1/* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16#ifndef GR_SDF_BLUR_EFFECT_DEFINED 17#define GR_SDF_BLUR_EFFECT_DEFINED 18 19#include "include/core/SkPoint.h" 20#include "src/core/SkRuntimeEffectPriv.h" 21#include "src/gpu/effects/GrSkSLFP.h" 22#include "src/gpu/effects/GrMatrixEffect.h" 23#include "src/gpu/GrFragmentProcessor.h" 24#include "include/effects/SkRuntimeEffect.h" 25 26class GrSDFBlurEffect : public GrFragmentProcessor { 27public: 28 inline static constexpr float kHalfFactor = 2.f; 29 30 static std::unique_ptr<GrFragmentProcessor> Make(GrRecordingContext* context, float noxFormedSigma, 31 const SkRRect& srcRRect); 32}; 33#endif 34