1cb93a386Sopenharmony_ci/* 2cb93a386Sopenharmony_ci * Copyright 2020 Google LLC 3cb93a386Sopenharmony_ci * 4cb93a386Sopenharmony_ci * Use of this source code is governed by a BSD-style license that can be 5cb93a386Sopenharmony_ci * found in the LICENSE file. 6cb93a386Sopenharmony_ci */ 7cb93a386Sopenharmony_ci 8cb93a386Sopenharmony_ci#include "src/gpu/d3d/GrD3DRenderTarget.h" 9cb93a386Sopenharmony_ci 10cb93a386Sopenharmony_ci#include "include/gpu/GrBackendSurface.h" 11cb93a386Sopenharmony_ci#include "include/gpu/d3d/GrD3DTypes.h" 12cb93a386Sopenharmony_ci#include "src/gpu/GrRenderTarget.h" 13cb93a386Sopenharmony_ci#include "src/gpu/d3d/GrD3DGpu.h" 14cb93a386Sopenharmony_ci#include "src/gpu/d3d/GrD3DResourceProvider.h" 15cb93a386Sopenharmony_ci#include "src/gpu/d3d/GrD3DTextureResource.h" 16cb93a386Sopenharmony_ci#include "src/gpu/d3d/GrD3DUtil.h" 17cb93a386Sopenharmony_ci 18cb93a386Sopenharmony_ci// We're virtually derived from GrSurface (via GrRenderTarget) so its 19cb93a386Sopenharmony_ci// constructor must be explicitly called. 20cb93a386Sopenharmony_ciGrD3DRenderTarget::GrD3DRenderTarget(GrD3DGpu* gpu, 21cb93a386Sopenharmony_ci SkISize dimensions, 22cb93a386Sopenharmony_ci const GrD3DTextureResourceInfo& info, 23cb93a386Sopenharmony_ci sk_sp<GrD3DResourceState> state, 24cb93a386Sopenharmony_ci const GrD3DTextureResourceInfo& msaaInfo, 25cb93a386Sopenharmony_ci sk_sp<GrD3DResourceState> msaaState, 26cb93a386Sopenharmony_ci const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, 27cb93a386Sopenharmony_ci const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView, 28cb93a386Sopenharmony_ci Wrapped) 29cb93a386Sopenharmony_ci : GrSurface(gpu, dimensions, info.fProtected) 30cb93a386Sopenharmony_ci , GrD3DTextureResource(info, std::move(state)) 31cb93a386Sopenharmony_ci // for the moment we only support 1:1 color to stencil 32cb93a386Sopenharmony_ci , GrRenderTarget(gpu, dimensions, msaaInfo.fSampleCount, info.fProtected) 33cb93a386Sopenharmony_ci , fMSAATextureResource(new GrD3DTextureResource(msaaInfo, std::move(msaaState))) 34cb93a386Sopenharmony_ci , fColorRenderTargetView(colorRenderTargetView) 35cb93a386Sopenharmony_ci , fResolveRenderTargetView(resolveRenderTargetView) { 36cb93a386Sopenharmony_ci SkASSERT(info.fProtected == msaaInfo.fProtected); 37cb93a386Sopenharmony_ci SkASSERT(msaaInfo.fSampleCount > 1); 38cb93a386Sopenharmony_ci this->registerWithCacheWrapped(GrWrapCacheable::kNo); 39cb93a386Sopenharmony_ci} 40cb93a386Sopenharmony_ci 41cb93a386Sopenharmony_ci// We're virtually derived from GrSurface (via GrRenderTarget) so its 42cb93a386Sopenharmony_ci// constructor must be explicitly called. 43cb93a386Sopenharmony_ciGrD3DRenderTarget::GrD3DRenderTarget(GrD3DGpu* gpu, 44cb93a386Sopenharmony_ci SkISize dimensions, 45cb93a386Sopenharmony_ci const GrD3DTextureResourceInfo& info, 46cb93a386Sopenharmony_ci sk_sp<GrD3DResourceState> state, 47cb93a386Sopenharmony_ci const GrD3DTextureResourceInfo& msaaInfo, 48cb93a386Sopenharmony_ci sk_sp<GrD3DResourceState> msaaState, 49cb93a386Sopenharmony_ci const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, 50cb93a386Sopenharmony_ci const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView) 51cb93a386Sopenharmony_ci : GrSurface(gpu, dimensions, info.fProtected) 52cb93a386Sopenharmony_ci , GrD3DTextureResource(info, std::move(state)) 53cb93a386Sopenharmony_ci // for the moment we only support 1:1 color to stencil 54cb93a386Sopenharmony_ci , GrRenderTarget(gpu, dimensions, msaaInfo.fSampleCount, info.fProtected) 55cb93a386Sopenharmony_ci , fMSAATextureResource(new GrD3DTextureResource(msaaInfo, std::move(msaaState))) 56cb93a386Sopenharmony_ci , fColorRenderTargetView(colorRenderTargetView) 57cb93a386Sopenharmony_ci , fResolveRenderTargetView(resolveRenderTargetView) { 58cb93a386Sopenharmony_ci SkASSERT(info.fProtected == msaaInfo.fProtected); 59cb93a386Sopenharmony_ci SkASSERT(msaaInfo.fSampleCount > 1); 60cb93a386Sopenharmony_ci} 61cb93a386Sopenharmony_ci 62cb93a386Sopenharmony_ci// We're virtually derived from GrSurface (via GrRenderTarget) so its 63cb93a386Sopenharmony_ci// constructor must be explicitly called. 64cb93a386Sopenharmony_ciGrD3DRenderTarget::GrD3DRenderTarget(GrD3DGpu* gpu, 65cb93a386Sopenharmony_ci SkISize dimensions, 66cb93a386Sopenharmony_ci const GrD3DTextureResourceInfo& info, 67cb93a386Sopenharmony_ci sk_sp<GrD3DResourceState> state, 68cb93a386Sopenharmony_ci const GrD3DDescriptorHeap::CPUHandle& renderTargetView, 69cb93a386Sopenharmony_ci Wrapped) 70cb93a386Sopenharmony_ci : GrSurface(gpu, dimensions, info.fProtected) 71cb93a386Sopenharmony_ci , GrD3DTextureResource(info, std::move(state)) 72cb93a386Sopenharmony_ci , GrRenderTarget(gpu, dimensions, info.fSampleCount, info.fProtected) 73cb93a386Sopenharmony_ci , fMSAATextureResource(nullptr) 74cb93a386Sopenharmony_ci , fColorRenderTargetView(renderTargetView) { 75cb93a386Sopenharmony_ci this->registerWithCacheWrapped(GrWrapCacheable::kNo); 76cb93a386Sopenharmony_ci} 77cb93a386Sopenharmony_ci 78cb93a386Sopenharmony_ci// We're virtually derived from GrSurface (via GrRenderTarget) so its 79cb93a386Sopenharmony_ci// constructor must be explicitly called. 80cb93a386Sopenharmony_ciGrD3DRenderTarget::GrD3DRenderTarget(GrD3DGpu* gpu, 81cb93a386Sopenharmony_ci SkISize dimensions, 82cb93a386Sopenharmony_ci const GrD3DTextureResourceInfo& info, 83cb93a386Sopenharmony_ci sk_sp<GrD3DResourceState> state, 84cb93a386Sopenharmony_ci const GrD3DDescriptorHeap::CPUHandle& renderTargetView) 85cb93a386Sopenharmony_ci : GrSurface(gpu, dimensions, info.fProtected) 86cb93a386Sopenharmony_ci , GrD3DTextureResource(info, std::move(state)) 87cb93a386Sopenharmony_ci , GrRenderTarget(gpu, dimensions, info.fSampleCount, info.fProtected) 88cb93a386Sopenharmony_ci , fMSAATextureResource(nullptr) 89cb93a386Sopenharmony_ci , fColorRenderTargetView(renderTargetView) {} 90cb93a386Sopenharmony_ci 91cb93a386Sopenharmony_cisk_sp<GrD3DRenderTarget> GrD3DRenderTarget::MakeWrappedRenderTarget( 92cb93a386Sopenharmony_ci GrD3DGpu* gpu, SkISize dimensions, int sampleCnt, const GrD3DTextureResourceInfo& info, 93cb93a386Sopenharmony_ci sk_sp<GrD3DResourceState> state) { 94cb93a386Sopenharmony_ci SkASSERT(info.fResource.get()); 95cb93a386Sopenharmony_ci SkASSERT(info.fLevelCount == 1); 96cb93a386Sopenharmony_ci SkASSERT(sampleCnt >= 1 && info.fSampleCount >= 1); 97cb93a386Sopenharmony_ci 98cb93a386Sopenharmony_ci int wrappedTextureSampleCnt = static_cast<int>(info.fSampleCount); 99cb93a386Sopenharmony_ci if (sampleCnt != wrappedTextureSampleCnt && wrappedTextureSampleCnt != 1) { 100cb93a386Sopenharmony_ci return nullptr; 101cb93a386Sopenharmony_ci } 102cb93a386Sopenharmony_ci 103cb93a386Sopenharmony_ci GrD3DDescriptorHeap::CPUHandle renderTargetView = 104cb93a386Sopenharmony_ci gpu->resourceProvider().createRenderTargetView(info.fResource.get()); 105cb93a386Sopenharmony_ci 106cb93a386Sopenharmony_ci // create msaa surface if necessary 107cb93a386Sopenharmony_ci GrD3DRenderTarget* d3dRT; 108cb93a386Sopenharmony_ci if (sampleCnt != wrappedTextureSampleCnt) { 109cb93a386Sopenharmony_ci GrD3DTextureResourceInfo msInfo; 110cb93a386Sopenharmony_ci sk_sp<GrD3DResourceState> msState; 111cb93a386Sopenharmony_ci // for wrapped MSAA surface we assume clear to white 112cb93a386Sopenharmony_ci SkColor4f clearColor = { 1, 1, 1, 1 }; 113cb93a386Sopenharmony_ci std::tie(msInfo, msState) = 114cb93a386Sopenharmony_ci GrD3DTextureResource::CreateMSAA(gpu, dimensions, sampleCnt, info, clearColor); 115cb93a386Sopenharmony_ci 116cb93a386Sopenharmony_ci GrD3DDescriptorHeap::CPUHandle msaaRenderTargetView = 117cb93a386Sopenharmony_ci gpu->resourceProvider().createRenderTargetView(msInfo.fResource.get()); 118cb93a386Sopenharmony_ci 119cb93a386Sopenharmony_ci d3dRT = new GrD3DRenderTarget(gpu, dimensions, info, std::move(state), msInfo, 120cb93a386Sopenharmony_ci std::move(msState), msaaRenderTargetView, renderTargetView, 121cb93a386Sopenharmony_ci kWrapped); 122cb93a386Sopenharmony_ci } else { 123cb93a386Sopenharmony_ci d3dRT = new GrD3DRenderTarget(gpu, dimensions, info, std::move(state), renderTargetView, 124cb93a386Sopenharmony_ci kWrapped); 125cb93a386Sopenharmony_ci } 126cb93a386Sopenharmony_ci 127cb93a386Sopenharmony_ci return sk_sp<GrD3DRenderTarget>(d3dRT); 128cb93a386Sopenharmony_ci} 129cb93a386Sopenharmony_ci 130cb93a386Sopenharmony_ciGrD3DRenderTarget::~GrD3DRenderTarget() { 131cb93a386Sopenharmony_ci // either release or abandon should have been called by the owner of this object. 132cb93a386Sopenharmony_ci SkASSERT(!fMSAATextureResource); 133cb93a386Sopenharmony_ci} 134cb93a386Sopenharmony_ci 135cb93a386Sopenharmony_ciconst GrD3DTextureResource* GrD3DRenderTarget::msaaTextureResource() const { 136cb93a386Sopenharmony_ci if (this->numSamples() == 1) { 137cb93a386Sopenharmony_ci SkASSERT(!fMSAATextureResource); 138cb93a386Sopenharmony_ci return nullptr; 139cb93a386Sopenharmony_ci } 140cb93a386Sopenharmony_ci if (fMSAATextureResource) { 141cb93a386Sopenharmony_ci return fMSAATextureResource.get(); 142cb93a386Sopenharmony_ci } 143cb93a386Sopenharmony_ci SkASSERT(!fMSAATextureResource); 144cb93a386Sopenharmony_ci return this; 145cb93a386Sopenharmony_ci} 146cb93a386Sopenharmony_ci 147cb93a386Sopenharmony_ciGrD3DTextureResource* GrD3DRenderTarget::msaaTextureResource() { 148cb93a386Sopenharmony_ci auto* constThis = const_cast<const GrD3DRenderTarget*>(this); 149cb93a386Sopenharmony_ci return const_cast<GrD3DTextureResource*>(constThis->msaaTextureResource()); 150cb93a386Sopenharmony_ci} 151cb93a386Sopenharmony_ci 152cb93a386Sopenharmony_civoid GrD3DRenderTarget::releaseInternalObjects() { 153cb93a386Sopenharmony_ci GrD3DGpu* gpu = this->getD3DGpu(); 154cb93a386Sopenharmony_ci 155cb93a386Sopenharmony_ci if (fMSAATextureResource) { 156cb93a386Sopenharmony_ci fMSAATextureResource->releaseResource(gpu); 157cb93a386Sopenharmony_ci fMSAATextureResource.reset(); 158cb93a386Sopenharmony_ci gpu->resourceProvider().recycleRenderTargetView(fResolveRenderTargetView); 159cb93a386Sopenharmony_ci } 160cb93a386Sopenharmony_ci 161cb93a386Sopenharmony_ci gpu->resourceProvider().recycleRenderTargetView(fColorRenderTargetView); 162cb93a386Sopenharmony_ci} 163cb93a386Sopenharmony_ci 164cb93a386Sopenharmony_civoid GrD3DRenderTarget::onRelease() { 165cb93a386Sopenharmony_ci this->releaseInternalObjects(); 166cb93a386Sopenharmony_ci this->releaseResource(this->getD3DGpu()); 167cb93a386Sopenharmony_ci GrRenderTarget::onRelease(); 168cb93a386Sopenharmony_ci} 169cb93a386Sopenharmony_ci 170cb93a386Sopenharmony_civoid GrD3DRenderTarget::onAbandon() { 171cb93a386Sopenharmony_ci this->releaseInternalObjects(); 172cb93a386Sopenharmony_ci this->releaseResource(this->getD3DGpu()); 173cb93a386Sopenharmony_ci GrRenderTarget::onAbandon(); 174cb93a386Sopenharmony_ci} 175cb93a386Sopenharmony_ci 176cb93a386Sopenharmony_ciGrBackendRenderTarget GrD3DRenderTarget::getBackendRenderTarget() const { 177cb93a386Sopenharmony_ci return GrBackendRenderTarget(this->width(), this->height(), fInfo, this->grD3DResourceState()); 178cb93a386Sopenharmony_ci} 179cb93a386Sopenharmony_ci 180cb93a386Sopenharmony_ciGrD3DGpu* GrD3DRenderTarget::getD3DGpu() const { 181cb93a386Sopenharmony_ci SkASSERT(!this->wasDestroyed()); 182cb93a386Sopenharmony_ci return static_cast<GrD3DGpu*>(this->getGpu()); 183cb93a386Sopenharmony_ci} 184cb93a386Sopenharmony_ci 185cb93a386Sopenharmony_ciDXGI_FORMAT GrD3DRenderTarget::stencilDxgiFormat() const { 186cb93a386Sopenharmony_ci if (auto stencil = this->getStencilAttachment()) { 187cb93a386Sopenharmony_ci auto d3dStencil = static_cast<GrD3DAttachment*>(stencil); 188cb93a386Sopenharmony_ci return d3dStencil->dxgiFormat(); 189cb93a386Sopenharmony_ci } 190cb93a386Sopenharmony_ci return DXGI_FORMAT_UNKNOWN; 191cb93a386Sopenharmony_ci} 192cb93a386Sopenharmony_ci 193cb93a386Sopenharmony_civoid GrD3DRenderTarget::genKey(GrProcessorKeyBuilder* b) const { 194cb93a386Sopenharmony_ci b->add32(this->dxgiFormat()); 195cb93a386Sopenharmony_ci b->add32(this->numSamples()); 196cb93a386Sopenharmony_ci b->add32(this->stencilDxgiFormat()); 197cb93a386Sopenharmony_ci#ifdef SK_DEBUG 198cb93a386Sopenharmony_ci if (const GrAttachment* stencil = this->getStencilAttachment()) { 199cb93a386Sopenharmony_ci SkASSERT(stencil->numSamples() == this->numSamples()); 200cb93a386Sopenharmony_ci } 201cb93a386Sopenharmony_ci#endif 202cb93a386Sopenharmony_ci b->add32(this->sampleQualityPattern()); 203cb93a386Sopenharmony_ci} 204