1/*
2 * Copyright (c) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 *     http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16#ifndef GR_SDF_BLUR_EFFECT_DEFINED
17#define GR_SDF_BLUR_EFFECT_DEFINED
18
19#include "include/core/SkPoint.h"
20#include "src/core/SkRuntimeEffectPriv.h"
21#include "src/gpu/effects/GrSkSLFP.h"
22#include "src/gpu/effects/GrMatrixEffect.h"
23#include "src/gpu/GrFragmentProcessor.h"
24#include "include/effects/SkRuntimeEffect.h"
25
26class GrSDFBlurEffect : public GrFragmentProcessor {
27public:
28    inline static constexpr float kHalfFactor = 2.f;
29
30    static std::unique_ptr<GrFragmentProcessor> Make(GrRecordingContext* context, float noxFormedSigma,
31        const SkRRect& srcRRect);
32};
33#endif
34