sopenharmony_ci const GrFragmentProcessor& fp) { 675cb93a386Sopenharmony_ci const auto& te = fp.cast<GrTextureEffect>(); 676cb93a386Sopenharmony_ci 677cb93a386Sopenharmony_ci const float w = te.texture()->width(); 678cb93a386Sopenharmony_ci const float h = te.texture()->height(); 679cb93a386Sopenharmony_ci const auto& s = te.fSubset; 680cb93a386Sopenharmony_ci const auto& c = te.fClamp; 681cb93a386Sopenharmony_ci 682cb93a386Sopenharmony_ci auto type = te.texture()->textureType(); 683cb93a386Sopenharmony_ci 684cb93a386Sopenharmony_ci float idims[2] = {1.f/w, 1.f/h}; 685cb93a386Sopenharmony_ci 686cb93a386Sopenharmony_ci if (fIDimsUni.isValid()) { 687cb93a386Sopenharmony_ci pdm.set2fv(fIDimsUni, 1, idims); 688cb93a386Sopenharmony_ci SkASSERT(type != GrTextureType::kRectangle); 689cb93a386Sopenharmony_ci } 690cb93a386Sopenharmony_ci 691cb93a386Sopenharmony_ci auto pushRect = [&](float rect[4], UniformHandle uni) { 692cb93a386Sopenharmony_ci if (te.view().origin() == kBottomLeft_GrSurfaceOrigin) { 693cb93a386Sopenharmony_ci rect[1] = h - rect[1]; 694cb93a386Sopenharmony_ci rect[3] = h - rect[3]; 695cb93a386Sopenharmony_ci std::swap(rect[1], rect[3]); 696cb93a386Sopenharmony_ci } 697cb93a386Sopenharmony_ci if (!fIDimsUni.isValid() && type != GrTextureType::kRectangle) { 698cb93a386Sopenharmony_ci rect[0] *= idims[0]; 699cb93a386Sopenharmony_ci rect[2] *= idims[0]; 700cb93a386Sopenharmony_ci rect[1] *= idims[1]; 701cb93a386Sopenharmony_ci rect[3] *= idims[1]; 702cb93a386Sopenharmony_ci } 703cb93a386Sopenharmony_ci pdm.set4fv(uni, 1, rect); 704cb93a386Sopenharmony_ci }; 705cb93a386Sopenharmony_ci 706cb93a386Sopenharmony_ci if (fSubsetUni.isValid()) { 707cb93a386Sopenharmony_ci float subset[] = {s.fLeft, s.fTop, s.fRight, s.fBottom}; 708cb93a386Sopenharmony_ci pushRect(subset, fSubsetUni); 709cb93a386Sopenharmony_ci } 710cb93a386Sopenharmony_ci if (fClampUni.isValid()) { 711cb93a386Sopenharmony_ci float subset[] = {c.fLeft, c.fTop, c.fRight, c.fBottom}; 712cb93a386Sopenharmony_ci pushRect(subset, fClampUni); 713cb93a386Sopenharmony_ci } 714cb93a386Sopenharmony_ci if (fBorderUni.isValid()) { 715cb93a386Sopenharmony_ci pdm.set4fv(fBorderUni, 1, te.fBorder); 716cb93a386Sopenharmony_ci } 717cb93a386Sopenharmony_ci} 718cb93a386Sopenharmony_ci 719cb93a386Sopenharmony_cistd::unique_ptr<GrFragmentProcessor::ProgramImpl> GrTextureEffect::onMakeProgramImpl() const { 720cb93a386Sopenharmony_ci return std::make_unique<Impl>(); 721cb93a386Sopenharmony_ci} 722cb93a386Sopenharmony_ci 723cb93a386Sopenharmony_ciSkString GrTextureEffect::getShaderDfxInfo() const 724cb93a386Sopenharmony_ci{ 725cb93a386Sopenharmony_ci SkString format; 726cb93a386Sopenharmony_ci format.printf("ShaderDfx_GrTextureEffect_%d_%d", fShaderModes[0], fShaderModes[1]); 727cb93a386Sopenharmony_ci return format; 728cb93a386Sopenharmony_ci} 729cb93a386Sopenharmony_ci 730cb93a386Sopenharmony_civoid GrTextureEffect::onAddToKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const { 731cb93a386Sopenharmony_ci auto m0 = static_cast<uint32_t>(fShaderModes[0]); 732cb93a386Sopenharmony_ci b->addBits(8, m0, "shaderMode0"); 733cb93a386Sopenharmony_ci 734cb93a386Sopenharmony_ci auto m1 = static_cast<uint32_t>(fShaderModes[1]); 735cb93a386Sopenharmony_ci b->addBits(8, m1, "shaderMode1"); 736cb93a386Sopenharmony_ci} 737cb93a386Sopenharmony_ci 738cb93a386Sopenharmony_cibool GrTextureEffect::onIsEqual(const GrFragmentProcessor& other) const { 739cb93a386Sopenharmony_ci auto& that = other.cast<GrTextureEffect>(); 740cb93a386Sopenharmony_ci if (fView != that.fView) { 741cb93a386Sopenharmony_ci return false; 742cb93a386Sopenharmony_ci } 743cb93a386Sopenharmony_ci if (fSamplerState != that.fSamplerState) { 744cb93a386Sopenharmony_ci return false; 745cb93a386Sopenharmony_ci } 746cb93a386Sopenharmony_ci if (fShaderModes[0] != that.fShaderModes[0] || fShaderModes[1] != that.fShaderModes[1]) { 747cb93a386Sopenharmony_ci return false; 748cb93a386Sopenharmony_ci } 749cb93a386Sopenharmony_ci if (fSubset != that.fSubset) { 750cb93a386Sopenharmony_ci return false; 751cb93a386Sopenharmony_ci } 752cb93a386Sopenharmony_ci if (this->hasClampToBorderShaderMode() && !std::equal(fBorder, fBorder + 4, that.fBorder)) { 753cb93a386Sopenharmony_ci return false; 754cb93a386Sopenharmony_ci } 755cb93a386Sopenharmony_ci return true; 756cb93a386Sopenharmony_ci} 757cb93a386Sopenharmony_ci 758cb93a386Sopenharmony_cibool GrTextureEffect::matrixEffectShouldNormalize() const { 759cb93a386Sopenharmony_ci return fView.asTextureProxy()->textureType() != GrTextureType::kRectangle && 760cb93a386Sopenharmony_ci !ShaderModeRequiresUnormCoord(fShaderModes[0]) && 761cb93a386Sopenharmony_ci !ShaderModeRequiresUnormCoord(fShaderModes[1]); 762cb93a386Sopenharmony_ci} 763cb93a386Sopenharmony_ci 764cb93a386Sopenharmony_ciGrTextureEffect::GrTextureEffect(GrSurfaceProxyView view, 765cb93a386Sopenharmony_ci SkAlphaType alphaType, 766cb93a386Sopenharmony_ci const Sampling& sampling) 767cb93a386Sopenharmony_ci : GrFragmentProcessor(kGrTextureEffect_ClassID, 768cb93a386Sopenharmony_ci ModulateForSamplerOptFlags(alphaType, sampling.hasBorderAlpha())) 769cb93a386Sopenharmony_ci , fView(std::move(view)) 770cb93a386Sopenharmony_ci , fSamplerState(sampling.fHWSampler) 771cb93a386Sopenharmony_ci , fSubset(sampling.fShaderSubset) 772cb93a386Sopenharmony_ci , fClamp(sampling.fShaderClamp) 773cb93a386Sopenharmony_ci , fShaderModes{sampling.fShaderModes[0], sampling.fShaderModes[1]} { 774cb93a386Sopenharmony_ci // We always compare the range even when it isn't used so assert we have canonical don't care 775cb93a386Sopenharmony_ci // values. 776cb93a386Sopenharmony_ci SkASSERT(fShaderModes[0] != ShaderMode::kNone || (fSubset.fLeft == 0 && fSubset.fRight == 0)); 777cb93a386Sopenharmony_ci SkASSERT(fShaderModes[1] != ShaderMode::kNone || (fSubset.fTop == 0 && fSubset.fBottom == 0)); 778cb93a386Sopenharmony_ci this->setUsesSampleCoordsDirectly(); 779cb93a386Sopenharmony_ci std::copy_n(sampling.fBorder, 4, fBorder); 780cb93a386Sopenharmony_ci} 781cb93a386Sopenharmony_ci 782cb93a386Sopenharmony_ciGrTextureEffect::GrTextureEffect(const GrTextureEffect& src) 783cb93a386Sopenharmony_ci : INHERITED(kGrTextureEffect_ClassID, src.optimizationFlags()) 784cb93a386Sopenharmony_ci , fView(src.fView) 785cb93a386Sopenharmony_ci , fSamplerState(src.fSamplerState) 786cb93a386Sopenharmony_ci , fSubset(src.fSubset) 787cb93a386Sopenharmony_ci , fClamp(src.fClamp) 788cb93a386Sopenharmony_ci , fShaderModes{src.fShaderModes[0], src.fShaderModes[1]} { 789cb93a386Sopenharmony_ci std::copy_n(src.fBorder, 4, fBorder); 790cb93a386Sopenharmony_ci this->setUsesSampleCoordsDirectly(); 791cb93a386Sopenharmony_ci} 792cb93a386Sopenharmony_ci 793cb93a386Sopenharmony_cistd::unique_ptr<GrFragmentProcessor> GrTextureEffect::clone() const { 794cb93a386Sopenharmony_ci return std::unique_ptr<GrFragmentProcessor>(new GrTextureEffect(*this)); 795cb93a386Sopenharmony_ci} 796cb93a386Sopenharmony_ci 797cb93a386Sopenharmony_ciGR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrTextureEffect); 798cb93a386Sopenharmony_ci#if GR_TEST_UTILS 799cb93a386Sopenharmony_cistd::unique_ptr<GrFragmentProcessor> GrTextureEffect::TestCreate(GrProcessorTestData* testData) { 800cb93a386Sopenharmony_ci auto [view, ct, at] = testData->randomView(); 801cb93a386Sopenharmony_ci Wrap wrapModes[2]; 802cb93a386Sopenharmony_ci GrTest::TestWrapModes(testData->fRandom, wrapModes); 803cb93a386Sopenharmony_ci 804cb93a386Sopenharmony_ci Filter filter = testData->fRandom->nextBool() ? Filter::kLinear : Filter::kNearest; 805cb93a386Sopenharmony_ci MipmapMode mm = MipmapMode::kNone; 806cb93a386Sopenharmony_ci if (view.asTextureProxy()->mipmapped() == GrMipmapped::kYes) { 807cb93a386Sopenharmony_ci mm = testData->fRandom->nextBool() ? MipmapMode::kLinear : MipmapMode::kNone; 808cb93a386Sopenharmony_ci } 809cb93a386Sopenharmony_ci GrSamplerState params(wrapModes, filter, mm); 810cb93a386Sopenharmony_ci 811cb93a386Sopenharmony_ci const SkMatrix& matrix = GrTest::TestMatrix(testData->fRandom); 812cb93a386Sopenharmony_ci return GrTextureEffect::Make(std::move(view), at, matrix, params, *testData->caps()); 813cb93a386Sopenharmony_ci} 814cb93a386Sopenharmony_ci#endif 815